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Grand Prix 4

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Rekisteröitynyt:
12.08.2007
Kirjoitettu: keskiviikko, 25. maaliskuuta 2009 klo 19.03
Lainaus:15.08.2006 Fin_Eagle kirjoitti:
Lainaus:15.08.2006 reppana kirjoitti:
Nyt saa 2006 päivityksen myös täältä. Tämä on kyllä mielestäni paras ainakin tekijöiden perusteella.

http://www.gp4db.com/index.php?category=mods&section=2006
Doddi, kiitos tiedosta, eikun lataamaan... toivottavasti toimii, 2005 paketti teki vain kaikista autoista valkoisia... ei kiva.

smile




Joo! Vaikka on vanha viesti, niin mul on sama vika.
En gång IFK, alltid IFK.
Rekisteröitynyt:
12.08.2007
Kirjoitettu: perjantai, 27. maaliskuuta 2009 klo 18.28
Muokattu: 28.03.2009 klo 21.41
Joo no nyt 1991 toimii.

Ongelma nro. 2: Tuo Handen linkittämä Mod 2008. Kaikki nämä modiin kuuluvat autot ovat normaaleja, mutta esim. F2008 on valkoinen? Sama on myös RBR:llä, ja STR:llä.
En gång IFK, alltid IFK.
Rekisteröitynyt:
14.09.2008
Kirjoitettu: maanantai, 30. maaliskuuta 2009 klo 12.51
Kuka tarvitsee Codemastersia taikka EA:ta?

http://www.youtube.com/watch?v=5HRaivekvaQ&feature=PlayList&p=773BF042DA9C1DA4&index=3

Muistakaa valita HQ.
Rekisteröitynyt:
15.03.2006
Kirjoitettu: maanantai, 30. maaliskuuta 2009 klo 21.08
Koska putoilee 09 autoja?
Rekisteröitynyt:
27.01.2009
Kirjoitettu: keskiviikko, 01. huhtikuuta 2009 klo 22.00
Miten voi muokata autojen väritystä?
Shock Me
Rekisteröitynyt:
12.08.2007
Kirjoitettu: torstai, 02. huhtikuuta 2009 klo 16.09
Lainaus:01.04.2009 Paull kirjoitti:
Miten voi muokata autojen väritystä?
GP4Tweaker.
En gång IFK, alltid IFK.
Rekisteröitynyt:
27.01.2009
Kirjoitettu: torstai, 02. huhtikuuta 2009 klo 18.37
Lainaus:02.04.2009 Ege94 kirjoitti:
Lainaus:01.04.2009 Paull kirjoitti:
Miten voi muokata autojen väritystä?
GP4Tweaker.

Ei toimi. Herjaa vaan että "Unable to open GP4 file!"

Mitäköhän tuolle voi tehdä?
Shock Me
Rekisteröitynyt:
12.08.2007
Kirjoitettu: perjantai, 03. huhtikuuta 2009 klo 22.17
Muokattu: 03.04.2009 klo 22.17
Lainaus:02.04.2009 Paull kirjoitti:
Lainaus:02.04.2009 Ege94 kirjoitti:
Lainaus:01.04.2009 Paull kirjoitti:
Miten voi muokata autojen väritystä?
GP4Tweaker.

Ei toimi. Herjaa vaan että "Unable to open GP4 file!"

Mitäköhän tuolle voi tehdä?
Oiskohan se poppakonsti käytös nimeltä reinstall?

E: Eikun mitä *****a? Unable to open GP4 file? Ei sitä avata?
En gång IFK, alltid IFK.
Rekisteröitynyt:
05.01.2009
Kirjoitettu: lauantai, 04. huhtikuuta 2009 klo 09.30
Juu itellä kun meen pelaan jotain rataa niin puoli välissä pätkäsee kokopeli ja tulee tämmönen virheraportti.

