PPArkisto

Call of duty united offensive

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Rekisteröitynyt:
30.01.2005
Kirjoitettu: keskiviikko, 19. lokakuuta 2005 klo 12.26
Sovellus tai dll c:program filescall of dutymilemssmp3. Asia ei ole kelvollinen windows nt vedos. Tarkista tämä asennus levykkeeltä.

Elikkäs tommoinen on propleema ka käyttöjärjestelmäni on xp service pack 2.
Peli ei lähde päälle..3 kertaa uudestaan asennettujnee..
Moi!
Rekisteröitynyt:
30.01.2005
Kirjoitettu: keskiviikko, 19. lokakuuta 2005 klo 12.41
CODUO 1.41 build win-x86 Aug 20 2004
----- FS_Startup -----
Current language: english
Current search path:
C:Program FilesCall of Dutyuopakuo07.pk3 (157 files)
C:Program FilesCall of Dutyuopakuo06.pk3 (12 files)
C:Program FilesCall of Dutyuopakuo05.pk3 (3 files)
C:Program FilesCall of Dutyuopakuo04.pk3 (7646 files)
C:Program FilesCall of Dutyuopakuo03.pk3 (2275 files)
C:Program FilesCall of Dutyuopakuo02.pk3 (790 files)
C:Program FilesCall of Dutyuopakuo01.pk3 (1652 files)
C:Program FilesCall of Dutyuopakuo00.pk3 (6233 files)
C:Program FilesCall of Duty/uo
C:Program FilesCall of Dutymainpaka.pk3 (41 files)
C:Program FilesCall of Dutymainpak9.pk3 (149 files)
C:Program FilesCall of Dutymainpak8.pk3 (235 files)
C:Program FilesCall of Dutymainpak6.pk3 (3 files)
C:Program FilesCall of Dutymainpak5.pk3 (4858 files)
C:Program FilesCall of Dutymainpak4.pk3 (1668 files)
C:Program FilesCall of Dutymainpak3.pk3 (1992 files)
C:Program FilesCall of Dutymainpak2.pk3 (694 files)
C:Program FilesCall of Dutymainpak1.pk3 (2642 files)
C:Program FilesCall of Dutymainpak0.pk3 (12816 files)
C:Program FilesCall of Duty/main
C:Program FilesCall of Dutyuolocalized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
C:Program FilesCall of Dutyuolocalized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
C:Program FilesCall of Dutyuolocalized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
C:Program FilesCall of Dutymainlocalized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:Program FilesCall of Dutymainlocalized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:Program FilesCall of Dutymainlocalized_english_pak1.pk3 (3736 files)
localized assets pak file for english

File Handles:
----------------------
50245 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec uoconfig.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 2200 cpu MHz 512 sys MB 128 vid MB
execing configure.cfg
fs_basegame is write protected.
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.20 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 128 MB
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x76cool
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
NVIDIA detectedInitializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...using GL_NV_texture_shader
...using GL_NV_register_combiners
...using GL_NV_register_combiners2
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...using GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/AGP/SSE2/3DNOW!
GL_VERSION: 2.0.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 75521368 0 85130612
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
Miles sound system initialization failed.
The single player game does not work properly without sound.
Make sure you have your sound card's latest drivers and DirectX installed.




