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Vice city

Grand Theft Auto

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Viestit

Sivu 10 / 49
Rekisteröitynyt:
03.01.2002
Kirjoitettu: torstai, 17. lokakuuta 2002 klo 20.58
LMR, valaisit päivääni!!! Vice City on valmis!!!!! Ja kyllä niillä aikaa piisaa monistaa sitä, jos he huhkivat päivät pitkät, joten sanoisin että kyllä se tulee 8.11 Ja huomenna ei ole normaalia koulupäivää, ja ensiviikko on myös luksusta, joten kyllä tuntuu hyvälle nyt.smile Jippijaijee, koht tää poika VC:ssä motskarilla kruisailee!!!
Sipulia vai eikö sipulia, kas siinä pitsa.
Rekisteröitynyt:
03.10.2001
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 01.51
Mä luin just varmaa tietietoa että viranomaiset ovat niin huolissaan väkivalta viihteen kasvusta että Vice Cityn monistaminen keskeytetään ja siitä karsitaan pois kaikki väkivalta. Ihmisten päällekkään ei voi ilmeisesti enää ajaa vaan he hyppäävät suojaan. Ammatit pysyvät samoina mutta esim. poliisi poistetaan koska se on viranomaisten mielestä liian väkivaltaista. Sitä vastoin uusia ominaisuuksia on lisätty mm. mummojen kadun yli auttaminen. Myös tehtävät sensuroidaan esim. jengi pomot muutetaan hyväntekeväisyys järjestön pampuiksi ja he saattavat antaa tehtäväksi kerätä rahaa eläkeläisille tai myyt ilmapalloja kadun kulmassa. Asekaupat muutetaan huhun mukaan liikkeiksi mistä saa ostaa kukkia ja vesipyssyjä. Sensuroinnin takia julkaisu siirtyy pitkälle ensi vuoteen.

Elämä potkii päähän?!?!?!...potki takaisin
Rekisteröitynyt:
25.02.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 08.06
Heheeeheeee Hyvä vitsi artsi!! biggrin
Have a nice day...
Rekisteröitynyt:
06.06.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 10.18
Artsi, muuten hyvä mutta et maininnu mistä olit ton lukenu biggrin. Eikä varmasti R* olisi suostunut tommoiseen.
Rekisteröitynyt:
18.10.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 11.19
Meitsi ennakkotilas sen justiin cool
Niinpä.
Rekisteröitynyt:
20.09.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 11.21
[kuva]

Tossa on VC:n kartta, kannattaa käydä Garagessa, sinne on tullu paljon uutta!!!
Rekisteröitynyt:
06.07.2001
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 11.53
Napsasin tiltin boardilta tällaisen tekstin kappaleen, jossa on päästy jo testaamaan vice cityä. Laitan sen tänne, mutta en halua viedä kunniiaa siltä joka sen sinne laittoi, joten kiitos Rane! smile

Tässä tämä nyt kuitenkin tulee, paljon tekstiä, mutta KANNATTAA lukea!


October 16, 2002 - Finally! We have finally, finally played it. We have sat
down for a good long time and put our grubby paws on the undoubted
heavyweight champion game of 2002, Grand Theft Auto: Vice City, until the PR
folks forced us out of the small, unfurnished San Francisco Rockstar
offices. Ahhh? (Big sigh of relief.)

So? The big question still remains: Is it all that? After all of the
thousands of words, dozens of movies and screenshots, and incredibly
hype-laden things that have been said about GTA: Vice City, is the game
really a bigger, better version of GTA3? Will it really be that good? Does
it provide enough newness to make it worth the potential hassle of finding
one? The simple answer is the same as the long and complicated one: Yes.
Unwaveringly, emphatically, unanimously, wide-eyed and giddy yes. Grand
Theft Auto: Vice City is the unequivocal tour de force of 2002, and it
appears that the numerous additions, slight wrinkles and alterations in
gameplay, graphics and sound ultimately come up aces. Aces, I tell you.

Presentation
The 90% complete build I played features pretty much everything that's going
to be in the game, though not all was entirely available to me. I started
playing in the early areas, but then was able to skip around to a complex
mid-game level ("Guardian Angel"wink, enjoyed a taxi ride, a time-based
mission, and an early delivery mission, too.

The first, most noticeable thing about Rockstar's massive, urban
action-adventure game is the way it's presented. To look around, the
third-person perspective camera automatically and loosely follows lead Tommy
Vercetti; the character often turns to face the camera, which eventually
returns to follow him, whether he's in a car, on a motorcycle, walking or
running. By pressing R3, the camera now instantly switches into first-person
mode, enabling players to look around in 360 degrees. Players can switch
camera angles by pressing Select. With most games, these mundane details are
usually tertiary, but with this game, nothing can be left unnoticed.

