PPArkisto

Grand Prix 4

Urheilu- ja ajopelit

1 ... 9 10 11 ... 54

Viestit

Sivu 10 / 54
Rekisteröitynyt:
11.05.2006
Kirjoitettu: maanantai, 11. kesäkuuta 2007 klo 20.37
Muokattu: 11.06.2007 klo 20.38
Lainaus:11.06.2007 dragon89 kirjoitti:
ku käynistän modin.ja käyttiksenä on xp....mut sit tulee virheraportti ja heittää taustakuvalle
mitä tehdä?
Mitäs virheessä sanotaan. Onko GPxPatchista valittu "start in debug" ja "verbosity level" high.

Pitkästä aikaa pelasin GP4 tänään. F106 modistakin ilmestynyt final versio ja jotain trackpackeja tullu. Niitä lataillessa...
Rekisteröitynyt:
21.03.2007
Kirjoitettu: tiistai, 12. kesäkuuta 2007 klo 13.08
1 ; Increase car texture quality (1 on, 0 off)
1 f1graphics.cfg controls all settings (default 0)
0 Texture quality : 0 => max 2 => half 4 => qtr 8 => eigth

oon pelannu 2006 modia noil asetuksilla ja toimii...mut ku pelaan 07 modia pitääkö noita muuttaa? vai toimiiko samoilla ettei autot näy valkoisena.

kiitos etukäteen! smile
Rekisteröitynyt:
11.05.2006
Kirjoitettu: tiistai, 12. kesäkuuta 2007 klo 13.57
Lainaus:12.06.2007 dragon89 kirjoitti:
1 ; Increase car texture quality (1 on, 0 off)
1 f1graphics.cfg controls all settings (default 0)
0 Texture quality : 0 => max 2 => half 4 => qtr 8 => eigth

oon pelannu 2006 modia noil asetuksilla ja toimii...mut ku pelaan 07 modia pitääkö noita muuttaa? vai toimiiko samoilla ettei autot näy valkoisena.

kiitos etukäteen! smile
Pitäisi toimia ihan noin, ainakin itse eilen ajelin myös 07 modia ihan normaalisti.
Rekisteröitynyt:
07.06.2007
Kirjoitettu: tiistai, 12. kesäkuuta 2007 klo 14.58
mulla on tämä peli kauden 2005 asetuksilla.
Rekisteröitynyt:
21.03.2007
Kirjoitettu: tiistai, 12. kesäkuuta 2007 klo 16.04
ei muute toimi mul ainakaan noil asetuksilla 2007 modi autot on valkoisiafrown
mitä tehdä?
Rekisteröitynyt:
11.05.2006
Kirjoitettu: keskiviikko, 13. kesäkuuta 2007 klo 11.58
Lainaus:12.06.2007 dragon89 kirjoitti:
ei muute toimi mul ainakaan noil asetuksilla 2007 modi autot on valkoisiafrown
mitä tehdä?

Mikäs modi sinulla on, ainakin tuo minulla oleva pre 2007 modi toimi ihan normaalisti. Tämä tuli siis samassa kuin 2006 mod.

Jos tuo on csm modi niin tarkistappa vielä, että "mod configurables" välilehdellä on "texture quality" paras mahdollinen.
Rekisteröitynyt:
05.09.2005
Kirjoitettu: sunnuntai, 17. kesäkuuta 2007 klo 13.21
Jees, latasin tuon 2006 modin (jossa mukana 2007-kausi).
Autot ja muut tekstuurit toimii loistavasti ja vaikuttaa muutenkin pirun hyvältä, mutta kartta näkyy valkoisena. Tämä olisi ihan hyvä saada toimimaan, joten onko teillä mitään tietoa, kuinka tuon kartan saa näkyviin?
Örrörrr.
Rekisteröitynyt:
20.05.2004
Kirjoitettu: sunnuntai, 17. kesäkuuta 2007 klo 18.02
Muokattu: 17.06.2007 klo 18.15
Alkoi taas kiinnostus GP4:ää kohtaan kun ei tuo F1C oikein innostanut.. niin, mistäs sivulta saa eniten/parhaimpia/etenkin uusimmat päivitykset tähän peliin? Ja kun luin näitä sivuja, niin mikä se CSM on?
Se tuli ja meni.
Rekisteröitynyt:
11.05.2006
Kirjoitettu: sunnuntai, 17. kesäkuuta 2007 klo 18.37
Lainaus:17.06.2007 Ctrl kirjoitti:
Alkoi taas kiinnostus GP4:ää kohtaan kun ei tuo F1C oikein innostanut.. niin, mistäs sivulta saa eniten/parhaimpia/etenkin uusimmat päivitykset tähän peliin? Ja kun luin näitä sivuja, niin mikä se CSM on?



http://www.gp4db.com/
http://www.grandprixx.com/

noilla pääse alkuun..