Starting log
GPxPatch version: 3.90
GPx version detected: decrypted GP4 v1.02
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 2047 MB (free: 1563 MB)
Debugging gp4.exe
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7c90120e
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000130
Start address = 0x7c8106e9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000144
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000164
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000019c
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001bc
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c0
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c4
Start address = 0x7c8106e9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001cc
Start address = 0x7c8106e9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001d4
Start address = 0x7c8106e9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> nv4_disp.dll>>
>> NVIDIA GeForce 7600 GT>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1024 x 768
>>
win95_initialiseD3D : 1024 x 768
>> Initialize3DEnvironment(1024 x 768 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 7600 GT>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Device doesn't support Saturation
>> Device doesn't support Pos/Neg Coefficients
>> Device doesn't support Pos Neg Saturation
>> Device doesn't support deadband
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001f8
Start address = 0x7c8106e9
Thread local base = 0x7ffd7000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000204
Start address = 0x7c8106e9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000214
Start address = 0x7c8106e9
Thread local base = 0x7ffd5000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000021c
Start address = 0x7c8106e9
Thread local base = 0x7ffd4000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> CHPXmlParserCommon Entered
>> ~CHPXmlParserCommon Entered
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000238
Start address = 0x7c8106e9
Thread local base = 0x7ffaf000
>> CHPXmlParserCommon Entered
>> ~CHPXmlParserCommon Entered
>> CHPXmlParserCommon Entered
>> ~CHPXmlParserCommon Entered
>> CHPXmlParserCommon Entered
>> ~CHPXmlParserCommon Entered
Debug event: LOAD_DLL_DEBUG_EVENT
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager:biggrinebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager:biggrinebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000238
Start address = 0x7c8106e9
Thread local base = 0x7ffaf000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c0
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c0
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001c0
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000001cc
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000238
Start address = 0x7c8106e9
Thread local base = 0x7ffd9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_off

>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_1

>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_2

>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_3

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_1

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_2

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_3

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_4

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_5

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_6

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_7

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_off

>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green

>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x0046b445
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000080
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x0046b445
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000080
Stack trace:
0046B445: GPxPatch.exe!
Registers:
EAX=00000000 ECX=00000000 ESI=00000000
EBX=011C6D30 EDX=011C0608 EDI=00000154
CS:EIP=001B:0046B445
SS:ESP=0023:0013E358 EBP=00001080
DS=0023 ES=0023 FS=003B GS=0000
Flags=00000246
Stack dump:
0013e358: 0046195f 009edd00 00000154 00000000 '_.F.....T.......'
0013e368: 08573ce8 01efa008 01f31c20 00009c28 '.
Rekisteröitynyt:
15.03.2006
Kirjoitettu: lauantai, 04. huhtikuuta 2009 klo 16.04
Muokattu: 04.04.2009 klo 18.48
Saisko jollain tähän noita grafiikoita vähä smoothimmaks tai blurratuiks?
EDIT: Niin ja vielä piti kysyä että löytyykö 2008 CSM -modia?
Rekisteröitynyt:
12.08.2007
Kirjoitettu: lauantai, 04. huhtikuuta 2009 klo 21.55
Muokattu: 04.04.2009 klo 21.56
Ja nyt apuja. Miten vaihdetaan normissa GP4:ssä kypärät?

E: Ja tähänhän ei kelpaa vastaukseksi esim. "Driver 1_1" -tiedoston päivitys WadUpdaterilla
En gång IFK, alltid IFK.
Rekisteröitynyt:
21.05.2001
Kirjoitettu: sunnuntai, 05. huhtikuuta 2009 klo 10.03
Muokattu: 05.04.2009 klo 10.05
Lainaus:04.04.2009 mr-a kirjoitti:
Saisko jollain tähän noita grafiikoita vähä smoothimmaks tai blurratuiks?
EDIT: Niin ja vielä piti kysyä että löytyykö 2008 CSM -modia?

Blur-efektistä en tiedä, mutta modi kyllä löytyy:

Lainaus:24.2.2009 hande kirjoitti:

Kauden 2008 virallinen CSM-modi on julkaistu!

Autoista puuttuu vielä Ferrari, BMW ja Toro Rosso, kaikki muu sälä on mukana.

Ei sisällä ratoja.

Readme:sta löytyy muutaman auton latauslinkit. Nämä autot eivät ehtineet mukaan pakettiin.

