PPArkisto

forgotten hope (bf 2)

Battlefield

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Viestit

Sivu 5 / 5
Rekisteröitynyt:
17.07.2004
Kirjoitettu: tiistai, 05. tammikuuta 2010 klo 16.29
Lainaus:05.01.2010 J-matti kirjoitti:
Lainaus:04.01.2010 Leopardi_ kirjoitti:
Perjantaina pääsee pelaamaan FH2.25.

Tuleeko mitään full versiota, kun sit ei tarviis ruveta niitä 2.2 paketteja asenteleen?
Ei ole betaan tullut fullia joten pelkkä patchi 2.2:sta tulee.
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.07.2004
Kirjoitettu: perjantai, 08. tammikuuta 2010 klo 12.34
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.11.2009
Kirjoitettu: perjantai, 08. tammikuuta 2010 klo 20.20
Hyvältä näyttää. Nyt pääseekin jo lataamaan 2.25:sta. Kotisivu näyttää olevan aika tukossa, mutta tässä on yksi linkki.
Rekisteröitynyt:
04.08.2008
Kirjoitettu: perjantai, 08. tammikuuta 2010 klo 23.00
Hyviltä vaikuttaa uudet kentät. Uuden-seelannin armeijaa en ole vielä päässyt kokeilemaan.
Rekisteröitynyt:
11.10.2008
Kirjoitettu: lauantai, 09. tammikuuta 2010 klo 16.33
Kauanko teil meni ton FH2 Patcherin kans? 1/121 ollu ******* kauan jo..
When bullets are flying, people are dying.
Rekisteröitynyt:
17.07.2004
Kirjoitettu: lauantai, 09. tammikuuta 2010 klo 17.19
Lainaus:09.01.2010 EzzeY kirjoitti:
Kauanko teil meni ton FH2 Patcherin kans? 1/121 ollu ******* kauan jo..
n. 1min
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
11.10.2008
Kirjoitettu: sunnuntai, 10. tammikuuta 2010 klo 13.26
Njoo mulla meni sellaset 10min.
When bullets are flying, people are dying.
Rekisteröitynyt:
17.07.2004
Kirjoitettu: torstai, 13. toukokuuta 2010 klo 20.25
Muokattu: 13.05.2010 klo 20.26
2.26 tulee huomenna jos joku ei ole huomannut. Salasanalliset torrentit voi jo ladata.

Muutoslokia
2.25 -> 2.26
2.26 Full

AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.07.2004
Kirjoitettu: tiistai, 26. lokakuuta 2010 klo 02.11
2.3 on ollut nyt ulkona kuukauden:


1/2
2/2
2.26 -> 2.30

Jatkosotaa voi odottaa tähän sitten lähitulevaisuudessa.
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.07.2004
Kirjoitettu: tiistai, 12. heinäkuuta 2011 klo 08.27
Muokattu: 12.07.2011 klo 08.28
2.4 julkaisu: perjantai 15.7.2011 - suurin julkaisu tähän mennessä joka muuttaa modin pelattavuuttakin rankalla kädellä. Ja tuo BF2 grafiikat 2010-luvulle. Tämän jälkeen sitten Suomen jatkosotaan razz

http://forgottenhope.warumdarum.de/news.php
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.07.2004
Kirjoitettu: keskiviikko, 13. heinäkuuta 2011 klo 23.21
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.07.2004
Kirjoitettu: torstai, 14. heinäkuuta 2011 klo 20.24
Muokattu: 14.07.2011 klo 20.34
FH2.4 trailer:
http://www.youtube.com/watch?v=mk8YoXNuvUQ&hd=1


2.3=>2.4 changelog vähän ymmärrettävämmässä muodossa:

Forgotten Hope 2
----------------
http://fhmod.org

This is version 2.1.474 built 2011-07-10 06:55:34

Changelog
---------

================================================== ===========================
= Forgotten Hope 2 Version 2.4 =
================================================== ===========================

Changes from Version 1.8.885 to Version 2.1.474
-----------------------------------------------

Levels
------
* Added Meuse River
* Added Bastogne
* Added Eppeldorf
* Added Hurtgen Forest
* Added Vossenack