tämmönen call of dutyn console tuli ja siin on vissiin jotain virheraportteja..
Moi!
Rekisteröitynyt:
10.04.2005
Kirjoitettu: keskiviikko, 19. lokakuuta 2005 klo 14.46
Vika on luultavimmin äänikortin ajureissa, ainakin tuon raportin mukaan.
Abit AN8, Athlon 64 3200+@2,4Ghz, 2048Mt Kingston+Transcend DC, Connect3D X1800XT 512Mt, WD 200GT SATA x2, Audigy 4, Antec SLK-1650-EC, Chieftec 550W www.kellotuspaja.org/
Rekisteröitynyt:
14.12.2003
Kirjoitettu: keskiviikko, 19. lokakuuta 2005 klo 17.42
Joo, koitahan päivittää äänikortin ajurit. Onko uusin DirectX eli 9.0 C asennettu?
Rekisteröitynyt:
30.01.2005
Kirjoitettu: keskiviikko, 19. lokakuuta 2005 klo 23.51
kyllä
Moi!
Rekisteröitynyt:
18.09.2005
Kirjoitettu: torstai, 20. lokakuuta 2005 klo 00.13
Voi olla ettei peli tue äänikorttiasi vaikka kyllä sen pitäisi koska Peli on aika uusi ja koneesi tuskin on ajalta kivi ja miekka koska se on kohtalaisen hyvä tehoinen. Tosi pieni mahdollisuus....
Pc nro.1: 3500+ AMD 64, 2,5Gt ram, 1Tera kovo, Nvidia Geforce 8600 GTS PCI-E (512mb), WinXP. Pc nro.2: 2Ghz Celeron, 1Gt ram, 500gt kovo, Nvidia Geforce FX 5500 PCI (128mb), WinXP.
Rekisteröitynyt:
30.01.2005
Kirjoitettu: torstai, 20. lokakuuta 2005 klo 10.55
Mul on 8 kanaivainen ääni kortti..
Moi!
Rekisteröitynyt:
30.01.2005
Kirjoitettu: torstai, 20. lokakuuta 2005 klo 11.41
Lainaus:20.10.2005 SIPESOFT kirjoitti:
Mul on 8 kanaivainen ääni kortti..
Raltek ac97 audio jos sais tuohon linkin mistä sais uusimmat ajurit en ainakaan itse löytänyt-.
Moi!
Rekisteröitynyt:
04.12.2001
Kirjoitettu: torstai, 20. lokakuuta 2005 klo 11.53
Muokattu: 20.10.2005 klo 11.53
In a world gone mad only a lunatic is truly insane.
Rekisteröitynyt:
30.01.2005
Kirjoitettu: torstai, 20. lokakuuta 2005 klo 12.26
ei wörkannut vieläkään.
Moi!
Rekisteröitynyt:
29.08.2005
Kirjoitettu: torstai, 20. lokakuuta 2005 klo 12.46
Kokeile ilman äänikorttia.
Rekisteröitynyt:
12.03.2003
Kirjoitettu: torstai, 20. lokakuuta 2005 klo 14.41
Rekisteröitynyt:
30.01.2005
Kirjoitettu: perjantai, 21. lokakuuta 2005 klo 22.57
ei vieläkään toimi ennen on toiminut mut ei enään
Moi!
Rekisteröitynyt:
09.03.2005
Kirjoitettu: tiistai, 25. lokakuuta 2005 klo 12.46
Poista vanhat ajurit ennen kuin asennat uudet.
"Jotta emme unohtaisi yhteisön pyrkimyksiä, todettakoon, että paska auttaa käyttäjää ymmärtämään järjestelmän ulkopuolelle jääneitä epäonnistuneita prosesseja."
Rekisteröitynyt:
30.01.2005
Kirjoitettu: torstai, 27. lokakuuta 2005 klo 20.43
no workkinyt.
Moi!
Rekisteröitynyt:
30.01.2005
Kirjoitettu: torstai, 27. lokakuuta 2005 klo 21.04
CODUO MP 1.41 build win-x86 Aug 23 2004
----- FS_Startup -----
Current language: english
Current search path:
C:PELITCall of Dutyuopakuo07.pk3 (157 files)
C:PELITCall of Dutyuopakuo06.pk3 (12 files)
C:PELITCall of Dutyuopakuo05.pk3 (3 files)
C:PELITCall of Dutyuopakuo04.pk3 (7646 files)
C:PELITCall of Dutyuopakuo03.pk3 (2275 files)
C:PELITCall of Dutyuopakuo02.pk3 (790 files)
C:PELITCall of Dutyuopakuo01.pk3 (1652 files)
C:PELITCall of Dutyuopakuo00.pk3 (6233 files)
C:PELITCall of Duty/uo
C:PELITCall of Dutymainpaka.pk3 (41 files)
C:PELITCall of Dutymainpak9.pk3 (149 files)
C:PELITCall of Dutymainpak8.pk3 (235 files)
C:PELITCall of Dutymainpak6.pk3 (3 files)
C:PELITCall of Dutymainpak5.pk3 (4858 files)
C:PELITCall of Dutymainpak4.pk3 (1668 files)
C:PELITCall of Dutymainpak3.pk3 (1992 files)
C:PELITCall of Dutymainpak2.pk3 (694 files)
C:PELITCall of Dutymainpak1.pk3 (2642 files)
C:PELITCall of Dutymainpak0.pk3 (12816 files)
C:PELITCall of Duty/main
C:PELITCall of Dutyuolocalized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
C:PELITCall of Dutyuolocalized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
C:PELITCall of Dutyuolocalized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
C:PELITCall of Dutymainlocalized_english_pak3.pk3 (7 files)
localized assets pak file for english
C:PELITCall of Dutymainlocalized_english_pak2.pk3 (9 files)
localized assets pak file for english
C:PELITCall of Dutymainlocalized_english_pak1.pk3 (3736 files)
localized assets pak file for english

