FH2.4 trailer:
http://www.youtube.com/watch?v=mk8YoXNuvUQ&hd=1
2.3=>2.4 changelog vähän ymmärrettävämmässä muodossa:
Forgotten Hope 2
----------------
http://fhmod.org
This is version 2.1.474 built 2011-07-10 06:55:34
Changelog
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================================================== ===========================
= Forgotten Hope 2 Version 2.4 =
================================================== ===========================
Changes from Version 1.8.885 to Version 2.1.474
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Levels
------
* Added Meuse River
* Added Bastogne
* Added Eppeldorf
* Added Hurtgen Forest
* Added Vossenack
* Bardia
*** Added Fiat 626
* Siege of Giarabub
*** Added new python bleed
*** Added Anti-basecamp area
* Mount Olympus
*** Added new python bleed
*** Reduced amount of available AT rifles (from 5 to 3)
* Invasion of Crete
*** Added new python bleed
*** Added new under and overgrowth
* Updated The Battle of Sfakia
*** Added new python bleed
*** Added new under and overgrowth
* Sidi Rezegh
*** Changed completely the Blockhouse CP area
*** Increased respawntime for allied heavy tanks
*** Added Flak18 to the Blockhouse CP
*** Locked the Flak18s (only for Axis)
*** Moved axis artillery to the Mosque
*** Added SdKfz 250/1
*** Added Fiat 626
*** Added Kettenkrad
*** Added SdKfz 7
*** Added one Panzer IIIJe in counterattack phase
*** Added one Panzer IVD to the Mosque
*** Added one M13/40 to the Mosque
*** Added Breda 30 spawnclass
*** Changed overgrowth
*** Increased flag capping time
*** Moved player spawns to safer locations
*** Added sniperkits to Allied and Axis main
* Gazala
*** Added new python bleed
* Operation Aberdeen
*** Removed 2 heavy allied tanks
* Mersa Matruh
*** Added SdKfz 250/3 to German main
* Alam Halfa
*** Added SdKfz 250/3
*** Tweaked capping radius, gray and capping times
* Operation Hyacinth
*** Increased limit on AT kits
*** Added new sky, graphical tweaks
* El Alamein
*** Added SdKfz 250/3
* Operation Supercharge
*** Fixed CP capturing self if enemy is killed (#189