CSM on car set manager. Tuolla voi helposti hallita noita modeja sekä ratoja, tarvitaan useimpiin modeihin.
Rekisteröitynyt:
20.05.2004
Kirjoitettu: sunnuntai, 17. kesäkuuta 2007 klo 18.58
Entä kannattaako ottaa tuo Leechattu modi 2007 vai tuo toinen handen modi, jossa ei ole hondaa?
Se tuli ja meni.
Rekisteröitynyt:
03.07.2004
Kirjoitettu: sunnuntai, 17. kesäkuuta 2007 klo 23.31
Muokattu: 18.06.2007 klo 00.51
Ongelma korjattu
Rekisteröitynyt:
18.06.2007
Kirjoitettu: maanantai, 18. kesäkuuta 2007 klo 13.48


Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 447 MB (free: 128 MB)
Debugging gp4.exe
Process created:
Process ID = 0x00000de0
Process handle = 0x0000009c
Main thread ID = 0x00000718
Main thread handle = 0x000000a0
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000718
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path ntdll.dll
base 0x7c900000
size 701952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32kernel32.dll
base 0x7c800000
size 983040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32d3d8.dll
base 0x6df40000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32d3d8thk.dll
base 0x6df30000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32GDI32.dll
base 0x77f10000
size 281600
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32USER32.dll
base 0x7e360000
size 578048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32msvcrt.dll
base 0x77c00000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32ADVAPI32.dll
base 0x77dc0000
size 679936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32RPCRT4.dll
base 0x77e70000
size 581120
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32VERSION.dll
base 0x77bf0000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dinput8.dll
base 0x6d3b0000
size 188928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32winspool.drv
base 0x72fd0000
size 146944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32ole32.dll
base 0x774d0000
size 1284608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32winmm.dll
base 0x76b30000
size 174592
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dsound.dll
base 0x73ee0000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:Documents and SettingsMarkus AhlgrenOmat tiedostotGP4binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32wsock32.dll
base 0x71ac0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32WS2_32.dll
base 0x71aa0000
size 82944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32WS2HELP.dll
base 0x71a90000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000718
First chance exception
Exception address: 0x7c901230
Module name: 'ntdll.dll' (base 0x7c900000, size 701952)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32ShimEng.dll
base 0x5d0a0000
size 65536
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32IMM32.DLL
base 0x76370000
size 110080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32LPK.DLL
base 0x62f30000
size 22016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32USP10.dll
base 0x75550000
size 406528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:PROGRA~1GoogleGOOGLE~1GOEC62~1.DLL
base 0x10000000
size 126464
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x10000000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32SYNCOR11.DLL
base 0x6bd00000
size 40820
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x5d0a0000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000718
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x003f0000...
Injection succesful
Setting instruction pointer to injected code (0x003f0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:Documents and SettingsMarkus AhlgrenOmat tiedostotGP4gpxpdatagxmgpxpatch.gxm
base 0x09a00000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x09a00000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSSYSTEM32uxtheme.dll
base 0x5b2a0000
size 219136
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32MSCTF.dll
base 0x746f0000
size 294400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32apphelp.dll
base 0x77b30000
size 126976
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32msctfime.ime
base 0x751a0000
size 177152
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread handle = 0x00000120
Start address = 0x7c810659
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32CLBCATQ.DLL
base 0x76fc0000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32COMRes.dll
base 0x77040000
size 790016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32OLEAUT32.dll
base 0x77110000
size 553472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dplayx.dll
base 0x6ccf0000
size 229888
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dpmodemx.dll
base 0x6cce0000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32SHLWAPI.dll
base 0x77f60000
size 474112
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSWinSxSx86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03comctl32.dll
base 0x773c0000
size 1054208
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e34
Thread handle = 0x00000148
Start address = 0x7c810659
Thread local base = 0x7ffdd000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x6cce0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x76ea0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x76e70000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dpmodemx.dll
base 0x6cce0000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32Secur32.dll
base 0x77fe0000
size 55808
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ab8
Thread handle = 0x0000015c
Start address = 0x7c810659