* Bardia
*** Added Fiat 626
* Siege of Giarabub
*** Added new python bleed
*** Added Anti-basecamp area
* Mount Olympus
*** Added new python bleed
*** Reduced amount of available AT rifles (from 5 to 3)
* Invasion of Crete
*** Added new python bleed
*** Added new under and overgrowth
* Updated The Battle of Sfakia
*** Added new python bleed
*** Added new under and overgrowth
* Sidi Rezegh
*** Changed completely the Blockhouse CP area
*** Increased respawntime for allied heavy tanks
*** Added Flak18 to the Blockhouse CP
*** Locked the Flak18s (only for Axis)
*** Moved axis artillery to the Mosque
*** Added SdKfz 250/1
*** Added Fiat 626
*** Added Kettenkrad
*** Added SdKfz 7
*** Added one Panzer IIIJe in counterattack phase
*** Added one Panzer IVD to the Mosque
*** Added one M13/40 to the Mosque
*** Added Breda 30 spawnclass
*** Changed overgrowth
*** Increased flag capping time
*** Moved player spawns to safer locations
*** Added sniperkits to Allied and Axis main
* Gazala
*** Added new python bleed
* Operation Aberdeen
*** Removed 2 heavy allied tanks
* Mersa Matruh
*** Added SdKfz 250/3 to German main
* Alam Halfa
*** Added SdKfz 250/3
*** Tweaked capping radius, gray and capping times
* Operation Hyacinth
*** Increased limit on AT kits
*** Added new sky, graphical tweaks
* El Alamein
*** Added SdKfz 250/3
* Operation Supercharge
*** Fixed CP capturing self if enemy is killed (#189cool
* Mareth Line
*** Added new python bleed
*** Replaced Opel Trucks by Fiat 626s
*** Removed situation in which neither team bled
* Tunis
*** Added new python bleed

* Pointe du Hoc
*** Added new python bleed
*** Fixed being unable to exit ship (#1745)
*** Replaced StuG IIIG (late) with correct version (#1781)
*** Added missing ambient sounds
*** Increase respawntime on C47s
*** Removed riflegrenades
*** Added MG26(t) spawnclass
* Port-en-Bessin
*** Added new python bleed
*** Replaced Marder I by StuG IIIG
*** Replaced SdKfz 251 by Fiat 626
*** Closed parts of the Church and moved CP area
* Purple Heart Lane
*** Added new python bleed
* Updated Anctoville
*** Added new python bleed
*** Removed class limit on German rifleman
*** Limited armour to one per team
*** Made axis bleed start when allies have 4 CPs
*** Made first CP start neutral
*** Added 2 minute spawndelay for Panzer IV
* Updated Villers-Bocage
*** Added new python bleed (8/min for both teams)
*** Reduced tickets (Axis 580, Allied 620)
*** Added 32-player mode
*** Tweaked CP areas, tank loadout, terrain, vegetation, etc...
* Ramelle
*** Added new python bleed (22/min for Axis)
*** Fixed players being able to stand on objects in the river
*** Made Germans bleed until they capture all CPs
*** Added new bridge area with 2 alternative routes
*** Improved performance
*** Improved cover for both teams near the Bridge
*** Set tickets for both teams to 1000
* Updated Lebisey
*** Added new python bleed
*** Moved obstructive Pak40 sandbags (#163cool
*** Added MG26(t) German spawnclass
*** Replaced StuG IIIG (late) with correct version
*** Replaced African Panzer IIIN with correct version
* Updated St.Lo Breakthrough
*** Added bleed python (US 6/min and Ger 8/min)
*** Increased US tickets by 60
*** Added another Halftrack to US base
*** Added Team spawns for Germans at Villiers Fossard and Les Foulons
*** Removed deep trench and AT weapons near Hill 108
*** Fixed neon green surrounding terrain
*** Added statics to static trucks to avoid confusion
*** Added deep trench by Hill 108
*** Added stone walls by the Church road
*** Modified heightmap between Church and Hill 108
*** Removed undergrowth near Hill 108
* Operation Goodwood
*** Replaced one Cromwell by a Firefly
*** Added MG26(t) pickup kits
*** Fixed flagrotation
* Updated Operation Cobra
*** Added new python bleed
*** Replaced StuG IIIG (late) with correct version
* Operation Lüttich
*** Added new python bleed
* Operation Totalize
*** Added new python bleed
* Falaise Pocket
*** Added new python bleed


Singleplayer
------------
* Added Meuse River singleplayer support
* Added Eppeldorf singleplayer support
* Added Falaise Pocket singleplayer support

* Updated Lebisey singleplayer support
* Updated Operation Goodwood singleplayer support
* Updated Villers Bocage singleplayer support

* Fixed bot settings being overwritten
* Fixed Operation Totalize Navmesh CTD
* Fixed Duplicate CP names (all maps)
* Fixed large number of vehicle AI files