Modin latauslinkki:

http://downloads.gpgames.eu/gpgmg_mod08_en.html
--hande Kotisivut
Rekisteröitynyt:
27.01.2009
Kirjoitettu: sunnuntai, 05. huhtikuuta 2009 klo 20.07
Muokattu: 05.04.2009 klo 20.12
E: Problem solved
Shock Me
Rekisteröitynyt:
27.01.2009
Kirjoitettu: sunnuntai, 05. huhtikuuta 2009 klo 21.08
Huoh, nyt sain tweakerin toimimaan, mutta Ferrareissa on Williamsin väritys, ja melkein kaikki muut tiimit on Force Indian väreissäfrown

Nyt vituttaa!
Shock Me
Rekisteröitynyt:
12.08.2007
Kirjoitettu: sunnuntai, 05. huhtikuuta 2009 klo 21.44
Lainaus:05.04.2009 Paull kirjoitti:
Huoh, nyt sain tweakerin toimimaan, mutta Ferrareissa on Williamsin väritys, ja melkein kaikki muut tiimit on Force Indian väreissäfrown

Nyt vituttaa!
Nyt oot kyl menny säätää niit tiedostoi. Mut onkos kaikki textuurit high:lla?
En gång IFK, alltid IFK.
Rekisteröitynyt:
31.12.2004
Kirjoitettu: tiistai, 07. huhtikuuta 2009 klo 17.30
Muokattu: 07.04.2009 klo 20.04
Jaa, ei mitään, nyt toimii :>
Rekisteröitynyt:
17.11.2007
Kirjoitettu: tiistai, 07. huhtikuuta 2009 klo 21.25
Starting log
GPxPatch version: 3.91
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 447 MB (free: 170 MB)
Debugging GP4.exe
Process created:
Process ID = 0x00000f9c
Process handle = 0x000007a8
Main thread ID = 0x00000f18
Main thread handle = 0x000007a4
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000f18
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path ntdll.dll
base 0x7c900000
size 699904
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32kernel32.dll
base 0x7c800000
size 988672
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32d3d8.dll
base 0x6df40000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32d3d8thk.dll
base 0x6df30000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32GDI32.dll
base 0x77f10000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32USER32.dll
base 0x7e360000
size 579072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32msvcrt.dll
base 0x77c00000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32ADVAPI32.dll
base 0x77dc0000
size 680448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32RPCRT4.dll
base 0x77e70000
size 584704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32Secur32.dll
base 0x77fe0000
size 56320
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32VERSION.dll
base 0x77bf0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dinput8.dll
base 0x6d3b0000
size 188928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32winspool.drv
base 0x72fd0000
size 146944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32ole32.dll
base 0x774d0000
size 1287168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32winmm.dll
base 0x76b30000
size 174592
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dsound.dll
base 0x73ee0000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32wsock32.dll
base 0x71ac0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32WS2_32.dll
base 0x71aa0000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32WS2HELP.dll
base 0x71a90000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000f18
First chance exception
Exception address: 0x7c90120e
Module name: 'ntdll.dll' (base 0x7c900000, size 699904)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:PROGRA~1GoogleGOOGLE~2GOEC62~1.DLL
base 0x48000000
size 136704
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x48000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000f18
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x003f0000...
Injection succesful
Setting instruction pointer to injected code (0x003f0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32imagehlp.dll
base 0x76c80000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x76c80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32imagehlp.dll
base 0x76c80000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x76c80000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32uxtheme.dll
base 0x5b2a0000
size 218624
>> ** ERROR ** BAD LINE IN SETTINGS FILE : >> g
>>
>> AUTO-SAVED UPDATED SETTINGS FILE
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32MSCTF.dll
base 0x746f0000
size 297984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesScanSoftOmniPageSEophook32.dll
base 0x10000000
size 167936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32OLEAUT32.dll
base 0x77110000
size 551936
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000001dc
Thread handle = 0x00000728
Start address = 0x7c8106e9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32CLBCATQ.DLL
base 0x76fc0000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32COMRes.dll
base 0x77040000
size 790016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dplayx.dll
base 0x6ccf0000
size 229888
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000860
Thread handle = 0x00000718
Start address = 0x7c8106e9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dpmodemx.dll
base 0x6cce0000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32SHLWAPI.dll
base 0x77f60000
size 474112
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSWinSxSx86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83comctl32.dll
base 0x773c0000
size 1054208
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x6cce0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x76ea0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x76e70000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dpmodemx.dll
base 0x6cce0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000ae8
Thread handle = 0x000006f4
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000ae8
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x6cce0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dpwsockx.dll
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x6c1a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dpwsockx.dll
base 0x6c1a0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32mswsock.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32hnetcfg.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSSystem32wshtcpip.dll
base 0x71a80000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dpnhupnp.dll
base 0x6cc70000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32rsaenh.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32iphlpapi.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32rasapi32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32rasman.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32NETAPI32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32TAPI32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32rtutils.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32dpnhpast.dll
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000000cc
Thread handle = 0x000006bc
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x76d50000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000000cc
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000860
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32DNSAPI.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSSystem32winrnr.dll
base 0x76fa0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32WLDAP32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32wshbth.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32SETUPAPI.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32rasadhlp.dll
base 0x76fb0000
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Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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Debug event: UNLOAD_DLL_DEBUG_EVENT
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>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32CRYPT32.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
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path C:WINDOWSsystem32MSASN1.dll
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32IMAGEHLP.dll
base 0x76c80000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000778
Thread handle = 0x00000694
Start address = 0x7c8106e9
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000036c
Thread handle = 0x00000690
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005a0
Thread handle = 0x0000068c
Start address = 0x7c8106e9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d58
Thread handle = 0x00000688
Start address = 0x7c8106e9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path
base 0x01b20000
size 2921984
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x732c0000
>> nv4_disp.dll>>
>> NVIDIA GeForce 6100>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x732c0000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 480 x 360 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 480 x 360 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 480 x 360 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 960 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 480 x 360 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 960 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>>
Win95_Startup : 800 x 600
>>
win95_initialiseD3D : 800 x 600
>> Initialize3DEnvironment(800 x 600 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): NVIDIA GeForce 6100>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32HID.DLL
base 0x68e80000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32SETUPAPI.DLL
base 0x77910000
size 992256
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxlap.gxm
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxtrack.gxm
base 0x09d00000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxcinfo.gxm
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxsound.gxm
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxivibe.gxm
base 0x0a100000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:Program FilesInfogramesGrand Prix 4gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32wdmaud.drv
base 0x72cf0000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000518
Thread handle = 0x00000650
Start address = 0x7c8106e9
Thread local base = 0x7ffd8000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32msacm32.drv
base 0x72ce0000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32MSACM32.dll
base 0x77bd0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32midimap.dll
base 0x77bc0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000004e4
Thread handle = 0x00000640
Start address = 0x7c8106e9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32KsUser.dll
base 0x73eb0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c80
Thread handle = 0x00000638
Start address = 0x7c8106e9
Thread local base = 0x7ffd6000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSSystem32spoolDRIVERSW32X863CNMUIyc.DLL
base 0x66900000
size 1378304
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32COMCTL32.dll
base 0x5d5e0000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32comdlg32.dll
base 0x76390000
size 279040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32SHELL32.dll
base 0x7c9c0000
size 8465408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32MSIMG32.dll
base 0x76360000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSSystem32spoolDRIVERSW32X863CNMCPyc.DLL
base 0x67100000
size 37888
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x67100000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path
base 0x03f50000
size 528452
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d58
Thread exit code = 0
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager:biggrinebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager:biggrinebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000648
Thread handle = 0x00000688
Start address = 0x7c8106e9
Thread local base = 0x7ffda000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000036c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000324
Thread handle = 0x00000618
Start address = 0x7c8106e9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000e38
Thread handle = 0x00000614
Start address = 0x7c8106e9
Thread local base = 0x7ffd5000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000f18
base 0x732c0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000648
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> CGP4Cockpit::LoadMesh() No object found for name - Water_T_on

