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Zombie Panic Source.

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Rekisteröitynyt:
06.09.2008
Kirjoitettu: perjantai, 17. heinäkuuta 2009 klo 22.52
Nyt on sitten aloitettu uudestaan ja kivaa on... Aloittakaa tekin tämän pelaaminen.
Minun tekemäni opas neuvoo teidät alkuun!
Rekisteröitynyt:
09.12.2004
Kirjoitettu: sunnuntai, 30. elokuuta 2009 klo 20.16
Onkos näitä 'suomiservuja' enään pystyssä?
aa'a
Rekisteröitynyt:
27.07.2009
Kirjoitettu: tiistai, 08. helmikuuta 2011 klo 07.36
Muokattu: 08.02.2011 klo 18.16
http://www.zombiepanic.org/forums/showthread.php?t=16160

2.1 versio julkaistu. Testailin tossa eilen ja tuli kyllä kunnon zps fiilis tosta. Peli vaikeutu kyllä huomattavasti. 24 pelaajan servus pelailtiin Harvestia ja hävittiin joka kerta, ko zombit saa nyt todella nopeasti ovet/ikkunat hajalle kun ei voi omat tiimiläiset enään blockata toisten melee iskuja.

Jos joku ei vielä ole zps kokeillut, niin suosittelen varsinkin nyt kun kerta päivitettiin, niin saatiin uusia mappeja ja entisiä mappeja päiviteltiin.

Kopsataampa vielä changelog:

:::::Changelog v2.1:::::

+ New waitress (human and zombie)
+ New Main Menu Screen
+ Fixed Knockback
+ Prevent zombies and humans from blocking other zombie/human melee attacks
+ Recognize kill assists
+ Headbobbing is now present in the game (it's on by default, but you can switch it off in the multiplayer options)
+ Add baseball bats to fgd and random_def entity
+ Official Maps Flagged.
+ non-whitey zombie claws
+ zpo_tanker update
+ zps_silence update
+ zpo_harvest update
+ zpo_biotec update
+ zps_underground added
+ zps_thrillvile added
+ zpo_murksville added
+ zps_ruralpanic added
+ Carrier roar + roar highlight feature added
+ Weapon & ammo scaling feature added (zps only)
+ New ammo weight system (30 lbs is the max)
+ Plant IED feature added
+ User who planted IED can pick it up whilst planted
+ Player who planted IED if killed loses ownership of IED and it becomes a phys object again for others to pick up
+ New waitress vocals
+ Infected players can't talk or drop/pick up weapons/items in 2nd phase of infection
+ Infected players can't deduct zombie lives
+ Can choose playermodel now
+ First person spectating added
+ New keyboard model
+ New Winchester reload
+ New yellow border for donors and green for playtesters.
+ Keyboard attack produces random messages
+ Minor bug fixes
+ Feed-o-meter is yellow while being drained.
+ Sv_gravity changes physics objects' gravity (Not only players)
+ If you're nearby a grenade that explodes, it shakes your screen a bit (similar to the IED screenshake)
+ If you're by yourself and if you have sv_testmode 1, you spawn as the carrier if you join the zombie team
+ There's a delay to suicide if you use the kill command (5 seconds)
+ New entity: logic_end_game.
+ Barricades take phys damage
+ Spectators/Players in lobby are unable to talk to living players to prevent ghosting (team chat is still available)
- weapon_hammer is removed
- zpo_deadblock removed



Pelin voi ladata täältä: http://store.steampowered.com/app/17500/

Hienosti tehty Survival Guide : http://www.youtube.com/watch?v=RNMcoD4KDMo
"Now you've gone and done it. You just broke a family heirloom. That lamp had great sentimental value. It accidentally electrocuted my grandfather. "
Rekisteröitynyt:
19.01.2006
Kirjoitettu: torstai, 21. huhtikuuta 2011 klo 17.44
Mikähän ittelläni on ongelmana tässä kun laitan pelin päälle niin se menee kyllä latausruutuun mutta sen jälkeen heittää tälläistä erroria

Käsky odoitteessa "0x10900147"viittasi muistiin osoitteessa "0x0f4c1454. Muisti ei voi olla "read"
Jo vuodesta 2006
Rekisteröitynyt:
27.07.2009
Kirjoitettu: perjantai, 22. huhtikuuta 2011 klo 19.04
Lainaus:21.04.2011 Tap0ut kirjoitti:
Mikähän ittelläni on ongelmana tässä kun laitan pelin päälle niin se menee kyllä latausruutuun mutta sen jälkeen heittää tälläistä erroria

Käsky odoitteessa "0x10900147"viittasi muistiin osoitteessa "0x0f4c1454. Muisti ei voi olla "read"
Kokeile poistaa steamin kansiosta clientregistry.blob ja käynnistä steam uudelleen. Ja sitten valitset ZPS:stä properties -> local files -> verify integrity of game cache.
"Now you've gone and done it. You just broke a family heirloom. That lamp had great sentimental value. It accidentally electrocuted my grandfather. "
Rekisteröitynyt:
27.07.2009
Kirjoitettu: keskiviikko, 27. huhtikuuta 2011 klo 13.00
Muokattu: 27.04.2011 klo 13.00
2.2 julkaistu.