* Mareth Line
*** Added new python bleed
*** Replaced Opel Trucks by Fiat 626s
*** Removed situation in which neither team bled
* Tunis
*** Added new python bleed
* Pointe du Hoc
*** Added new python bleed
*** Fixed being unable to exit ship (#1745)
*** Replaced StuG IIIG (late) with correct version (#1781)
*** Added missing ambient sounds
*** Increase respawntime on C47s
*** Removed riflegrenades
*** Added MG26(t) spawnclass
* Port-en-Bessin
*** Added new python bleed
*** Replaced Marder I by StuG IIIG
*** Replaced SdKfz 251 by Fiat 626
*** Closed parts of the Church and moved CP area
* Purple Heart Lane
*** Added new python bleed
* Updated Anctoville
*** Added new python bleed
*** Removed class limit on German rifleman
*** Limited armour to one per team
*** Made axis bleed start when allies have 4 CPs
*** Made first CP start neutral
*** Added 2 minute spawndelay for Panzer IV
* Updated Villers-Bocage
*** Added new python bleed (8/min for both teams)
*** Reduced tickets (Axis 580, Allied 620)
*** Added 32-player mode
*** Tweaked CP areas, tank loadout, terrain, vegetation, etc...
* Ramelle
*** Added new python bleed (22/min for Axis)
*** Fixed players being able to stand on objects in the river
*** Made Germans bleed until they capture all CPs
*** Added new bridge area with 2 alternative routes
*** Improved performance
*** Improved cover for both teams near the Bridge
*** Set tickets for both teams to 1000
* Updated Lebisey
*** Added new python bleed
*** Moved obstructive Pak40 sandbags (#163

*** Added MG26(t) German spawnclass
*** Replaced StuG IIIG (late) with correct version
*** Replaced African Panzer IIIN with correct version
* Updated St.Lo Breakthrough
*** Added bleed python (US 6/min and Ger 8/min)
*** Increased US tickets by 60
*** Added another Halftrack to US base
*** Added Team spawns for Germans at Villiers Fossard and Les Foulons
*** Removed deep trench and AT weapons near Hill 108
*** Fixed neon green surrounding terrain
*** Added statics to static trucks to avoid confusion
*** Added deep trench by Hill 108
*** Added stone walls by the Church road
*** Modified heightmap between Church and Hill 108
*** Removed undergrowth near Hill 108
* Operation Goodwood
*** Replaced one Cromwell by a Firefly
*** Added MG26(t) pickup kits
*** Fixed flagrotation
* Updated Operation Cobra
*** Added new python bleed
*** Replaced StuG IIIG (late) with correct version
* Operation Lüttich
*** Added new python bleed
* Operation Totalize
*** Added new python bleed
* Falaise Pocket
*** Added new python bleed
Singleplayer
------------
* Added Meuse River singleplayer support
* Added Eppeldorf singleplayer support
* Added Falaise Pocket singleplayer support
* Updated Lebisey singleplayer support
* Updated Operation Goodwood singleplayer support
* Updated Villers Bocage singleplayer support
* Fixed bot settings being overwritten
* Fixed Operation Totalize Navmesh CTD
* Fixed Duplicate CP names (all maps)
* Fixed large number of vehicle AI files
Soldiers
--------
* Added German Heer Winter Camouflage NCO model
* Added German Heer Winter Camouflage splintertarn model
* Added German Heer Winter Camouflage sumpftarn model
* Added German Heer Winter Camouflage splinter/sumpftarn model
* Added German Heer Winter Snow NCO model
* Added German Heer Winter Snow splintertarn model
* Added German Heer Winter Snow sumpftarn model
* Added German Heer Winter Snow splinter/sumpftarn model
* Added German Heer Winter Snow white model
* Added US Army Winter NCO model
* Added US Army Winter Mack model
* Added US Army Winter corporal model
* Added US Army Winter private model
* Added US Airborne Winter NCO model
* Added US Airborne Winter Mack model
* Added US Airborne Winter corporal model
* Added US Airborne Winter private model
* Fixed some ragdoll bugs
* Fixed waffen SS 3p fingers
* Fixed German Afrika kit LODs
Weapons
-------
* Added Browning M1919A6
* Added MG26(t)
* Added M9 Bazooka
* Added Panzerfaust 60 and 100