>> CGP4Cockpit::LoadMesh() No object found for name - Water_CapT_On

>> CGP4Cockpit::LoadMesh() No object found for name - Water_A_1

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_0

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_1

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_2

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_3

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_4

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_5

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_6

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_7

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_8

>> CGP4Cockpit::LoadMesh() No object found for name - Water_B_9

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_0

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_1

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_2

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_3

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_4

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_5

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_06

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_7

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_8

>> CGP4Cockpit::LoadMesh() No object found for name - Water_C_9

>> CGP4Cockpit::LoadMesh() No object found for name - lap_time_colon_on

>> CGP4Cockpit::LoadMesh() No object found for name - lap_time_point_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_A_-

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_B_-

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_C_-

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_D_-

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_E_-

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_Time_F_-

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_B_on

>> CGP4Cockpit::LoadMesh() No object found for name - Fuel_F_-

>> CGP4Cockpit::LoadMesh() No object found for name - Position_P_on

>> CGP4Cockpit::LoadMesh() No object found for name - Position_A_0

>> CGP4Cockpit::LoadMesh() No object found for name - Position_A_1

>> CGP4Cockpit::LoadMesh() No object found for name - Position_A_2

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_0

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_1

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_2

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_3

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_4

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_5

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_6

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_7

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_8

>> CGP4Cockpit::LoadMesh() No object found for name - Position_B_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_L_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_V_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_R_on