http://www.zombiepanic.org/forums/showthread.php?t=16339

:::::Changelog v2.2:::::

+ Fixed ZPA overtime mode not ending until zombies win.
+ Fixed Infection not working.
+ Fixed Survivors spawning in lobby.
+ Fixed Keyboard text being mistaken as 'spam' by server plugins.
+ Fixed Carrier glow cutting out.
+ Fixed CServerGameTags::GetTaggedConVarList crash.
+ Fixed OverTime not visible (for being black).
+ Fixed Instant map changes bug.
+ Fixed Not reading player model for humans (When player model was a zombie).
+ Fixed Infected survivors running inside of other survivors when they're turning, keeping the other survivor from moving.
+ Fixed IEDs being thrown through thin walls.
+ Fixed Spectators voices unable to be heard by other spectators.
+ Fixed Sourcemod's slay compatibility issues.
+ Fixed Sourcemod's ignite compatibility issues.
+ Fixed Shotting through glasses teleporting players to previous positions.
+ Fixed Zombies feeling lag when shot by a survivor.
+ Fixed Spectators chat messages being lost.
+ Updated zpo_tanker
+ Updated zps_thrillvile
+ Added Alltalk support for spectator chat block.


Kiva että tätäkin vielä päivitellään, 4 vuotta vanha modi kuitenkin.
"Now you've gone and done it. You just broke a family heirloom. That lamp had great sentimental value. It accidentally electrocuted my grandfather. "
Rekisteröitynyt:
27.07.2009
Kirjoitettu: maanantai, 06. elokuuta 2012 klo 03.06
Muokattu: 06.08.2012 klo 03.06
2.3 is here! Ihan jees kyllä tuo uus HUD, kun näkee mitä kamoja muilla pelaajilla on.


Full Changelog

=====2.3 (7-26-2012) =====

+ Added cvar to control latejoining: mp_latejointime
+ Included map zpo_corpsington.
+ Added ammo specification for NeedAmmo message.
+ Fixed delay when displaying new map at loading screen.
+ Fixed Panic reequipping active weapon.
+ Fixed starting round walking.
+ Fixed spawns disabling.
+ Fixed grenade timer bug.
+ Added entity to disable automatic weaponry balance.
+ Added option to not spawn a weapon/ammo under a certain amount of players.
+ Added server convar to disable bunnyhop block, sv_bunnyhopblock.
+ Added ladder prediction.
+ Added Community Map Rating system.
+ Changed crosshair.
+ Fixed most stuck cases.
+ Added max ammo weight support for third party modding.
+ Added convars to limit ragdolls, cl_maxragdolls and sv_maxragdolls.
+ Added ragdoll persistence.
+ Readded infected collision.
+ Joined walk and lunge keys.
+ Fixed ZPA bugs.
+ Added game_image entity.
+ Added font support to game_text.
+ Added Display Weight and Hide Empty Ammo options.
+ Added fire spreading.
+ Changed Ammo, Stamina, Health, Armor and Weapon HUD.
+ Added Melee headshot.
+ Added trigger for phone primary attack, trigger_phone.
+ Added ConVar for head shots only mode, mp_headshotsonly.
+ Fixed PushAway force.
+ Tweaked Barricades physics impact resistance.
+ Fixed survivor detecting zombies in chat and mic.
+ Fixed winchester reloading animation.
+ Added math entity to remember between rounds, math_static.
+ Fixed server overwriting player default model.
+ Improved sv_gravity changes.
+ Added survivors seeing what the teammate is carrying.
+ Added late join with zombie and weaponry scaling.
+ Added infection to random player when there's not enough zombies.
+ Fixed being carrier in a row.
+ Added key to drop all unused ammo (ALT).
+ Increased player ability while crouching.
+ Tweaked shotguns.
+ Added system to remember players who left after joining.
+ Added crouch walking.
+ Enabled picking damaged boards.
+ Readded option to drop smaller amount of ammos.
+ Added dropped items grouping.
+ Fixed triggers not interacting with weapons and items.
+ Added new character Vanessa.
+ Fixed remaining health for medkits, pills and armor.
+ Added zombie group health indicator.
+ Added option to drop armor on ammo menu.
+ Fixed Push recharge time when missing objects.
+ Fixed setting cl_playermodel to carrier model.
+ Fixed USE sound blocking other sounds.
+ Fixed wasting lunge without lunge speed.
+ Removed Commons collision.
+ Fixed zombie respawn with a life available before death.
+ Added distance for info_beacon.
+ Fixed Can't init entities bug.
+ Removed beacons limit.
+ Fixed plugin's ChangeTeam compatibility.
+ Fixed IEDs stuck with players while there's an active IED.
+ Added new Zombie Vision. (Press L to toggle between new and old)
+ Added item_delivery and trigger_itemreceiver.
+ Added client and server convars to enable sprays.
+ Added option for info_beacon to display only for a selected team.

Laitampa vielä linkin: http://www.zombiepanic.org/forums/showthread.php?t=17001
"Now you've gone and done it. You just broke a family heirloom. That lamp had great sentimental value. It accidentally electrocuted my grandfather. "
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