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Grand Prix 4

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Rekisteröitynyt:
03.12.2006
Kirjoitettu: tiistai, 11. elokuuta 2009 klo 16.24
Muokattu: 11.08.2009 klo 22.37
Nii voisko joku antaa helpot ohjeet ja selittää tarkasti et miten modi saadaan toimimaan.Nii ja kun mulla on nyt se modi nii miten saan sen auki et voin sen asentaa?
Moi!
Rekisteröitynyt:
03.12.2006
Kirjoitettu: tiistai, 11. elokuuta 2009 klo 22.53
Voisko joku kertoo modeja jotka eivät vaadi CSM ohjelmaa.Ja miten semmoset asennetaan?
Moi!
Rekisteröitynyt:
31.08.2009
Kirjoitettu: maanantai, 31. elokuuta 2009 klo 17.18
Lainaus:09.06.2009 hande kirjoitti:
Tuskin löytää mistään muualta paitsi antikvariaatista, huuto.net:stä tai eBay:sta. Sen verran vanha tuote. Peli perustuu kauteen 2001. Netistä voi ladata parempaa grafiikkaa ja muita kausia.

Tässä lyhyt lista tarpeellisia linkkejä:


Modi 2008
Ratapaketti 2008
GPxPatch (tv-grafiikat ym.)
Carset Manager (CSM)

Päivitetty GP4.exe v1.02

Noilla pääsee alkuun.

Lisää tavaraa


Yritin tuon mukaan asennella,mut ei suostu asentamaan decrypted exeä."sovelluksen käynnistäminen ei onnistu,koska BINKW32.dll ei löytynyt" Mistähän tuo vois johtua..?
Rekisteröitynyt:
21.05.2001
Kirjoitettu: tiistai, 01. syyskuuta 2009 klo 18.36
Pelin asennuskansiosta varmaan puuttuu binkw32.dll-niminen tiedosto. Sen saa vaikka tästä.
--hande Kotisivut
Rekisteröitynyt:
31.08.2009
Kirjoitettu: keskiviikko, 02. syyskuuta 2009 klo 16.15
Juu,se onkelma ratkesi jo omin voimin. Muuten sain kaikki pelaa,mut tuota ratojen asennusta en tajua! Muiden modien trackpackit on asentunu automaattisesti.. Apuva!
Rekisteröitynyt:
04.09.2009
Kirjoitettu: perjantai, 04. syyskuuta 2009 klo 16.26
Tarvitsen apua kun CSM rupesi yht äkkiä urputtamaan tälläistä. No clean exe found Install a clean exe by running patch downloader or the recovery menu.

Tarviisin nopeesti apua.confused
Rekisteröitynyt:
21.05.2001
Kirjoitettu: perjantai, 04. syyskuuta 2009 klo 22.03
Muokattu: 04.09.2009 klo 22.05
--hande Kotisivut
Rekisteröitynyt:
04.09.2009
Kirjoitettu: lauantai, 05. syyskuuta 2009 klo 12.56
En vaa saa toimimaan teen varmaan jonkun väärin.
Rekisteröitynyt:
04.09.2009
Kirjoitettu: maanantai, 07. syyskuuta 2009 klo 16.39
Exe ongelma ratkaistu mut nyt tuli vastaan uusi ongelma gpxpathcin kanssa.