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ab8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x6cce0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x76ea0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x76e70000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dpwsockx.dll
base 0x6c1a0000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x6c1a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dpwsockx.dll
base 0x6c1a0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:Program FilesPanda SoftwarePanda Antivirus + Firewall 2007pavlsp.dll
base 0x41b00000
size 177712
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:Program FilesPanda SoftwarePanda Antivirus + Firewall 2007icl_cfg.dll
base 0x41ba0000
size 140848
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000718
First chance exception
Exception address: 0x7c812a5b
Module name: 'C:WINDOWSsystem32kernel32.dll' (base 0x7c800000, size 983040)
Exception flags: 0x00000001
Exception code: 0xe06d7363: Microsoft C++ Exception
3 parameters: 0x19930520 0x0013ad3e 0x41b20dd4
Exception is non-continuable
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca8
Thread handle = 0x0000016c
Start address = 0x7c810659
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ca8
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:Program FilesPanda SoftwarePanda Antivirus + Firewall 2007PavTrc.dll
base 0x41b60000
size 144944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32mswsock.dll
base 0x71a40000
size 246784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32hnetcfg.dll
base 0x698d0000
size 344064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSSystem32wshtcpip.dll
base 0x71a80000
size 19968
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000360
Thread handle = 0x0000017c
Start address = 0x7c810659
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000888
Thread handle = 0x00000180
Start address = 0x7c810659
Thread local base = 0x7ffdb000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000718
First chance exception
Exception address: 0x7c812a5b
Module name: 'C:WINDOWSsystem32kernel32.dll' (base 0x7c800000, size 983040)
Exception flags: 0x00000001
Exception code: 0xe06d7363: Microsoft C++ Exception
3 parameters: 0x19930520 0x0013cc5a 0x41b20dd4
Exception is non-continuable
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000718
First chance exception
Exception address: 0x7c812a5b
Module name: 'C:WINDOWSsystem32kernel32.dll' (base 0x7c800000, size 983040)
Exception flags: 0x00000001
Exception code: 0xe06d7363: Microsoft C++ Exception
3 parameters: 0x19930520 0x0013cc5a 0x41b20dd4
Exception is non-continuable
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000b38
Thread handle = 0x00000184
Start address = 0x7c810659
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dpnhupnp.dll
base 0x6cc70000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32rsaenh.dll
base 0x0ffd0000
size 152576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32iphlpapi.dll
base 0x76d50000
size 95744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32rasapi32.dll
base 0x76ed0000
size 236544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32rasman.dll
base 0x76e80000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32NETAPI32.dll
base 0x60970000
size 332288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32dpnhpast.dll
base 0x6cc90000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x6cc90000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d48
Thread handle = 0x000001ac
Start address = 0x7c810659
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x76d50000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x6cc70000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d48
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000360
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000888
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x71a80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x698d0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x41b60000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x41b00000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000b38
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x6c1a0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e34
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32DNSAPI.dll
base 0x76f10000
size 148480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSSystem32winrnr.dll
base 0x76fa0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32WLDAP32.dll
base 0x76f50000
size 172544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32rasadhlp.dll
base 0x76fb0000
size 8192
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x76fa0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x76f50000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32WINTRUST.dll
base 0x76c20000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32CRYPT32.dll
base 0x77a70000
size 599040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32MSASN1.dll
base 0x77b10000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32IMAGEHLP.dll
base 0x76c80000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004f4
Thread handle = 0x000001c0
Start address = 0x7c810659
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bf0
Thread handle = 0x000001c4
Start address = 0x7c810659
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000000cc
Thread handle = 0x000001c8
Start address = 0x7c810659
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000bcc
Thread handle = 0x000001cc
Start address = 0x7c810659