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_A_9

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_0

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_1

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_2

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_3

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_4

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_5

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_6

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_7

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_8

>> CGP4Cockpit::LoadMesh() No object found for name - Lap_B_9

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_6_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_8_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_9_off

>> CGP4Cockpit::LoadMesh() No object found for name - Aid_7_Grey_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV2_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV3_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV4_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV5_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_REV5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV4_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_REV5_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_on

>> CGP4Cockpit::LoadMesh() No object found for name - Left_flag3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag1_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag2_off

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_on

>> CGP4Cockpit::LoadMesh() No object found for name - Right_flag3_off

>> CGP4Cockpit::LoadMesh() No object found for name - Speed_A_0

>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - LCD

Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000e38
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000324
Thread exit code = 0
>>
SETTING OBJECT CLASS FLAGS
>> DONE.

>> CSkyDome::CreateSkyVertexBuffers() - ok

>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************>> time : 10
>> Importing scene scripts.
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000f18
First chance exception
Exception address: 0x00475199
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to write to virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000f18
Unhandled exception
Exception address: 0x00475199
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to write to virtual address 0x00000000
Stack trace:
00475199: Program FilesInfogramesGrand Prix 4gpxpatch.exe!
BAADF00D:
029A33C0:
6DF97BC0:
F7E6E950:
7444363D:
Registers:
EAX=000026D0 ECX=000009B4 ESI=029A83C0
EBX=02992CB4 EDX=00000000 EDI=00000000
CS:EIP=001B:00475199
SS:ESP=0023:0012F0C4 EBP=02992590
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200216
Stack dump:
0012f0c4: 04c017d4 028a9260 ffffffff 00000000 '....`...........'
0012f0d4: 0047e04d 00000001 00000000 002f7600 'M.G..........v/.'
0012f0e4: 00000000 0d49ece8 00000001 00000001 '......I.........'
0012f0f4: 00000002 00000002 00477b90 00000000 '.........{G.....'
0012f104: 00866004 0d49e590 0047aca1 04c017d4 '.`....I...G.....'
0012f114: ff7a7a7a 00f4f4f4 00000000 00000000 'zzz.............'
0012f124: 0049cfab 00000000 00000000 00000001 '..I.............'
0012f134: 0000007a 00000000 0049bb5f 00000000 'z......._.I.....'
0012f144: 76b34e4f 00000001 00a4fc48 00000000 'ON.v....H.......'
0012f154: 00000006 00000000 3f800000 bf23d70a '...........?..#.'
0012f164: c35e88f3 41953451 c3c2eba6 0000005c '..^.Q4.A.......'
0012f174: 00000000 3f19333c bf4c2e99 bd9b02d6 '....'
0012f284: bf6e1d8c 3dba455e 4303d831 bf77e93c '..n.^E.=1..C...FO.[?'
0012f2e4: 3f046d3a 3f1abd12 c36da26a 419620d9 ':m.?...?j.m.. .A'
0012f2f4: c3a41457 bf77ecde bce617e2 be7d87dd 'W.....w.......}.'
0012f304: 3e007d51 00000000 3f7dfa08 00000000 'Q}.>......}?....'
0012f314: 00000000 3f800000 00000000 00000000 '.......?........'
0012f324: bf7dfa08 00000000 3e007d51 00000000 '..}.....Q}.>....'
0012f334: 00000000 00000000 00000000 3f800000 '...............?'
0012f344: 3f59999a 00000000 00000000 00000000 '..Y?............'
0012f354: 00000000 3f59999a 00000000 00000000 '......Y?........'
0012f364: 00000000 00000000 3f59999a 00000000 '..........Y?....'
0012f374: 00000000 00000000 00000000 3f800000 '...............?'
0012f384: 40045a32 00000000 00000000 00000000 '2Z.@............'
0012f394: 00000000 40307842 00000000 00000000 '....Bx0@........'
0012f3a4: 00000000 00000000 3f800175 3f800000 '........u..?...?'
0012f3b4: 00000000 00000000 becccf22 00000000 '........".......'
0012f3c4: be7da17a bcdeec86 bf77ecde 00000000 'z.}.......w.....'
0012f3d4: b41b7a4b 3f7fe624 bce617e1 00000000 'Kz..$..?........'
0012f3e4: 3f7805ea bbe3f58f be7d87dd 00000000 '..x?......}.....'
0012f3f4: 43818992 c1dc10b5 c39b6e1e 3f800000 '...C.....n.....?'
0012f404: 00000003 3f800000 3f800000 3f800000 '.......?...?...?'
0012f414: 3f800000 3f733333 3f733333 3f733333 '...?33s?33s?33s?'
0012f424: 3f800000 00000000 00000000 00000000 '...?............'
0012f434: 3f800000 00000000 00000000 00000000 '...?............'
0012f444: 3f19333c bf4c2e99 bd9b02d6 5f7fffff '...F'
0012f4a4: 3f5b164f 3f046d3a 3f1abd12 c36da26a 'O.[?:m.?...?j.m.'
0012f4b4: 419620d9 c3a41457 bf77ecde bce617e2 '. .AW.....w.....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000001dc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000518
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000004e4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c80
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000f18
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000778
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x000005a0
Process exit code = -1073741819