An error has occurred. Open the log file?
sitten lopussa on vähä jtn mussutusta

Oon aika uusavuton näissä nii mitähän nyt pitäs tehä?biggrin
Rekisteröitynyt:
04.09.2009
Kirjoitettu: tiistai, 08. syyskuuta 2009 klo 15.49
Starting log
GPxPatch version: 3.92
GPx version detected: decrypted GP4 v1.02
Verbosity level is 2
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 1023 MB (free: 517 MB)
Debugging GP4.exe
Process created:
Process ID = 0x000009e4
Process handle = 0x000007a8
Main thread ID = 0x00000128
Main thread handle = 0x000007a4
Process will run on CPU 1 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00000128
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path ntdll.dll
base 0x7c900000
size 708608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32kernel32.dll
base 0x7c800000
size 988672
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32d3d8.dll
base 0x6df40000
size 1179648
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32d3d8thk.dll
base 0x6df30000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32GDI32.dll
base 0x77f10000
size 286720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32USER32.dll
base 0x7e360000
size 579072
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32msvcrt.dll
base 0x77c00000
size 343040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32ADVAPI32.dll
base 0x77dc0000
size 680448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32RPCRT4.dll
base 0x77e70000
size 585216
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32Secur32.dll
base 0x77fe0000
size 56832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32VERSION.dll
base 0x77bf0000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dinput8.dll
base 0x6d3b0000
size 188928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32winspool.drv
base 0x72fd0000
size 146944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32ole32.dll
base 0x774d0000
size 1287168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32winmm.dll
base 0x76b30000
size 174592
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dsound.dll
base 0x73ee0000
size 367616
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4binkw32.dll
base 0x30000000
size 357939
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32wsock32.dll
base 0x71ac0000
size 24064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32WS2_32.dll
base 0x71aa0000
size 82432
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32WS2HELP.dll
base 0x71a90000
size 19968
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000128
First chance exception
Exception address: 0x7c90120e
Module name: 'ntdll.dll' (base 0x7c900000, size 70860cool
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x005ddec6)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32IMM32.DLL
base 0x76370000
size 110080
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000128
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x003f0000...
Injection succesful
Setting instruction pointer to injected code (0x003f0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxpatch.gxm
base 0x09a00000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4GPxPSup.dll
base 0x09900000
size 31744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32imagehlp.dll
base 0x76c80000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76c80000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32imagehlp.dll
base 0x76c80000
size 144384
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76c80000
>> D3D Constructor!
>> Starting WinMain
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32uxtheme.dll
base 0x5b2a0000
size 218624
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32MSCTF.dll
base 0x746f0000
size 297984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32msctfime.ime
base 0x751a0000
size 177152
>> WM_ACTIVATE (active)(not minimized)
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000006d4
Thread handle = 0x0000072c
Start address = 0x7c8106f9
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32CLBCATQ.DLL
base 0x76fc0000
size 498688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32COMRes.dll
base 0x77040000
size 790016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32OLEAUT32.dll
base 0x77110000
size 551936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dplayx.dll
base 0x6ccf0000
size 229888
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000100
Thread handle = 0x00000718
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dpmodemx.dll
base 0x6cce0000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32SHLWAPI.dll
base 0x77f60000
size 474112
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSWinSxSx86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83comctl32.dll
base 0x773c0000
size 1054208
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x6cce0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76ea0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76e70000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dpmodemx.dll
base 0x6cce0000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
size 44032
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000794
Thread handle = 0x000006f4
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000794
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x6cce0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76ea0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76e70000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dpwsockx.dll
base 0x6c1a0000
size 57344
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x6c1a0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dpwsockx.dll
base 0x6c1a0000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32mswsock.dll
base 0x71a40000
size 246784
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32hnetcfg.dll
base 0x698d0000
size 344064
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSSystem32wshtcpip.dll
base 0x71a80000
size 19456
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dpnhupnp.dll
base 0x6cc70000
size 60928
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32rsaenh.dll
base 0x68000000
size 208384
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32iphlpapi.dll
base 0x76d50000
size 95744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32rasapi32.dll
base 0x76ed0000
size 237056
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32rasman.dll
base 0x76e80000
size 61440
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32NETAPI32.dll
base 0x60970000
size 337408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32TAPI32.dll
base 0x76ea0000
size 181760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32rtutils.dll
base 0x76e70000
size 44032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32dpnhpast.dll
base 0x6cc90000
size 35328
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x6cc90000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000280
Thread handle = 0x000006bc
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76d50000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x6cc70000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000280
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x71a80000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x698d0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x6c1a0000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000100
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32DNSAPI.dll
base 0x76f10000
size 147968
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSSystem32winrnr.dll
base 0x76fa0000
size 16896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32WLDAP32.dll