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32xpsp2res.dll
base 0x20000000
size 2921984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32userenv.dll
base 0x769b0000
size 726528
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32cryptnet.dll
base 0x75f20000
size 63488
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000174
Thread handle = 0x000001dc
Start address = 0x7c810659
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32WLDAP32.dll
base 0x76f50000
size 172544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32WINHTTP.dll
base 0x4d520000
size 351232
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32SensApi.dll
base 0x722a0000
size 6656
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x732c0000
>> SiSGRV.dll>>
>> SiS Mirage Graphics>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x732c0000
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 854 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
>> Device mode 1920 x 1440 (format 22) confirmed
>> Device mode 2048 x 1536 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 576 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 854 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 1920 x 1200 (format 23) confirmed
>> Device mode 1920 x 1440 (format 23) confirmed
>> Device mode 2048 x 1536 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 854 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
>> Device mode 1920 x 1440 (format 22) confirmed
>> Device mode 2048 x 1536 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 576 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 854 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 1920 x 1200 (format 23) confirmed
>> Device mode 1920 x 1440 (format 23) confirmed
>> Device mode 2048 x 1536 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 854 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
>> Device mode 1920 x 1440 (format 22) confirmed
>> Device mode 2048 x 1536 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 800 x 480 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 576 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 854 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 1920 x 1200 (format 23) confirmed
>> Device mode 1920 x 1440 (format 23) confirmed
>> Device mode 2048 x 1536 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 800 x 480 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 576 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 854 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 1920 x 1200 (format 22) confirmed
>> Device mode 1920 x 1440 (format 22) confirmed
>> Device mode 2048 x 1536 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:0)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> D3DDevice created = >> HAL (sw vp): SiS Mirage Graphics>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32HID.DLL
base 0x68e80000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32SETUPAPI.DLL
base 0x77910000
size 990720
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32wdmaud.drv
base 0x72cf0000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x72cf0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32wdmaud.drv
base 0x72cf0000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d2c
Thread handle = 0x00000200
Start address = 0x7c810659
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32msacm32.drv
base 0x72ce0000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32MSACM32.dll
base 0x77bd0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32midimap.dll
base 0x77bc0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000f18
Thread handle = 0x00000210
Start address = 0x7c810659
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32KsUser.dll
base 0x73eb0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c84
Thread handle = 0x00000218
Start address = 0x7c810659
Thread local base = 0x7ffd6000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path
base 0x02a10000
size 42224
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32SHELL32.dll
base 0x7c9c0000
size 8457728
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32msi.dll
base 0x7d1e0000
size 2854400
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32comctl32.dll
base 0x5d5e0000
size 617472
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager:biggrinebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager:biggrinebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c2c
Thread handle = 0x0000022c
Start address = 0x7c810659
Thread local base = 0x7ffd4000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000021c
Thread handle = 0x00000230
Start address = 0x7c810659
Thread local base = 0x7ffaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e84
Thread handle = 0x00000234
Start address = 0x7c810659
Thread local base = 0x7ffae000
>> **************************
*
* Font Created!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000021c
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c2c
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000718
base 0x732c0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e84
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
HazeManager : Autosize for backbuffer width 1024 [512 x 512]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>> Reverting to default car [>> CARSCAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARSCAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARSCAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARSCAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARSCAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARSCAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARSCAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARSCAR_JAGUAR_CAR1_LOD_4.gp4>> ]