Soldiers
--------
* Added German Heer Winter Camouflage NCO model
* Added German Heer Winter Camouflage splintertarn model
* Added German Heer Winter Camouflage sumpftarn model
* Added German Heer Winter Camouflage splinter/sumpftarn model
* Added German Heer Winter Snow NCO model
* Added German Heer Winter Snow splintertarn model
* Added German Heer Winter Snow sumpftarn model
* Added German Heer Winter Snow splinter/sumpftarn model
* Added German Heer Winter Snow white model
* Added US Army Winter NCO model
* Added US Army Winter Mack model
* Added US Army Winter corporal model
* Added US Army Winter private model
* Added US Airborne Winter NCO model
* Added US Airborne Winter Mack model
* Added US Airborne Winter corporal model
* Added US Airborne Winter private model

* Fixed some ragdoll bugs
* Fixed waffen SS 3p fingers
* Fixed German Afrika kit LODs


Weapons
-------
* Added Browning M1919A6
* Added MG26(t)
* Added M9 Bazooka
* Added Panzerfaust 60 and 100
* Added Springfield M1903A1
* Added Eihandgranate 39
* Added US M1910 Shovel
* Added Italian first aid

* Fixed deployed Machineguns being as inaccurate as undeployed
* Fixed static Machineguns exploding from explosion damage (#1899)
* Fixed M1928 BAR obstructive sights (now down)
* Fixed American tracers (now red)
* Fixed Breda 30 ROF (now 450 rpm)
* Fixed StG44 ROF (now 450 rpm)
* Fixed ironsight blur on M3 Greasegun
* Fixed Flaregun reload times to match animation (#1874)
* Fixed first person weapon model flickering
* Fixed US M3 knife correct scale
* Fixed M1 Flamethrower fire starting at face
* Fixed MG42 displaying bf2 handgranade icon

* Lowered range at which projectiles start to lose damage
* Removed tracers from all non-vehicle mounted machineguns
* Made stationary/emplaced/tanktop machineguns reloadable
* Limited ROF on semi-automatic rifles at 450 rpm
* Made MG42 fire 1x900 rpm instead of 2x600 rpm
* Toned down 'lazy weapon' and added for ironsights
* Added deviation to mortars
* Added smoke shells to mortars
* Standardised Machinegun zoom delay
* Standardised Riflegrenade damage and range
* Standardised Grenade damage and range
* Decreased explosion radius for all Handgrenades
* Increased damage for all explosive charges
* Removed zoom from Riflegrenade launchers
* Reduced recoil for .45 cal weapons
* Smoothened M3 Greasegun recoil
* Decreased PIAT deploy and reload times
* Reduced Recoil on bolt-action snipers
* Moved sniper scopes further away from camera
* Reduced GeballteLadung grenade throwing range
* Removed overheating from M1928 Thompson


Vehicles
--------
* Added M4A3 Sherman
* Added M4A3(76) Sherman
* Added M4A3E2 Sherman Jumbo
* Added M4A3E2(76) Sherman Jumbo
* Added M24 chaffee
* Added Willys Jeep with rocket launchers
* Added Panther G (late)
* Added Jagdpanther
* Added Panzer IV/70(V)
* Added Jagdpanzer 38(t) Hetzer
* Added SdKfz 250/1
* Added SdKfz 250/3
* Added SdKfz 7 (Africa)
* Added Fiat 626 (Africa)
* Added Fiat 626 (ammo) (Africa)

* Added M4A3 Sherman winter reskin
* Added M4A3(76) Sherman winter reskin
* Added M4A3E2 Sherman Jumbo winter reskin
* Added M4A3E2(76) Sherman Jumbo winter reskin
* Added M24 chaffee winter reskin
* Added Panther G (late) winter reskin
* Added Panther G (late) Ardennes reskin
* Added Jagdpanther winter reskin
* Added Jagdpanther Ardennes reskin
* Added Panzer IV/70(V) winter reskin
* Added Jagdpanzer 38(t) Hetzer winter reskin
* Added Jagdpanzer 38(t) Hetzer Ardennes reskin
* Added M18 Hellcat winter reskin
* Added M8 Greyhound winter reskin
* Added SdKfz 7 winter reskin
* Added Opel Blitz winter reskin
* Added Opel Blitz Ardennes reskin
* Added Fiat 626 Ardennes reskin
* Added Fiat 626 (ammo) Ardennes reskin
* Added GMC Truck winter reskin
* Added Willys MB Jeep winter reskin
* Added Flakvierling 38 winter reskin
* Added Flakvierling38 Ardennes reskin
* Added Flak 18 winter reskin
* Added Flak 18 Ardennes reskin
* Added Pak 40 winter reskin
* Added Pak 40 Ardennes reskin
* Added Nebelwerfer41 winter reskin
* Added Nebelwerfer41 Ardennes reskin
* Added Nebelwerfer41 Panzergrau reskin
* Added 57mm M1 ATgun winter reskin
* Added m51 Quad winter reskin