base 0x76f50000
size 172544
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32rasadhlp.dll
base 0x76fb0000
size 7680
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76fa0000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x76f50000
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32WINTRUST.dll
base 0x76c20000
size 176640
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32CRYPT32.dll
base 0x77a70000
size 600576
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32MSASN1.dll
base 0x77b10000
size 57344
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32IMAGEHLP.dll
base 0x76c80000
size 144384
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000047c
Thread handle = 0x0000069c
Start address = 0x7c8106f9
Thread local base = 0x7ffdd000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x0000008c
Thread handle = 0x00000698
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000005c8
Thread handle = 0x00000694
Start address = 0x7c8106f9
Thread local base = 0x7ffdb000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a6c
Thread handle = 0x00000690
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path
base 0x01a90000
size 2921984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32userenv.dll
base 0x769b0000
size 730112
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x000007dc
Thread handle = 0x00000684
Start address = 0x7c8106f9
Thread local base = 0x7ffd9000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32cryptnet.dll
base 0x75f20000
size 64512
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32PSAPI.DLL
base 0x76be0000
size 23040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32SensApi.dll
base 0x722a0000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32WINHTTP.dll
base 0x4d520000
size 354304
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32WLDAP32.dll
base 0x76f50000
size 172544
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x732c0000
>> ati2dvag.dll>>
>> ATI Radeon 9600/9550/X1050 Series>>
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32mscat32.dll
base 0x732c0000
size 7168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x732c0000
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 320 x 200 (format 23) confirmed
>> Device mode 320 x 240 (format 23) confirmed
>> Device mode 400 x 300 (format 23) confirmed
>> Device mode 512 x 384 (format 23) confirmed
>> Device mode 640 x 400 (format 23) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 848 x 480 (format 23) confirmed
>> Device mode 1024 x 480 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 320 x 200 (format 22) confirmed
>> Device mode 320 x 240 (format 22) confirmed
>> Device mode 400 x 300 (format 22) confirmed
>> Device mode 512 x 384 (format 22) confirmed
>> Device mode 640 x 400 (format 22) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 848 x 480 (format 22) confirmed
>> Device mode 1024 x 480 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>>
Win95_Startup : 1280 x 1024
>>
win95_initialiseD3D : 1280 x 1024
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(1280 x 1024 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format NOT FOUND
>> Initialize3DEnvironment(640 x 480 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
>> D3DDevice created = >> HAL (hw vp): ATI Radeon 9600/9550/X1050 Series>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32HID.DLL
base 0x68e80000
size 20992
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32SETUPAPI.DLL
base 0x77910000
size 992256
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxset.gxm
base 0x0a000000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxlap.gxm
base 0x09b00000
size 39424
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32inetmib1.dll
base 0x66c70000
size 32768
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32iphlpapi.dll
base 0x76d50000
size 95744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32snmpapi.dll
base 0x71f50000
size 18944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32MPRAPI.dll
base 0x76d30000
size 87040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32ACTIVEDS.dll
base 0x77cb0000
size 193536
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32adsldpc.dll
base 0x76e00000
size 143360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32ATL.DLL
base 0x76b10000
size 58880
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32SAMLIB.dll
base 0x71be0000
size 64000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxtrack.gxm
base 0x09d00000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxcinfo.gxm
base 0x09e00000
size 35328
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxsat.gxm
base 0x09c00000
size 50688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxsound.gxm
base 0x09f00000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gpxpdatagxmgpxivibe.gxm
base 0x0a100000
size 7168
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:Program FilesInfogramesGrand Prix 4gp4tweak.dll
base 0x40000000
size 70656
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32wdmaud.drv
base 0x72cf0000
size 23552
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x72cf0000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32wdmaud.drv
base 0x72cf0000
size 23552
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000d7c
Thread handle = 0x00000618
Start address = 0x7c8106f9
Thread local base = 0x7ffd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32msacm32.drv
base 0x72ce0000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32MSACM32.dll
base 0x77bd0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32midimap.dll
base 0x77bc0000
size 18944
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000c00
Thread handle = 0x00000608
Start address = 0x7c8106f9
Thread local base = 0x7ffd6000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32KsUser.dll
base 0x73eb0000
size 4096
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000a64
Thread handle = 0x00000600
Start address = 0x7c8106f9
Thread local base = 0x7ffd5000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSSystem32spoolDRIVERSW32X863E_DU18TE.DLL
base 0x68f00000
size 401680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32COMCTL32.dll
base 0x5d5e0000
size 617472
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path C:WINDOWSsystem32SHELL32.dll
base 0x7c9c0000
size 8465408
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path
base 0x04110000
size 528452
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager:biggrinebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager:biggrinebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Allocated 40000 bytes for animation replay storage.
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000580
Thread handle = 0x000005ec
Start address = 0x7c8106f9
Thread local base = 0x7ffd4000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Menu Event List Not Cleared - Not enough room in F1 Event table
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a6c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x0000008c
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
path
base 0x732c0000
size 7168
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000570
Thread handle = 0x00000690
Start address = 0x7c8106f9
Thread local base = 0x7ffdc000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00000fa0
Thread handle = 0x000005e8
Start address = 0x7c8106f9
Thread local base = 0x7ffda000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00000128
base 0x732c0000
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000580
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_off