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000718
First chance exception
Exception address: 0x00485b6c
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000174
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000718
Unhandled exception
Exception address: 0x00485b6c
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000174
Stack trace:
00485B6C: Documents and SettingsMarkus AhlgrenOmat tiedostotGP4GPxPat!<no symbol><no symbol>
Registers:
EAX=00000000 ECX=09147A40 ESI=00000000
EBX=00000004 EDX=00000000 EDI=00000001
CS:EIP=001B:00485B6C
SS:ESP=0023:0013E1CC EBP=00000000
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000246
Stack dump:
0013e1cc: 07ed7364 000007e0 07ed69b0 00000001 'ds.......i......'
0013e1dc: 00000000 00000000 00486afe 00000000 '.........jH.....'
0013e1ec: 3f800000 00000004 00000000 00000000 '...?............'
0013e1fc: 00000000 00000000 01000000 006444dc '.............Dd.'
0013e20c: 00000016 3f800000 07ed7364 00000000 '.......?ds......'
0013e21c: 07ed7324 00000005 3f800000 3f800000 '$s.........?...?'
0013e22c: 3f800000 3f800000 3f800000 3f800000 '...?...?...?...?'
0013e23c: 3f800000 3f800000 3f800000 00000000 '...?...?...?....'
0013e24c: 00000000 00000000 00000000 3f800000 '...............?'
0013e25c: 3f800000 3f800000 3f800000 00000000 '...?...?...?....'
0013e26c: 01c9f901 00150000 00000001 00000036 '............6...'
0013e27c: 0013e2a0 005db32a 01c9f93b 0001fa3d '....*.].;...=...'
0013e28c: 00000036 0013e1ec 00150000 0013e094 '6...............'
0013e29c: 7c90ee18 0013e4d4 bed13fdb be620605 '...|.....?....b.'
0013e2ac: bfdb8aee bd6b02fc 38032000 b80f0000 '......k.. .8....'
0013e2bc: 00000000 00643ba8 07ed69b0 00000000 '.....;d..i......'
0013e2cc: 00000000 0835a588 004841c2 7c9105d4 '......5..AH....|'
0013e2dc: 0013e3c8 00643b20 00643b44 00000024 '.... ;d.D;d.$...'
0013e2ec: 00000030 65656877 72625f6c 65676469 '0...wheel_bridge'
0013e2fc: 6e6f7473 2e325f65 00616774 2e325f74 'stone_2.tga.t_2.'
0013e30c: 00616774 0013e354 7c918545 00150000 'tga.T...E..|....'
0013e31c: 08009000 00150000 08001cc0 7c949b34 '............4..|'
0013e32c: 08001d28 000002d8 feeefeee 00150000 '(...............'
0013e33c: 07eefc00 07eefc90 7c9499e9 07eefc10 '...........|....'
0013e34c: 00000080 feeefeee 00150000 07eefc90 '................'
0013e35c: 00000000 011c2710 7c949b34 011c2848 '.....'..4..|H(..'
0013e36c: 00000098 feeefeee 00150000 07ec0c90 '................'
0013e37c: 00004fb8 0013e3a4 7c911bff 00150000 '.O.........|....'
0013e38c: 07ec0c90 07ec0c90 00150000 7c90e25e '............^..|'
0013e39c: 7c90ec3f 0013e690 0013e3ac 00000001 '?..|............'
0013e3ac: 00010007 07ec0c90 00000000 00150000 '................'
0013e3bc: 07ec0c90 00000000 00000a50 07ee8000 '........P.......'
0013e3cc: 07eefc00 07d70000 00000000 00000000 '................'
0013e3dc: 00000000 0000006e 00000000 0000014a '....n.......J...'
0013e3ec: 0013e4d4 7c92a67e 07ec1000 00027000 '....~..|.....p..'
0013e3fc: 7c926abe 07ec0c90 00150000 07ec0c98 '.j.|............'
0013e40c: 02a50000 011c0348 00150000 00000000 '....H...........'
0013e41c: 0013e450 7c96cde9 00000000 00000000 'P......|........'
0013e42c: 0000000a 00150000 011c0000 7c920000 '...............|'
0013e43c: 0013003b 7c960023 011c0023 7c859d78 ';...#..|#...x..|'
0013e44c: 0013e70c 0835c008 0013ea00 00000000 '......5.........'
0013e45c: 0013e690 0013e6e0 7c812a5b 0002001b '........[*.|....'
0013e46c: 00000202 0013e68c 00000023 00000000 '........#.......'
0013e47c: 7c96e0d4 041c0000 011c2718 00150000 '...|.....'......'
0013e48c: 00000000 0013e4c4 0496cde9 00150000 '................'
0013e49c: 00150000 7c926abe 0013e4d8 7c96cde9 '.....j.|.......|'
0013e4ac: 00150000 00000000 00000000 00150000 '................'
0013e4bc: 0013e724 005e0304 00000073 0013eb68 '$.....^.s...h...'
0013e4cc: 005ed74e 00000000 0048d7d8 01ca1bf0 'N.^.......H.....'
0013e4dc: 00000001 0013e539 0013e559 00363026 '....9...Y...&06.'
0013e4ec: 00000000 00000000 00000000 7c9105d4 '...............|'
0013e4fc: 00000000 00000000 7c80abc1 00363026 '...........|&06.'
0013e50c: 00c9cdb9 00c7d1cf 00212024 00000001 '........$ !.....'
0013e51c: 000f0b09 00201c1a 00e3dccf 007b6129 '...... .....)a{.'
0013e52c: 000a0a0a 00e9e9e1 07ed69b0 63696d01 '.........i...mic'
0013e53c: 696c6568 7c96006e ffffffff 7c96e0d4 'helin..|.......|'
0013e54c: 7c94a5d0 00150000 50000061 7c0030be '...|....a..P.0.|'
0013e55c: 00150000 07ec0c98 40000060 7c91094e '........`..@N..|'
0013e56c: 0700fea0 00150000 0013e4b8 00000002 '................'
0013e57c: 00363026 63696d02 696c6568 ff00006e '&06..michelin...'
0013e58c: 7c926abe 011c0000 00150000 0013e668 '.j.|........h...'
0013e59c: 7c90ee18 7c0030c8 ffffffff 7c006abe '...|.0.|.....j.|'
0013e5ac: 7c9268ad 0013e4f4 40000060 0013e688 '.h.|....`..@....'
0013e5bc: 7c90ee18 7c926ac8 00363026 63696d03 '...|.j.|&06..mic'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004e8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d2c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f18
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c84
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000718
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004f4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bf0
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000cc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000bcc
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x00000174
Process exit code = -1073741819


