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Rekisteröitynyt:
13.11.2004
Kirjoitettu: keskiviikko, 26. syyskuuta 2007 klo 20.59
Siis vasta ostettu peli ja tänään asennettu ja kun yrittää käynnistää peliä niin tulee tämmönen errori konsoliin.




Winsock Initialized
Found interface: {9D6EC90B-3A24-4C3A-92B9-5A4F5245FA31} D-Link Air DWL-510 Wireless PCI Adapter - Paketinajoituksen miniportti - 192.168.1.2/255.255.255.0
Found interface: {1E2377A3-2938-4C39-8585-631B27E84984} NVIDIA nForce Networking Controller - Paketinajoituksen miniportti - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing File System ----------
Loaded pk4 E:/Pelit/Quake 4/q4base/game000.pk4 with checksum 0x9321cee4
Loaded pk4 E:/Pelit/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 E:/Pelit/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 E:/Pelit/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 E:/Pelit/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 E:/Pelit/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 E:/Pelit/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 E:/Pelit/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 E:/Pelit/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 E:/Pelit/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 E:/Pelit/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 E:/Pelit/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 E:/Pelit/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 E:/Pelit/Quake 4/q4base/zpak_english.pk4 with checksum 0x5868f530
Current search path:
E:/Pelit/Quake 4/q4base
E:/Pelit/Quake 4/q4base/zpak_english.pk4 (3457 files)
E:/Pelit/Quake 4/q4base/pak012.pk4 (1081 files)
E:/Pelit/Quake 4/q4base/pak011.pk4 (5620 files)
E:/Pelit/Quake 4/q4base/pak010.pk4 (5539 files)
E:/Pelit/Quake 4/q4base/pak009.pk4 (1284 files)
E:/Pelit/Quake 4/q4base/pak008.pk4 (1289 files)
E:/Pelit/Quake 4/q4base/pak007.pk4 (1330 files)
E:/Pelit/Quake 4/q4base/pak006.pk4 (1343 files)
E:/Pelit/Quake 4/q4base/pak005.pk4 (1395 files)
E:/Pelit/Quake 4/q4base/pak004.pk4 (2249 files)
E:/Pelit/Quake 4/q4base/pak003.pk4 (1281 files)
E:/Pelit/Quake 4/q4base/pak002.pk4 (313 files)
E:/Pelit/Quake 4/q4base/pak001.pk4 (5837 files)
E:/Pelit/Quake 4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 59 loaded
482ms to load 1071k of material
114ms to load 43k of skin
216ms to load 716k of sound
3ms to load 1k of materialType
433ms to load 2078k of lipSync
112ms to load 105k of playback
1975ms to load 1665k of effect
---------------------------------------------
Detected
1.81 GHz CPU
1024 MB of System memory
256 MB of Video memory on an optimal video architecture

This system qualifies for High quality!
-------- Initializing renderSystem ----------
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
632 strings read from strings/english_code.lang
1654 strings read from strings/english_guis.lang
5616 strings read from strings/english_lips.lang
6085 strings read from strings/english_maps.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
couldn't exec Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------------ Input Initialization -----------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
---------------------------------------------
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
...checking for ALC_ENUMERATION_EXT: succeeded
...shutting down QAL
...unloading OpenAL DLL
...initializing QAL
...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
...shutting down QAL
...unloading OpenAL DLL
sound: hardware reported unable to use multisound, defaulted to stereo
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
...using EXT_depth_bounds_test
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/md5rInteraction4.vp
glprogs/md5rInteraction1.vp
glprogs/md5rInteraction.vp
glprogs/md5rSimple4.vp
glprogs/md5rSimple1.vp
glprogs/md5rSimple.vp
glprogs/md5rStdTex4.vp
glprogs/md5rStdTex1.vp
glprogs/md5rStdTex.vp
glprogs/md5rSkyBox4.vp
glprogs/md5rSkyBox1.vp
glprogs/md5rSkyBox.vp
glprogs/md5rEnvNormal4.vp
glprogs/md5rEnvNormal1.vp
glprogs/md5rEnvNormal.vp
glprogs/md5rEnvReflect4.vp
glprogs/md5rEnvReflect1.vp
glprogs/md5rEnvReflect.vp
glprogs/md5rEnvBump4.vp
glprogs/md5rEnvBump1.vp
glprogs/md5rEnvBump.vp
glprogs/md5rShadow4.vp
glprogs/md5rShadow1.vp
glprogs/md5rShadow.vp
glprogs/md5rBasicFog4.vp
glprogs/md5rBasicFog1.vp
glprogs/md5rBasicFog.vp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
glprogs/arbVP_depth.vp
glprogs/arbFP_depth.fp
glprogs/arbFP_depth_coc.fp
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading textures/common/debuggraph.
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/2d/bigchars.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
found DLL in pak file: E:/Pelit/Quake 4/q4base/game000.pk4/gamex86.dll
copy gamex86.dll to E:/Pelit/Quake 4/q4base/gamex86.dll
could not create destination file
********************
ERROR: DLL extraction to fs_savepath failed

********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success




Kelläään mitään hajua miten saisi toimimaa?
Rekisteröitynyt:
29.06.2002
Kirjoitettu: keskiviikko, 26. syyskuuta 2007 klo 21.04
Asennapa uudelleen oletuskansioon, eli siihen mitä asennus itse ehdottaa. Korkeintaan vaihdat osiota.

ps. väärä alue.
battle_droid

cz_bot

Moderaattori

Rekisteröitynyt:
16.08.2004
Kirjoitettu: keskiviikko, 26. syyskuuta 2007 klo 21.07
Lainaus:26.09.2007 Evreka kirjoitti:
Asennapa uudelleen oletuskansioon, eli siihen mitä asennus itse ehdottaa. Korkeintaan vaihdat osiota.

ps. väärä alue.
Wtf? Miten niin väärä?
AMD Phenom II X4 3.0Ghz 4GB RAM AMD 6950
Rekisteröitynyt:
13.11.2004
Kirjoitettu: keskiviikko, 26. syyskuuta 2007 klo 21.22
Kai Evreka viittaa ongelmat osioon. Tein tänne kun luulis että Quaken tietäjät kävis useammin Räiskintä alueilla kuin ongelma paikoissa.
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