>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_1

>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_2

>> CGP4Cockpit::LoadMesh() No object found for name - opposition_spread_3

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_1

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_2

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_3

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_4

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_5

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_6

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_7

>> CGP4Cockpit::LoadMesh() No object found for name - Suggested gear_off

>> CGP4Cockpit::LoadMesh() No object found for name - LED01_on

>> CGP4Cockpit::LoadMesh() No object found for name - LED01_off

>> CGP4Cockpit::LoadMesh() No object found for name - LED02_on

>> CGP4Cockpit::LoadMesh() No object found for name - LED02_off

>> CGP4Cockpit::LoadMesh() No object found for name - LED03_on

>> CGP4Cockpit::LoadMesh() No object found for name - LED03_off

>> CGP4Cockpit::LoadMesh() No object found for name - LED04_on

>> CGP4Cockpit::LoadMesh() No object found for name - LED04_off

>> CGP4Cockpit::LoadMesh() No object found for name - LED05_on

>> CGP4Cockpit::LoadMesh() No object found for name - LED05_off

>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_off

>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_red

>> CGP4Cockpit::LoadMesh() No object found for name - Driver_Status_green

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_off

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_left_front_tyre_1

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_right_front_tyre_1

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_right_rear_tyre_1

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_left_rear_tyre_1

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_plank_1F

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_plank_1R

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_plank_2F

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_plank_2R

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_plank_3F

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_plank_3R

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_front_wing_1

>> CGP4Cockpit::LoadMesh() No object found for name - Warning_rear_wing_1

>> CGP4Cockpit::LoadMesh() No object found for name - Pit_off

>> CGP4Cockpit::LoadMesh() No object found for name - Pit_1

>> CGP4Cockpit::LoadMesh() No object found for name - Pit_2

>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>>
ERROR :: Failed to load car mesh :: [>> CARSCAR_Cockpit_00.gp4>> ]
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000128
First chance exception
Exception address: 0x004850c9
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00000128
Unhandled exception
Exception address: 0x004850c9
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x0000000c
Stack trace:
004850C9: Program FilesInfogramesGrand Prix 4gpxpatch.exe!
Registers:
EAX=FFFFFFFF ECX=00000000 ESI=00000000
EBX=00000000 EDX=00000000 EDI=04B25DB8
CS:EIP=001B:004850C9
SS:ESP=0023:0012DD2C EBP=FFFFFFFF
DS=0023 ES=0023 FS=003B GS=0000
Flags=00200246
Stack dump:
0012dd2c: 04b27048 00000000 004858fe 00000003 'Hp.......XH.....'
0012dd3c: 006442e4 00000000 04b27048 00000000 '.Bd.....Hp......'
0012dd4c: 00000000 00000000 00000000 00000001 '................'
0012dd5c: 3f800000 3f800000 3f800000 3f800000 '...?...?...?...?'
0012dd6c: 3f800000 3f800000 3f800000 3f800000 '...?...?...?...?'
0012dd7c: 00000000 00000000 00000000 00000000 '................'
0012dd8c: 3f800000 3f800000 3f800000 3f800000 '...?...?...?...?'
0012dd9c: 00000000 0012db01 7c96f8cc 0012e500 '...........|....'
0012ddac: 0048715d 01388cd8 0012de28 00000003 ']qH...8.(.......'
0012ddbc: 00584554 04b270a0 00a4d67c 00000003 'TEX..p..|.......'
0012ddcc: 04ad5d88 00000000 04000002 0000000f '.]..............'
0012dddc: 04ad5d88 00644450 ff00ffff 53524143 '.]..PDd.....CARS'