* Added Springfield M1903A1
* Added Eihandgranate 39
* Added US M1910 Shovel
* Added Italian first aid
* Fixed deployed Machineguns being as inaccurate as undeployed
* Fixed static Machineguns exploding from explosion damage (#1899)
* Fixed M1928 BAR obstructive sights (now down)
* Fixed American tracers (now red)
* Fixed Breda 30 ROF (now 450 rpm)
* Fixed StG44 ROF (now 450 rpm)
* Fixed ironsight blur on M3 Greasegun
* Fixed Flaregun reload times to match animation (#1874)
* Fixed first person weapon model flickering
* Fixed US M3 knife correct scale
* Fixed M1 Flamethrower fire starting at face
* Fixed MG42 displaying bf2 handgranade icon
* Lowered range at which projectiles start to lose damage
* Removed tracers from all non-vehicle mounted machineguns
* Made stationary/emplaced/tanktop machineguns reloadable
* Limited ROF on semi-automatic rifles at 450 rpm
* Made MG42 fire 1x900 rpm instead of 2x600 rpm
* Toned down 'lazy weapon' and added for ironsights
* Added deviation to mortars
* Added smoke shells to mortars
* Standardised Machinegun zoom delay
* Standardised Riflegrenade damage and range
* Standardised Grenade damage and range
* Decreased explosion radius for all Handgrenades
* Increased damage for all explosive charges
* Removed zoom from Riflegrenade launchers
* Reduced recoil for .45 cal weapons
* Smoothened M3 Greasegun recoil
* Decreased PIAT deploy and reload times
* Reduced Recoil on bolt-action snipers
* Moved sniper scopes further away from camera
* Reduced GeballteLadung grenade throwing range
* Removed overheating from M1928 Thompson
Vehicles
--------
* Added M4A3 Sherman
* Added M4A3(76) Sherman
* Added M4A3E2 Sherman Jumbo
* Added M4A3E2(76) Sherman Jumbo
* Added M24 chaffee
* Added Willys Jeep with rocket launchers
* Added Panther G (late)
* Added Jagdpanther
* Added Panzer IV/70(V)
* Added Jagdpanzer 38(t) Hetzer
* Added SdKfz 250/1
* Added SdKfz 250/3
* Added SdKfz 7 (Africa)
* Added Fiat 626 (Africa)
* Added Fiat 626 (ammo) (Africa)
* Added M4A3 Sherman winter reskin
* Added M4A3(76) Sherman winter reskin
* Added M4A3E2 Sherman Jumbo winter reskin
* Added M4A3E2(76) Sherman Jumbo winter reskin
* Added M24 chaffee winter reskin
* Added Panther G (late) winter reskin
* Added Panther G (late) Ardennes reskin
* Added Jagdpanther winter reskin
* Added Jagdpanther Ardennes reskin
* Added Panzer IV/70(V) winter reskin
* Added Jagdpanzer 38(t) Hetzer winter reskin
* Added Jagdpanzer 38(t) Hetzer Ardennes reskin
* Added M18 Hellcat winter reskin
* Added M8 Greyhound winter reskin
* Added SdKfz 7 winter reskin
* Added Opel Blitz winter reskin
* Added Opel Blitz Ardennes reskin
* Added Fiat 626 Ardennes reskin
* Added Fiat 626 (ammo) Ardennes reskin
* Added GMC Truck winter reskin
* Added Willys MB Jeep winter reskin
* Added Flakvierling 38 winter reskin
* Added Flakvierling38 Ardennes reskin
* Added Flak 18 winter reskin
* Added Flak 18 Ardennes reskin
* Added Pak 40 winter reskin
* Added Pak 40 Ardennes reskin
* Added Nebelwerfer41 winter reskin
* Added Nebelwerfer41 Ardennes reskin
* Added Nebelwerfer41 Panzergrau reskin
* Added 57mm M1 ATgun winter reskin
* Added m51 Quad winter reskin
* Fixed vehicles taking too much damage from terrain
* Fixed Halftrack window-shields
* Fixed not being able to reload guns unless empty (#1686)
* Fixed Marder I flipping over too easily
* Fixed turret rotation sound playing after exiting tank (#1708)
* Fixed SdKfz 234/2 Puma having a coaxial MG34 instead of MG42 (#1789)
* Fixed SdKfz 234/2 Puma not having a secondary position (#1707)
* Fixed StuG IIIG top machinegun not being able to turn 360 degrees
* Fixed M51 quad .50 cal small entry radius
* Fixed Panzer III HEAT magazine size (#1771)
* Fixed magazine size on Marmon Herrington Mk. III
* Fixed Daimler Dingo acceleration (#1818)
* Fixed Semovente L40 minimap icon (#1914)
* Fixed Canone 47/32 showing 37mm instead of 47mm icon (#1741)
* Fixed Marder III gun caliber label
* Fixed SdKfz 251/1C machinegun shield not being visible (#1942)