File Handles:
----------------------
50245 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec uoconfig_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 2200 cpu MHz 512 sys MB 128 vid MB
execing configure_mp.cfg
fs_basegame is write protected.
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.20 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 128 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: sipesoft-73e4af
IP: 84.249.15.14
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x76cool
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
NVIDIA detectedInitializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...using GL_NV_texture_shader
...using GL_NV_register_combiners
...using GL_NV_register_combiners2
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...using GL_NV_fog_distance
...ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/AGP/SSE2/3DNOW!
GL_VERSION: 2.0.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 2
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9436800 0 89455988
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
Miles sound system initialization failed
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
2 sound file(s) are missing or in a bad format

Moi!
Rekisteröitynyt:
18.02.2003
Kirjoitettu: torstai, 27. lokakuuta 2005 klo 21.43
Asenna peli uusiksi.
| Reality has a liberal bias. | Peace has a well-known liberal bias. | Aina löytyy niitä jotka ei uskalla, pelokkaita, haavoittuvia. Kanna niitä sun mukana jotka tarvii tukea, älä hylkää. |
Rekisteröitynyt:
30.01.2005
Kirjoitettu: maanantai, 28. elokuuta 2006 klo 18.13
Sammaa pukkaa ja kalusto on vaihtunut 3 kertaan heh kai nyt jo vuoden aikana joku on ratkaisun löytänyt?
Moi!
Rekisteröitynyt:
13.08.2005
Kirjoitettu: maanantai, 28. elokuuta 2006 klo 18.36
Voisit puhdistaa rekisteristä vanhat kököt pois CCleanerilla, jos vaikka auttais. Sen jälkeen asennat ääniajurit uudelleen.
laasti | xfire |
Lainaus:17.10.2009 GoGhost kirjoitti:Alkaa tää islam jo vähän vituttaa.
Rekisteröitynyt:
30.01.2005
Kirjoitettu: keskiviikko, 13. syyskuuta 2006 klo 20.03
oTtakaapas joku jolla on asennettu tämä peli yv yhteyttä pikaisestii.
Moi!
Rekisteröitynyt:
30.01.2005
Kirjoitettu: lauantai, 16. syyskuuta 2006 klo 15.54
Muokattu: 16.09.2006 klo 15.59
no niin missä vika?