0012ddec: 5241435c 636f435f 7469706b 3230255f 'CAR_Cockpit_%02'
0012ddfc: 70672e64 672e0034 00003470 7c927573 'd.gp4..gp4..su.|'
0012de0c: 0012dd50 40000060 0012dee4 7c90e920 'P...`..@.... ..|'
0012de1c: 7c927788 ffffffff 7c927784 53524143 '.w.|.....w.|CARS'
0012de2c: 5241435c 636f435f 7469706b 2e30305f 'CAR_Cockpit_00.'
0012de3c: 00347067 70672e33 04000034 00000000 'gp4.3.gp4.......'
0012de4c: 02080050 7c91005d 00140000 00000050 'P...]..|....P...'
0012de5c: 00000000 0012dda4 04af46b8 0012df38 '.........F..8...'
0012de6c: 7c00e920 7c927788 0012ddb8 7c927784 ' ..|.w.|.....w.|'
0012de7c: 0012df4c 7c90e920 7c927788 ffffffff 'L... ..|.w.|....'
0012de8c: 7c927784 7c927573 00140000 40000060 '.w.|su.|....`..@'
0012de9c: 7c91005d 00644e60 0012df84 00000001 ']..|`Nd.........'
0012deac: 7c90e920 7c910060 0001ffff 7c91005d ' ..|`..|....]..|'
0012debc: 01200000 00140000 0012e198 7c90e920 '.. ......... ..|'
0012decc: 7c910060 ffffffff 0001005d 7c813ae4 '`..|....]....:.|'
0012dedc: 0012de38 00000000 0012df2c 7c90e920 '8.......,... ..|'
0012deec: 7c910060 ffffffff 7c91005d 005dc1ee '`..|....]..|..].'
0012defc: 0138e155 000000ff 0138e053 005e0f58 'U.8.....S.8.X.^.'
0012df0c: 0138e053 00140000 0000001a 0000001a 'S.8.............'
0012df1c: 0012df40 005db32a 00140000 0001e155 '@...*.].....U...'
0012df2c: 0000001a 0012de8c 0138e008 0012e198 '..........8.....'
0012df3c: 0001e920 7c910060 0012dea0 7c91005d ' ...`..|....]..|'
0012df4c: 0012e198 7c90e920 7c910060 ffffffff '.... ..|`..|....'
0012df5c: 7c91005d 0045a100 00140000 00000000 ']..|..E.........'
0012df6c: 04adb458 04adb1a8 00456a88 04adae98 'X........jE.....'
0012df7c: 00000000 00000000 005f0588 00000000 '.........._.....'
0012df8c: 00000000 04adba2e 72740101 5f646165 '..........tread_'
0012df9c: 63657073 2e006300 00616774 74686769 'spec.c..tga.ight'
0012dfac: 742e305f 52006167 4548575f 465f4c45 '_0.tga.R_WHEEL_F'
0012dfbc: 544e4f52 434f435f 5449504b 04adae00 'RONT_COCKPIT....'
0012dfcc: 0012dfe0 0012e044 7c90e920 00140000 '....D... ..|....'
0012dfdc: 0012ddd8 00000000 0012e218 7c90e920 '............ ..|'
0012dfec: 7c919318 ffffffff 7c91930f 7c918f21 '...|.......|!..|'
0012dffc: 00140000 40000060 7c9101db 00000000 '....`..@...|....'
0012e00c: 01388cd8 00000000 01200000 01202718 '..8....... ..' .'
0012e01c: 40000060 40000060 00000048 04adae90 '`..@`..@H.......'
0012e02c: 00140000 00140000 0012e0b8 0101e920 '............ ...'
0012e03c: 0012dff4 0012dff8 0012e12c 7c90e920 '........,... ..|'
0012e04c: 7c96f8f0 ffffffff 7c96f8cc 7c94bc4c '...|.......|L..|'
0012e05c: 00140000 50000061 7c927784 00140000 '....a..P.w.|....'
0012e06c: 04adae98 40000060 00140000 00140000 '....`..@........'
0012e07c: 00000000 7c96f8cc 7c910435 7c91043e '.......|5..|>..|'
0012e08c: 0400b3b0 00140000 0012dfd8 00000002 '................'
0012e09c: 0012e16c 7c90e920 7c927788 ff00ffff 'l... ..|.w.|....'
0012e0ac: 7c927784 01200000 00140000 0012e188 '.w.|.. .........'
0012e0bc: 7c90e920 7c927788 ffffffff 7c007784 ' ..|.w.|.....w.|'
0012e0cc: 7c927573 0012e014 40000060 0012e1a8 'su.|....`..@....'
0012e0dc: 7c90e920 7c927788 ffffffff 7c927784 ' ..|.w.|.....w.|'
0012e0ec: 7c927573 01200000 40000060 7c91005d 'su.|.. .`..@]..|'
0012e0fc: 04adae98 01202718 00140000 04adae98 '.....' .........'
0012e10c: 00000000 02080050 0208005c 43001db8 '....P.........C'
0012e11c: 00000050 00000000 0012e068 04adb1e0 'P.......h.......'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000006d4
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000d7c
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000c00
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000a64
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000128
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000005c8
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x000007dc
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000570
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00000fa0
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Thread ID = 0x0000047c
Process exit code = -1073741819