* Fixed M51 freelook fire bug
* Fixed GMC Truck LOD model
* Revised completely Aircraft physics
* Increased pilot field of view
* Added chase-cam for aircraft
* Decreased Aircraft gun convergence to 250m
* Limited maximum traverse rate on tank turrets
* Added networkableinfo to guns so HE effects show for other players
* Decreased Field of view for tank drivers
* Removed special ammo from regular tanks (except Panzer IIIJ)
* Removed explosion damage from disappearing wrecks
* Made Aircraft wrecks stay around longer
* Revised tank hitpoints
* Increased Tiger II roof armour to 60mm
* Lowered driver position in M10 and M36
* Separated Wespe gunner and driver positions
* Increased rocket artillery accuracy
* Decreased some annoying overheat penalties
Statics
-------
* Added Vossenack church
* Added eu_church4_closed
* Added Bulge_barn
* Added Bulge_Cityhall
* Added Bulge_farm_01
* Added Bulge_farm_02
* Added Bulge_house_01_closed
* Added Bulge_house_02_closed
* Added Bulge_house_03_closed
* Added Bulge_house_04_closed
* Added Bulge_house_05
* Added Bulge_house_06
* Added Bulge_house_07
* Added Bulge_house_08_closed
* Added Bulge_house_09
* Added Bulge_house_09_closed
* Added Bulge_house_10_closed
* Added Bulge_house_11_closed
* Added Bulge_house_12_closed
* Added Bulge_house_13_closed
* Added Bulge_house_13
* Added Fh_sawmill
* Added Fh_horse_dead
* Added Bulge_foxhole_big
* Added Bulge_foxhole_big_cover
* Added Bulge_foxhole_small
* Added Bulge_foxhole_bulge
* Added Bulge_haystack_winter
* Added Bulge_haystack
* Added Hurdgen roadsigns
* Added Roadsign_Schmidt_r
* Added Fh_barrelfire
* Added 8cm GrW 34 Ammoboxes
* Added Eppeldorf Terrain static
* Added Teddy static
* Added fh_rock_panssarieste
* Added fh_rock_b_snow
* Added Crate_snow
* Added Crate_bundle2_snow
* Added gravestones snow
* Added Woodenfence_straight8m_snow
* Added Woodenfence_pole_snow
* Added Woodenfence_plank_snow
* Added Woodenfence_gate_snow
* Added Woodenfence_corner4m_snow
* Added fh_parkbench_winter
* Added Fh_rock_c_winter
* Added common_cablepole_winter
* Added common_cablepole_1arm_winter
* Added Ersatzfeldwagen_40_winter
* Added common_gerpuptent_medium
* Added Cemetry_cross
* Added Panther_g_wreck_win
* Added Panther_g_wreck_ard
* Added Gmc_static_wreck_snow
* Added Gmc_static_snow
* Added 57mm_m1_atgun_wreck_win
* Added Sdkfz251_d_ard_win_wreck
* Added opel_blitz_ard_win_wreck_nowood
* Added opel_blitz_ard_win_wreck
* Added Sdfkz 251d ardennes non winter wreck
* Added Pzivh ardennes winter wreck
* Added Pak40 winter wreck
* Added Opel blitz winter static
* Added P47d_wreck
* Added stug40_wreck
* Fixed ugly monastery wall LODs
* Fixed M10 wreck player collision
* Added occluders to improve performance
* Improved Western Front trenches performance
* Added common static versions to improve performance
Vegitation
----------
* Added Fh_deadlog_snow
* Added fern_group_autumn
* Added fern_autumn
* Added eu_talltree1_20m_autumn
* Added Bush_1_autumn
* Added Bush_2_autumn
* Added Bush_3_autumn
* Added bush_pile_autumn
* Added bare version of scrubrows
* Added destroyed pines
* Added destroyed pine top
* Added pine_snow_21m
* Added spruce_snow_10m
* Added spruce_snow_12m
* Added spruce_snow_15m
* Added deciduous_winter
* Added pine_5m
* Added mushroom undergrowth
* Added snow covered stones undergrowth
* Added FH2 winter version of BF2 branch undergrowth
* Added undergrowth fh_winter_twigs
* Fixed broken_palm LOD
* Fixed ruined_palm LOD
* Fixed acacia LOD
Effects & Sounds
----------------
* Added snowstorm effect
* Added falling snow effect
* Added new explosion effects
* Added new explosion material interaction effects
* Added new bullet impact effects
* Added falling leaves ambient effects
* Added updated exhaust effects
* Added new death voices
* Added bullet impact sounds on flesh
* Added new unique aircraft sounds
* Added new snow footstep sound
* Added new M1917 Colt sound
* Added new Walther P38 sound