* Fixed vehicles taking too much damage from terrain
* Fixed Halftrack window-shields
* Fixed not being able to reload guns unless empty (#1686)
* Fixed Marder I flipping over too easily
* Fixed turret rotation sound playing after exiting tank (#1708)
* Fixed SdKfz 234/2 Puma having a coaxial MG34 instead of MG42 (#1789)
* Fixed SdKfz 234/2 Puma not having a secondary position (#1707)
* Fixed StuG IIIG top machinegun not being able to turn 360 degrees
* Fixed M51 quad .50 cal small entry radius
* Fixed Panzer III HEAT magazine size (#1771)
* Fixed magazine size on Marmon Herrington Mk. III
* Fixed Daimler Dingo acceleration (#1818)
* Fixed Semovente L40 minimap icon (#1914)
* Fixed Canone 47/32 showing 37mm instead of 47mm icon (#1741)
* Fixed Marder III gun caliber label
* Fixed SdKfz 251/1C machinegun shield not being visible (#1942)
* Fixed M51 freelook fire bug
* Fixed GMC Truck LOD model

* Revised completely Aircraft physics
* Increased pilot field of view
* Added chase-cam for aircraft
* Decreased Aircraft gun convergence to 250m
* Limited maximum traverse rate on tank turrets
* Added networkableinfo to guns so HE effects show for other players
* Decreased Field of view for tank drivers
* Removed special ammo from regular tanks (except Panzer IIIJ)
* Removed explosion damage from disappearing wrecks
* Made Aircraft wrecks stay around longer
* Revised tank hitpoints
* Increased Tiger II roof armour to 60mm
* Lowered driver position in M10 and M36
* Separated Wespe gunner and driver positions
* Increased rocket artillery accuracy
* Decreased some annoying overheat penalties


Statics
-------
* Added Vossenack church
* Added eu_church4_closed
* Added Bulge_barn
* Added Bulge_Cityhall
* Added Bulge_farm_01
* Added Bulge_farm_02
* Added Bulge_house_01_closed
* Added Bulge_house_02_closed
* Added Bulge_house_03_closed
* Added Bulge_house_04_closed
* Added Bulge_house_05
* Added Bulge_house_06
* Added Bulge_house_07
* Added Bulge_house_08_closed
* Added Bulge_house_09
* Added Bulge_house_09_closed
* Added Bulge_house_10_closed
* Added Bulge_house_11_closed
* Added Bulge_house_12_closed
* Added Bulge_house_13_closed
* Added Bulge_house_13
* Added Fh_sawmill
* Added Fh_horse_dead
* Added Bulge_foxhole_big
* Added Bulge_foxhole_big_cover
* Added Bulge_foxhole_small
* Added Bulge_foxhole_bulge
* Added Bulge_haystack_winter
* Added Bulge_haystack
* Added Hurdgen roadsigns
* Added Roadsign_Schmidt_r
* Added Fh_barrelfire
* Added 8cm GrW 34 Ammoboxes
* Added Eppeldorf Terrain static
* Added Teddy static

* Added fh_rock_panssarieste
* Added fh_rock_b_snow
* Added Crate_snow
* Added Crate_bundle2_snow
* Added gravestones snow
* Added Woodenfence_straight8m_snow
* Added Woodenfence_pole_snow
* Added Woodenfence_plank_snow
* Added Woodenfence_gate_snow
* Added Woodenfence_corner4m_snow
* Added fh_parkbench_winter
* Added Fh_rock_c_winter
* Added common_cablepole_winter
* Added common_cablepole_1arm_winter
* Added Ersatzfeldwagen_40_winter
* Added common_gerpuptent_medium
* Added Cemetry_cross

* Added Panther_g_wreck_win
* Added Panther_g_wreck_ard
* Added Gmc_static_wreck_snow
* Added Gmc_static_snow
* Added 57mm_m1_atgun_wreck_win
* Added Sdkfz251_d_ard_win_wreck
* Added opel_blitz_ard_win_wreck_nowood
* Added opel_blitz_ard_win_wreck
* Added Sdfkz 251d ardennes non winter wreck
* Added Pzivh ardennes winter wreck
* Added Pak40 winter wreck
* Added Opel blitz winter static
* Added P47d_wreck
* Added stug40_wreck