En tiiä auttaako toi mitään mut laitoin kumminki.
Rekisteröitynyt:
12.06.2001
Kirjoitettu: perjantai, 11. syyskuuta 2009 klo 18.03
Muokattu: 11.09.2009 klo 21.23
Eipä tuon litannian pasteeminen oikeestaan mitään auta. Melkee uudelleenasennus auttaa ja sitte uus yritys.

EDIT: Jos joku ei oo vielä kertonut, niin asennappa näin(itselläni toimii): Eka originaali GP4, sitten 9.6 päivitys, tämän jälkeen de-crypted exe tiedosto, sitten CSM/TSM ja muut tarvittavat kilkkeet.
Rekisteröitynyt:
25.10.2008
Kirjoitettu: sunnuntai, 13. syyskuuta 2009 klo 12.42
Kertokaa mulle mistä ihmeestä voisin saada tämän pelin?

Menin sitten pilaamaan oman CD Levyni täysin hammastahnalla leikkiessä. Tosin ei se levy toiminut sitäkään ennen naarmujen takia.
No kuitenkin on aivan uskomattoman suuri halu saada pelata tätä peliä sillä peli sisältää mahtavimmat modit mitä koskaan olen pelannut.
Ja grafiikka on ihan kelpoa katsella.
Rekisteröitynyt:
25.10.2008
Kirjoitettu: sunnuntai, 13. syyskuuta 2009 klo 12.57
Jos joku vaikka haluaisi tienata muutaman pennin ja omistaa tämän pelin AITONA kaupasta ostettuna ja peli myös toimii niin saa toki myydä minulle sen wink
Rekisteröitynyt:
12.06.2001
Kirjoitettu: sunnuntai, 13. syyskuuta 2009 klo 13.38
Ei tätä oikein enään tahdo aitona saada suomesta. Verkkokaupasta kysyin joskus, että olisko niillä varastossa, ni eipä ollut. Kannattaa selailla huuto.net ja noi kaikki muut ulkomaalaset nettihuutokaupat. Tosiaan ulkomailta voi löytyä. Toinen vaihtoehto on sitten...noh, tiedät kyllä.