* Added new M1903 sound
* Added new explosion sounds
* Added new explosion distant sounds
* Added new aircraft explosion distant sounds
* Added updated indoors/outdoors sounds
* Added updated M1919A4 sound
* Added updated projectile sounds
* Fixed Silenced Sten Mk. II muzzleflash (#1596)
* Fixed M3 Greasegun producing too much smoke (#1892)
* Fixed exhaust not playing while driving
* Fixed handheld Lewis machinegun reload sound echo (#1652)
* Fixed Gebalteladung Pin screwing sound
* Fixed Stickybomb Pin pulling sound
* Fixed missing mobile 20mm Flak 38 sounds (#1805)
* Fixed missing horns on cars (#1889)
* Fixed too large effects for rockets and 50kg bomb
* Removed "grenade!"-shout when throwing grenades
* Made smoke effects last longer and look better
* Added ejected shells to bolt-action rifles
* Reduced ejected shells lifetime
* Reduced turret turning sound volume
* Reduced 1p tank engine volume
* Increased M30 Drilling 3p sound (#1871)
Animations
----------
* Added final 3p StG44 animations
* Added final 3p M1A1 Thompson animations
* Added new 3p M3 Greasegun animations
* Added new 3p M91 Carcano animations
* Added new bolt-action ironsights animations
* Added new machinegun crawl animation code
* Fixed animation not playing when swinging knives fast
* Fixed M30 drilling sprint bug
HUD, Coding and Python
----------------------
* Added post-processing shaders with grain, vignette, blur and colour correction
* Added custom FH2 configurable control settings
* Added new login menu background
* Added new version of mod loader (FH2.exe)
* Added upper body damage area
* Added anglemod simulating lower damage at lower impact angles
* Added new (working) ticket loss functions
* Added new cp_setTeam function
* Added optional objective markers to DestroyObjective.py
* Fixed 25mm penetrating projectile only penetrating 15mm
* Fixed .50 cal projectile doing too little damage against limbs
* Fixed .50 cal projectile not having a suppression effect
* Fixed knives not doing enough damage
* Fixed another DICE error due to A2M spillage
* Fixed blue push markers sometimes being replaced by green ones
* Fixed FH2 loading most BF2 vehicle textures
* Removed crosshairs from handheld weapons
* Reduced player movement speed by 10%
* Reduced player stamina punishment for jumping
* Decreased AT-rifle damage against trucks
* Decreased smallarm damage against trucks
* Enabled transparency anti-aliasing for statics with surfaces
* Added Crosshairs for riflegrenade launchers
* Removed "red dots" indicating inactive spawnpoints
* Swaped 'charge' and 'incoming' voicecommand positions
* Added HUD friendly mine warning icon
* Added sway to parachutes
* Made destroying objectives give points
* Made transporting teammates give points
* Made killing enemy squadleader give 5 point instead of 2
* Added Eihandgranate 39 to all German SMG Assault kits
* Made push markers appear quicker at round start
Credits
-------
Forgotten Hope 2 was made with the hard work of:
* Aaron Ash * AceS * Agus * Arisaka * Augustus * Azreal * Bender64 * Benseras
* Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * Ctz * Darren01
* Digital_Assassin * Dime a Dozen * Duke of Holland * Engineer * Fatjoe
* Fenring * Fuchswiesel * German~Bratwurst * Guderian * Gunnie * Herc * Jimbob
* Jodonnell * K96 * Kev4000 * Kettcar * Kraetzer * Killi Vanilli * knoffhoff
* Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * Matt.b * MayhemicMAD
* McGibs * Messiha * Montoya * Mr. Cheese * Natty Wallo * OMNI * Otolikos
* PointBlank86 * Purity * Rad * Remdul * Remick04 * Schism - RvtL
* SenorDingDong * Seth Soldier * Smig * Sorken * Spaetzle * Spitfire05
* StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel
* Turbo_Tiger * Winterhilf * Zapfcreations * Zero * Zeta
Thanks to
---------
* Flüstertüte for the servers and supporting
* All our betatesters
All content is (C)2006 the Forgotten Hope mod and may not
be reused or redistributed without prior permission.
Enjoy the mod!