eli mikä tossa nyt kusee -,-
Rekisteröitynyt:
21.05.2001
Kirjoitettu: maanantai, 18. kesäkuuta 2007 klo 15.59
Lainaus:>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> *WARNING* Emissive material via illuminated diffuse
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_1.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_2.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>>
ERROR :: Failed to load car mesh :: [>> CARS\CAR_JAGUAR_CAR1_LOD_3.gp4>> ]
>> Reverting to default car [>> CARS\CAR_JAGUAR_CAR1_LOD_4.gp4>> ]
>>

Cars.wad:sta todennäköisesti puuttuu nuo tiedostot.
--hande Kotisivut
Rekisteröitynyt:
18.06.2007
Kirjoitettu: maanantai, 18. kesäkuuta 2007 klo 18.48
kiitoksia vaa mutta vielä että miten saisi toimimaan pitäisikö jostai lataa jaguarin auton tai miten ja mistä?
Rekisteröitynyt:
20.05.2004
Kirjoitettu: tiistai, 19. kesäkuuta 2007 klo 01.50
Muokattu: 19.06.2007 klo 02.26
Olen ihan sekaisin näitten päivitysten suhteen. Miksi CSM valittaa että pitää olla alkuperäinen cars.wad? Latasin tuon preseason 2007:än ja korvasin alkuperäisen cars.wadin tämän paketin cars.wadilla. Ja nyt csm ei enää päästä katsomaan mitä modeja käytän. Ja onko tuo preseason 2007 kanssa joku "modi" joka laitetaan gpsaves - kansioon?