PS. Ei sais leikkii hammastahnal?
Rekisteröitynyt:
12.06.2001
Kirjoitettu: lauantai, 19. syyskuuta 2009 klo 12.44
Jeesjees, eipä oo tuo GPGMG:n 2008 modi mikään kovin hyvä viritelmä. Ensimmäisellä yrityksellä kaikki autot olivat ferrareita. No, toisella yrityksellä oli muitakin autoja, mutta kun näppäimet eivät toimineet. Näppiksellä pelaan eli aika omituista kun modi ei tunnista näppäimiä ja kaikki muut GP4 modit toimivat ihan hyvin. Asensin päivitykset ja kaikki mutta ei mihinkään. No, ei sitten. Täytynee ite tehä kausi 2008, netistä kun löytyy ihan mukavasti noita 2008 autoja, onneksi.

Tuolla tuhannen sivun takana on tuo mainostamani 2007 modi+sen trackpack. Modi on ihan hyvä, mutta trackpack ei. Aika monella radalla on säädöt ihan pielessä, auto ei meinaa millään pysyä radalla ja muutenkin lipsuu koko ajan. Muutenkin, aika omituista että Bahrainissa tulee pientä tihkusadetta? Sitten vielä jos esim. ajat 11 kuljettajalla(kyllä, 11, enemmän vauhtia ja vaarallisia tilanteita) kilpailua niin se tekee vaihdon puolen minuutin välein. 2006 trackpackin radoilla vaihto tulee edes oikeaan aikaan. En tiiä mutta tuo 2007 trackpack oli käsittämättömän huono. Yleensä trackpackin ratoihin on saatu hyvät säädöt, eli mitään ei juuri tarvitse tehdä.

En tiiä kiinnostiko ketään, mutta päätin nyt avautua, olenpahan antanu mielipiteeni kuulua näistä modeista. Hyviä viritelmiä, jos toimisivat oikein. wink
Rekisteröitynyt:
31.08.2009
Kirjoitettu: sunnuntai, 20. syyskuuta 2009 klo 10.32
Joo,olen itse huomannu saman. Esim. Turkin radalla en saa autoa pysymään radalla yleensä ees täyttä kierrosta!biggrin Auto on käsittämättömän yliohjaava vaikka mitä tekis. Luulin kyllä,et vika on täysin ratin ja penkin välissä.. Oon kyllä yrittäny säätää autoa,mut tuntuu et aina on yhtä liukasta.
Rekisteröitynyt:
12.08.2007
Kirjoitettu: sunnuntai, 20. syyskuuta 2009 klo 14.11
Lainaus:13.09.2009 Solttu kirjoitti:
Ei tätä oikein enään tahdo aitona saada suomesta. Verkkokaupasta kysyin joskus, että olisko niillä varastossa, ni eipä ollut. Kannattaa selailla huuto.net ja noi kaikki muut ulkomaalaset nettihuutokaupat. Tosiaan ulkomailta voi löytyä. Toinen vaihtoehto on sitten...noh, tiedät kyllä.
Kyllähän tuolta tuli mulle aika ripeästi tarjousta, kun laitoin PP:n "ostetaan" -osioon tämä pelin?
En gång IFK, alltid IFK.
Rekisteröitynyt:
12.06.2001
Kirjoitettu: sunnuntai, 20. syyskuuta 2009 klo 15.19
Lainaus:20.09.2009 Ege94 kirjoitti:

Kyllähän tuolta tuli mulle aika ripeästi tarjousta, kun laitoin PP:n "ostetaan" -osioon tämä pelin?