* Fixed ugly monastery wall LODs
* Fixed M10 wreck player collision

* Added occluders to improve performance
* Improved Western Front trenches performance
* Added common static versions to improve performance


Vegitation
----------
* Added Fh_deadlog_snow
* Added fern_group_autumn
* Added fern_autumn
* Added eu_talltree1_20m_autumn
* Added Bush_1_autumn
* Added Bush_2_autumn
* Added Bush_3_autumn
* Added bush_pile_autumn
* Added bare version of scrubrows
* Added destroyed pines
* Added destroyed pine top
* Added pine_snow_21m
* Added spruce_snow_10m
* Added spruce_snow_12m
* Added spruce_snow_15m
* Added deciduous_winter
* Added pine_5m
* Added mushroom undergrowth
* Added snow covered stones undergrowth
* Added FH2 winter version of BF2 branch undergrowth
* Added undergrowth fh_winter_twigs

* Fixed broken_palm LOD
* Fixed ruined_palm LOD
* Fixed acacia LOD


Effects & Sounds
----------------
* Added snowstorm effect
* Added falling snow effect
* Added new explosion effects
* Added new explosion material interaction effects
* Added new bullet impact effects
* Added falling leaves ambient effects
* Added updated exhaust effects
* Added new death voices
* Added bullet impact sounds on flesh
* Added new unique aircraft sounds
* Added new snow footstep sound
* Added new M1917 Colt sound
* Added new Walther P38 sound
* Added new M1903 sound
* Added new explosion sounds
* Added new explosion distant sounds
* Added new aircraft explosion distant sounds
* Added updated indoors/outdoors sounds
* Added updated M1919A4 sound
* Added updated projectile sounds

* Fixed Silenced Sten Mk. II muzzleflash (#1596)
* Fixed M3 Greasegun producing too much smoke (#1892)
* Fixed exhaust not playing while driving
* Fixed handheld Lewis machinegun reload sound echo (#1652)
* Fixed Gebalteladung Pin screwing sound
* Fixed Stickybomb Pin pulling sound
* Fixed missing mobile 20mm Flak 38 sounds (#1805)
* Fixed missing horns on cars (#1889)
* Fixed too large effects for rockets and 50kg bomb

* Removed "grenade!"-shout when throwing grenades
* Made smoke effects last longer and look better
* Added ejected shells to bolt-action rifles
* Reduced ejected shells lifetime
* Reduced turret turning sound volume
* Reduced 1p tank engine volume
* Increased M30 Drilling 3p sound (#1871)


Animations
----------
* Added final 3p StG44 animations
* Added final 3p M1A1 Thompson animations
* Added new 3p M3 Greasegun animations
* Added new 3p M91 Carcano animations
* Added new bolt-action ironsights animations
* Added new machinegun crawl animation code

* Fixed animation not playing when swinging knives fast
* Fixed M30 drilling sprint bug


HUD, Coding and Python
----------------------
* Added post-processing shaders with grain, vignette, blur and colour correction
* Added custom FH2 configurable control settings
* Added new login menu background
* Added new version of mod loader (FH2.exe)
* Added upper body damage area
* Added anglemod simulating lower damage at lower impact angles
* Added new (working) ticket loss functions
* Added new cp_setTeam function
* Added optional objective markers to DestroyObjective.py

* Fixed 25mm penetrating projectile only penetrating 15mm
* Fixed .50 cal projectile doing too little damage against limbs
* Fixed .50 cal projectile not having a suppression effect
* Fixed knives not doing enough damage
* Fixed another DICE error due to A2M spillage
* Fixed blue push markers sometimes being replaced by green ones
* Fixed FH2 loading most BF2 vehicle textures

* Removed crosshairs from handheld weapons
* Reduced player movement speed by 10%
* Reduced player stamina punishment for jumping
* Decreased AT-rifle damage against trucks
* Decreased smallarm damage against trucks
* Enabled transparency anti-aliasing for statics with surfaces
* Added Crosshairs for riflegrenade launchers
* Removed "red dots" indicating inactive spawnpoints
* Swaped 'charge' and 'incoming' voicecommand positions
* Added HUD friendly mine warning icon
* Added sway to parachutes
* Made destroying objectives give points
* Made transporting teammates give points
* Made killing enemy squadleader give 5 point instead of 2
* Added Eihandgranate 39 to all German SMG Assault kits
* Made push markers appear quicker at round start