Vai kannattaako aluksi ottaa tuo 2006 modi ja sen jälkeen tuo handen linkittämä preseason 2007 + honda? vaiko leechattu 2007 modi ?
Se tuli ja meni.
viheltelija

JDM

Rekisteröitynyt:
19.07.2005
Kirjoitettu: keskiviikko, 20. kesäkuuta 2007 klo 23.51
Voisiko joku viisas kertoa, kuinka 1991 modiin saa laitettua oman nimen, kun normaalissa pelivalikossa se ei onnistu. (tai onnistuu, mutta se muuttuu alkuperäiseksi nimeksi heti radalle siirryttäessä)
Rekisteröitynyt:
11.05.2006
Kirjoitettu: torstai, 21. kesäkuuta 2007 klo 10.02
@ CTRL

Leechattusta modista ei ole koskaan takeita että toimii oikein, kannattaa koittaa juuri tuota 2006 + 2007 beta pakettia, ja latailla autoja erikseen sitä mukaa kun tulee.

@ JMD

Itselläni ei ole nyt 1991 modia, mutta samalla periaateella menee.

C:/Program Files/Infogrames/Grand Prix 4/GPSAVES/1995 mod/Data/Files/GPaedia/

Tuolta löytyy .gps filuja, avaa vaikka notepadilla ja srollaa alas kunnes nimet tulee, vaihda haluamasi nimi.
Rekisteröitynyt:
20.05.2004
Kirjoitettu: torstai, 21. kesäkuuta 2007 klo 14.10
Kiitoksia! Eli siis noita 2007 autoja ei ole tuossa paketissa yhtään vai? ;o
Se tuli ja meni.
Rekisteröitynyt:
21.05.2001
Kirjoitettu: torstai, 21. kesäkuuta 2007 klo 14.17
Kyllä kai siinä on kaikki mitä oli julkaisuhetkellä tehtynä ja luvat saatuna. Grandprixgames.org:n foorumia selailemalla löytää lisää autoja.
--hande Kotisivut
Rekisteröitynyt:
20.05.2004
Kirjoitettu: torstai, 21. kesäkuuta 2007 klo 15.08
Eli ainoa joka tuossa paketissa ei ole, on se Honda jonka laitoit tuohon linkkiin? Ja tuosta ei varmasti löydy vielä 2007 ratoja? saako niitä sitten mistään sivuilta?
Se tuli ja meni.
Rekisteröitynyt:
20.05.2004
Kirjoitettu: torstai, 21. kesäkuuta 2007 klo 17.42
hmm, en kyllä tajua tuossa CSM:ssä sitä että miksi se kokoajan valittaa ettei ole original cars.wadia. jos on kokoajan original cars . wad niin eihän noita modeja voi pelata kun vanhat autot ovat vielä pelissä.
Se tuli ja meni.
Rekisteröitynyt:
11.05.2006
Kirjoitettu: torstai, 21. kesäkuuta 2007 klo 21.36
Lainaus:21.06.2007 Ctrl kirjoitti:
hmm, en kyllä tajua tuossa CSM:ssä sitä että miksi se kokoajan valittaa ettei ole original cars.wadia. jos on kokoajan original cars . wad niin eihän noita modeja voi pelata kun vanhat autot ovat vielä pelissä.

kopsippa cdltä se cars.wad ja koita uusiksi
Rekisteröitynyt:
23.06.2007
Kirjoitettu: lauantai, 23. kesäkuuta 2007 klo 14.29
Muokattuani gp4tweakrilla hiukan asetuksia,niin CSM ilmoittaa aina käynnistyessään "Your exe is not an orginal exe,You have modfield your executable with Gp4 tweaker and possibly other tools,Install a new exe". Ei meinaan huvittaisi asentaa kaikkea uudestaan,joka pelikerran jälkeen,eli mikä avuksi? cry
Karl Pilkington
Rekisteröitynyt:
11.05.2006
Kirjoitettu: lauantai, 23. kesäkuuta 2007 klo 16.37
Lainaus:23.06.2007 Noff kirjoitti:
Muokattuani gp4tweakrilla hiukan asetuksia,niin CSM ilmoittaa aina käynnistyessään "Your exe is not an orginal exe,You have modfield your executable with Gp4 tweaker and possibly other tools,Install a new exe". Ei meinaan huvittaisi asentaa kaikkea uudestaan,joka pelikerran jälkeen,eli mikä avuksi? cry
Lataa se patchattu decrypted exe ja korvaa sillä.
Rekisteröitynyt:
21.05.2001
Kirjoitettu: lauantai, 23. kesäkuuta 2007 klo 23.56
Lainaus:21.06.2007 Ctrl kirjoitti:
hmm, en kyllä tajua tuossa CSM:ssä sitä että miksi se kokoajan valittaa ettei ole original cars.wadia. jos on kokoajan original cars . wad niin eihän noita modeja voi pelata kun vanhat autot ovat vielä pelissä.

Avaa CSM ja mene File -> Options. Sitten sieltä ota ruksi pois kohdasta "Check for original cars.wad" tjsp.

En tiedä varmasti noista autoista kun käytän sitä leechattua modia. Mutta Honda ainakin puuttuu, koska sitä ei vieläkään ole julkaistu. Se linkittämäni Honda taitaa olla joku ilman lupaa tehty tekstuuripäivitys (leechattu), mutta kuka niistä nyt niin välittää, itse en ainakaan jaksaisi odotella yhtään pidempään kun on pakko. smile Ja jos pelin lisenssisopimusta tutkii tarkasti, niin huomaa, ettei päivitysten tekeminen yleensäkään ole laillista ilman Geoff Crammondin. Mutta se siitä.

Ratoja ei ole vielä kuin yksi (Barcelona) ja siinäkin on laitettu vain se shikaani siihen. Mutta Indy, Monaco, Australia ja se Barcelona ainakin ovat työn alla, Fuji on betavaiheessa. Radat voi ladata foorumilta (ks. linkki ylempänä) sitten kun ne ovat valmiita. Honda löytyy täältä, linkki oli pudonnut sivulle 7 saakka. eek
--hande Kotisivut
1 ... 9 10 11 ... 54