No, sitten niitä näköjään saa. Mutta hain lähinnä sitä, että kaupasta ei löydy.


jameshunt, juu ei siellä turkissa taho oikeen millään pysyä radalla. Hyvillä säädöillä sen kasimutkan pystyy ajamaan kaasu pohjassa 4-5 vaihteella. Vähän kun sääteli siipiä niin sai auton pysymään radalla mutta kierrosajat olivat mitä olivat. Jos on kärkeä sekunnin hitaampi niin se on aika paha. Siinä ei edes kunnon taktiikan juonimiset auta.
Rekisteröitynyt:
04.09.2009
Kirjoitettu: lauantai, 26. syyskuuta 2009 klo 13.55
Csm 1.25 sain toimimaan mutta ainut auto joka on 2005vuoden auto on williamsin auto kaikki muut ovat erilaisia ja Csm 1.26 ryppyilee koko aja jottai.
Rekisteröitynyt:
15.03.2006
Kirjoitettu: sunnuntai, 27. syyskuuta 2009 klo 18.50
Ei sattuis kukaan tietään kauden 2000-modia? GPDB:ssä on tynkämodi, missä löytyy Mclaren ja Ferrari. Ratoja en tarvi, kuvat ja autot, kypärät yms. Kiitos!
Rekisteröitynyt:
23.06.2007
Kirjoitettu: maanantai, 28. syyskuuta 2009 klo 13.31
Ei kai löydy. 1999 modi löytyy gp4italiasta ja 1998 modi tulee joskus.
Karl Pilkington
Rekisteröitynyt:
12.08.2007
Kirjoitettu: maanantai, 28. syyskuuta 2009 klo 16.56
Onkos kunnon 2009 modia ilmestynyt? En jaksa enään kyhäillä uutta 2009 modia.
En gång IFK, alltid IFK.
Rekisteröitynyt:
15.03.2006
Kirjoitettu: maanantai, 28. syyskuuta 2009 klo 17.18
Muokattu: 28.09.2009 klo 17.20
Lainaus:28.09.2009 Pumtsiki kirjoitti:
Ei kai löydy. 1999 modi löytyy gp4italiasta ja 1998 modi tulee joskus.
Jes. En oo gp4italiasta ladannu ennen ja tein käyttäjän. Mut noi kaikki filut tuli vaan jonain kilotavujen kokoisina, vaikka oikeesti luki jotta olisivat satoja megoja.. mikä mättää?

EDIT: http://gp4italia.drivingitalia.net/en/area-file-download/?did=288
Rekisteröitynyt:
26.10.2004
Kirjoitettu: maanantai, 28. syyskuuta 2009 klo 17.19
oon tästä jo aiemmin jauhanutkin, mutta olen kokeillut kaikenlaisia modeja, ja kaikissa ärsyttää uusi ratti. Alkup. ratti on mun mielestä vaan paras. Onko kellään ideoita miten saisin vanhan ratin näkymään ja silti uudet autot näkyis? Se ratti on ilmeisesti siinä cars.wadissa, mutta tarkemmin en tiedä.
Rekisteröitynyt:
15.03.2006
Kirjoitettu: keskiviikko, 30. syyskuuta 2009 klo 15.32
Lainaus:28.09.2009 etta kirjoitti:
oon tästä jo aiemmin jauhanutkin, mutta olen kokeillut kaikenlaisia modeja, ja kaikissa ärsyttää uusi ratti. Alkup. ratti on mun mielestä vaan paras. Onko kellään ideoita miten saisin vanhan ratin näkymään ja silti uudet autot näkyis? Se ratti on ilmeisesti siinä cars.wadissa, mutta tarkemmin en tiedä.
Ainakin nois GP4DB.comin CSM-modeissa siit valikosta saa valita haluaako alkuperäsen ratin vai modatun?
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