Semmosta...Mikäköhän tossa nyt mättää? Pelasin tuota 2007 modia, peli kaatui ja tuli tollanen.
On se jännä...
Rekisteröitynyt:
12.08.2007
Kirjoitettu: tiistai, 07. huhtikuuta 2009 klo 22.19
Turhaa lähettää. Käynnistää uudelleen -.-''. Toisekseen tietenkin on aina uudelleenasennus
En gång IFK, alltid IFK.
Rekisteröitynyt:
30.12.2008
Kirjoitettu: tiistai, 14. huhtikuuta 2009 klo 17.32
Pystyisikö peliä lataamaan jonkun modin mukana, niin kuin esimerkiksi F1 Challengessa? Ei tahdo löytyä mistään.
Näin se menee, niin se meni.
Rekisteröitynyt:
15.03.2006
Kirjoitettu: tiistai, 14. huhtikuuta 2009 klo 21.42
Lainaus:14.04.2009 hedberg kirjoitti:
Pystyisikö peliä lataamaan jonkun modin mukana, niin kuin esimerkiksi F1 Challengessa? Ei tahdo löytyä mistään.
Tuskin löytyy.. wareta itse smile Mutta niistäpä ei täällä puhuta.
Rekisteröitynyt:
18.06.2008
Kirjoitettu: tiistai, 14. huhtikuuta 2009 klo 21.51
aloin tätä aika vasta pelaamaan mutta huomasin että olisi ajoavut päällä vaikka en ole asetuksista laittanu päälle? ja kilpailussa aina kuski vaihtuu vähän väliä mikä avuksi?
Rekisteröitynyt:
12.08.2007
Kirjoitettu: keskiviikko, 15. huhtikuuta 2009 klo 15.37
Lainaus:14.04.2009 Jorma_69 kirjoitti:
aloin tätä aika vasta pelaamaan mutta huomasin että olisi ajoavut päällä vaikka en ole asetuksista laittanu päälle? ja kilpailussa aina kuski vaihtuu vähän väliä mikä avuksi?
Sul on katos monta kuskii valittuna, ja käytät Hot Seatia. Otat yhden kuskin, jos haluat, ja menet Race Optionseista säätämään tuota Hot Seat -asetusta.
En gång IFK, alltid IFK.
Rekisteröitynyt:
18.06.2008
Kirjoitettu: keskiviikko, 15. huhtikuuta 2009 klo 16.15
joo kiitos avusta ja entä mites noi modit pitäs asentaa/ vois pelata ilmesesti erillaine ko f1c?
Rekisteröitynyt:
12.08.2007
Kirjoitettu: perjantai, 17. huhtikuuta 2009 klo 15.47
Lainaus:15.04.2009 Jorma_69 kirjoitti:
joo kiitos avusta ja entä mites noi modit pitäs asentaa/ vois pelata ilmesesti erillaine ko f1c?
On joo. Googletat GP4Tweakerin, GP4 CSM, GP4 TSM, jos haluat näitä modeja, jotka ei muuta itse original peliä.
En gång IFK, alltid IFK.
Rekisteröitynyt:
18.06.2008
Kirjoitettu: perjantai, 17. huhtikuuta 2009 klo 17.18
ja tuon gp4 tweakerin avulla pitäs pystyä pelaamaan näitä modeja? en oikeen älyä miten sitä pitäisi käyttää =D
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