CODUO MP 1.51 build win-x86 Dec 6 2004
----- FS_Startup -----
Current language: english
Current search path:
D:cod1 united offensiveuopakuo07.pk3 (157 files)
D:cod1 united offensiveuopakuo06.pk3 (12 files)
D:cod1 united offensiveuopakuo05.pk3 (3 files)
D:cod1 united offensiveuopakuo04.pk3 (7646 files)
D:cod1 united offensiveuopakuo03.pk3 (2275 files)
D:cod1 united offensiveuopakuo02.pk3 (790 files)
D:cod1 united offensiveuopakuo01.pk3 (1657 files)
D:cod1 united offensiveuopakuo00.pk3 (6233 files)
D:cod1 united offensive/uo
D:cod1 united offensivemainpaka.pk3 (41 files)
D:cod1 united offensivemainpak9.pk3 (149 files)
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D:cod1 united offensivemainpak6.pk3 (3 files)
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D:cod1 united offensivemainpak4.pk3 (1668 files)
D:cod1 united offensivemainpak3.pk3 (1992 files)
D:cod1 united offensivemainpak2.pk3 (694 files)
D:cod1 united offensivemainpak1.pk3 (2642 files)
D:cod1 united offensivemainpak0.pk3 (12816 files)
D:cod1 united offensive/main
D:cod1 united offensiveuolocalized_english_pakuo02.pk3 (12 files)
localized assets pak file for english
D:cod1 united offensiveuolocalized_english_pakuo01.pk3 (37 files)
localized assets pak file for english
D:cod1 united offensiveuolocalized_english_pakuo00.pk3 (2578 files)
localized assets pak file for english
D:cod1 united offensivemainlocalized_english_pak3.pk3 (7 files)
localized assets pak file for english
D:cod1 united offensivemainlocalized_english_pak2.pk3 (9 files)
localized assets pak file for english
D:cod1 united offensivemainlocalized_english_pak1.pk3 (3736 files)
localized assets pak file for english

File Handles:
----------------------
50250 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec uoconfig_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 2200 cpu MHz 512 sys MB 256 vid MB
execing configure_mp.cfg
fs_basegame is write protected.
fs_basepath is write protected.
fs_homepath is write protected.
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 3.00 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 512 MB
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: sipesoft-296584
IP: 84.249.30.117
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x76cool
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
ATI detectedInitializing OpenGL extensions
...ignoring OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...ignoring GL_ATI_vertex_array_object
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1800 Series x86/MMX/3DNow!/SSE2
GL_VERSION: 2.0.6012 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9969280 0 90439028
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
Miles sound system initialization failed
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
2 sound file(s) are missing or in a bad format
Moi!
Rekisteröitynyt:
13.08.2005
Kirjoitettu: lauantai, 16. syyskuuta 2006 klo 22.07
Onkos tuo sinun peli ihan aito?

Tossa ihan lopussa lukee että 2 äänitiedostoa puuttuu.
laasti | xfire |
Lainaus:17.10.2009 GoGhost kirjoitti:Alkaa tää islam jo vähän vituttaa.
Rekisteröitynyt:
30.01.2005
Kirjoitettu: sunnuntai, 17. syyskuuta 2006 klo 01.58
On ihan aito on tämä pari vuotta sitten toimi, mut ei sen jälkeen koskaan.evil
Lähettäis ea koko pelin.
Moi!
Rekisteröitynyt:
17.10.2004
Kirjoitettu: sunnuntai, 17. syyskuuta 2006 klo 02.22
Joo 2äänitiedostoa puuttuu, itellä ollu joskus sama ongela, vika varmaan asennuslevyissä ja ei voi sieltä sitten lukea juuri tuota kohtaa missä on nuo äänitiedostot ovat..
Vuosi 2008: Final Fantasy 7, complete. -Final Fantasy 8, complete. -Final Fantasy 6, game in progress.
Rekisteröitynyt:
30.01.2005
Kirjoitettu: sunnuntai, 17. syyskuuta 2006 klo 13.37
ois jollain asennettuna tämä peli niin voisi vaikka lähettää nämä kyseiset äänitiedostot.
Moi!
Sivu 1 / 2
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