Credits
-------
Forgotten Hope 2 was made with the hard work of:
* Aaron Ash * AceS * Agus * Arisaka * Augustus * Azreal * Bender64 * Benseras
* Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * Ctz * Darren01
* Digital_Assassin * Dime a Dozen * Duke of Holland * Engineer * Fatjoe
* Fenring * Fuchswiesel * German~Bratwurst * Guderian * Gunnie * Herc * Jimbob
* Jodonnell * K96 * Kev4000 * Kettcar * Kraetzer * Killi Vanilli * knoffhoff
* Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * Matt.b * MayhemicMAD
* McGibs * Messiha * Montoya * Mr. Cheese * Natty Wallo * OMNI * Otolikos
* PointBlank86 * Purity * Rad * Remdul * Remick04 * Schism - RvtL
* SenorDingDong * Seth Soldier * Smig * Sorken * Spaetzle * Spitfire05
* StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel
* Turbo_Tiger * Winterhilf * Zapfcreations * Zero * Zeta

Thanks to
---------
* Flüstertüte for the servers and supporting
* All our betatesters

All content is (C)2006 the Forgotten Hope mod and may not
be reused or redistributed without prior permission.

Enjoy the mod!
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
21.01.2009
Kirjoitettu: lauantai, 30. heinäkuuta 2011 klo 12.17
Kuinka tappava se yksi osuma sitten on tässä modissa? Meneekö kauan ennenkuin vuotaa kuiviin vai voiko huoletta rushailla ja juosta lääkintämiehen luokse heti paikalla?
We all got left behind. -Corey Taylor
Rekisteröitynyt:
17.07.2004
Kirjoitettu: lauantai, 30. heinäkuuta 2011 klo 12.29
Muokattu: 30.07.2011 klo 12.44
Lainaus:30.07.2011 Pingis kirjoitti:
Kuinka tappava se yksi osuma sitten on tässä modissa? Meneekö kauan ennenkuin vuotaa kuiviin vai voiko huoletta rushailla ja juosta lääkintämiehen luokse heti paikalla?
Rynnäkkökivääri (StG-44) = 1 osuma rintaan tappaa suoraan
Kiväärit = 1 osuma keskimassaan tappaa suoraan
Konepistoolit = Vaatii jonkun ~2-3 osumaa keskimassaan, riippuen ampuma etäisyydestä ja osumakohdasta.

Ja luonnollisesti kaikilla yksi luoti päähän tappaa.

On siinä yleensä sellainen kymmenisen sekuntia aikaa sitoa haava, lääkintämiehiä ei ole. Pahasti haavoittuneena olet kyllä aikalailla taistelukyvytön kunnes saat vuodon tyrehdytettyä, etkä voi juosta:

http://forgottenhope.warumdarum.de/screenshotsfh2/news/110612/fh2cc_15.jpg

Aika perus jalkaväki gameplayta:
http://www.youtube.com/watch?v=R-46q07m7FE&hd=1

Tankeilla kannattaa muistaa että ne on kuin oikeassa elämässä; 75millin tykillä varustetulla shermanilla et voi edes raapaista King Tigeriä, ellet saa ammuttua suoraan yläpuolelta. Tankintuhoajilla ja erikoisammuksilla saattaa taas tipahtaa yhdestä osumasta. Ja osuma kulmat vaikuttaa, turha yrittää ampua sivupanssariin näin:

http://forgottenhope.warumdarum.de/screenshotsfh2/news/2.4release/angle_mod.jpg
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.07.2004
Kirjoitettu: tiistai, 10. heinäkuuta 2012 klo 13.32
Muokattu: 10.07.2012 klo 13.33
http://forgottenhope.warumdarum.de/news.php?
[kuva]

2.45 vuoden odottelun jälkeen tulossa perjantaina.
Friday 13th July 2012 @ 18:00 UTC
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
Rekisteröitynyt:
17.07.2004
Kirjoitettu: maanantai, 17. joulukuuta 2012 klo 09.09
Muokattu: 17.12.2012 klo 09.09
AMD Phenom II X6 1090T@3.80GHz | Sapphire HD 7870 OC 2GB | 8096MB Kingston DDR3 | Asus Crosshair IV Formula | Western Digital Caviar Black 1000GB 64MB | Seasonic X-750 | Creative X-Fi Titanium HD | Fractal Design Define R2
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