The in-game menu has improved to make traveling more convenient, more
straightforward, and to enable bad drivers to find their way from one point
in town to the next with greater ease. Press Start and a menu system
appears, temporarily stopping the game. It provides an in-game menu, a
statistics page (how many kills, cars crashed, arrests, etc.), Mission
Briefing (the latest conversation you had with a significant person, a.k.a.
from a person delivering a mission objective), an iconographic legend and
other details, such as audio and visuals options. The audio options are fun
on their own, since players can switch from one station to the next right
there and listen in without playing the game.

The in-game menu is best, though, enabling players to see where they are on
the map (indicated by a pink arrow) and where the mission point starts,
indicated by another icon. Significant additions also include icons
notifying players of Ammu-Nation stores, your home, and significant places
to go. By using the R1 players can zoom close to the map and by pressing R2,
they can zoom out to see the entirety of Vice City, which, by the way, looks
like two giant thumb-shaped islands surrounding a few smaller islands
harbored inside them. They're generally shaped like two symmetrically facing
states of California.

Tommy's home is also far more elaborate than the little hovel given in Grand
Theft Auto III. Tommy enters the Oceanside Hotel, and after a short,
five-second cutscene, they can save their game at the front desk, using the
tape recorder icon, or walk upstairs to the rather large, stagger-stair
apartment room, from where Tommy can see the busy life of Vice City from his
window. Entering and exiting buildings isn't seamless, but it's hardly
noticeable. Tommy walks in a building, a five-second load occurs, and he's
in; same when he leaves. It's better than a lot of games I've played.

Mad, Styling Driving
As soon as I wrapped my hands around the PlayStation 2 controls, I commenced
by performing personal driving tests. I checked how the cars handle, using a
discerning eye to examine the brakes, drifts, speed, shocks, weight, and
damage models. The cars are all enhanced, specifically in their weights,
speeds and handling abilities. They're still arcade-style driving machines,
and some are more noticeably change than others. Like for instance, the
Cuban gang car is heavier than the Mexican gang car in GTA3. It's designed
to resemble a 1940s or 1950s Buick and it moves like a fricking boat! It's
slow to respond and slow and fun to experiment with, just to see how badly
it handles.

The litany of vehicles from the previous game has grown in GTA: Vice City,
with new additions that makes driving exceptionally fun to handle for
serious, efficient missions, or for simply tooling around like a drunken
monkey. The cars I drove included the taxi, cop car, Cuban gang car, Phoenix
(a Trans Am lookalike), Cheetah, Infernus, Station wagon, '80s SUV (a
Suburban lookalike), Stallion, Idaho, Stinger, the Comet (a convertible
Porsche lookalike), and the loveable Banshee (which looks like a Corvette).
The Banshee, Infernus and Cheetah are still all very fast and they handle
with exceptional tight braking and ridiculous acceleration speeds. But they
might all be topped by the new Comet, a slightly boxy looking Porsche
Carrera, which has unmatched cornering skills and moves with lighting fast
speeds.

The best driving experience, however, is perhaps best found on two wheels.
The motorcycle driving experience is worth the game on its own, and there
are several kinds, providing gamers with a well-rounded variety of driving
sensations. The burning fast street cycle -- which was shown in the earliest
GTA Vice City shots -- is accompanied by the slower meatier chopper; and now
I have ridden a Vespa-like scooter, and a two-stroke dirt bike! The street
bike accelerates well and it makes for some incredibly excellent 180-degree
powerslides. It's designed to hit top speeds quickly, and one of the
missions I played was a "collect-the-icons" mission, that takes place along
rooftops and includes numerous jumps and ramps, of course, under a timer.

The chopper provides a slower ride, with a louder sound, and it rumbles like
a heavy piece of machinery, giving you a feeling of unrivaled macho power.
This should be real fun to play with when the chopper gangs come into play
later in the game. It takes wider turns and provides gamers with different
animations, too, such as Tommy sticking out his leg during a turn (where, on
the street bike, he leans into it). Funnily enough, The Vespa is
surprisingly good fun. It's quick, but obviously slower than the other
bikes. It's incredibly easy to maneuver, and performing 180 power-slides and
quick, tight turns, required for slicing through traffic, for instance, are
easy and fun. It's excellent to use to slalom through traffic. The
two-stroke dirt bikes are weak in comparison to the other bikes, giving off
a loud, whining sound, and providing little power. They too are easy to
handle, especially on grass, dirt, and the beach. Nonetheless, they are
quite novel and provide easy escapes.

As Rockstar said in an earlier IGN feature, GTA: Vice City features an
assortment of excellent "Insane Stunt Jumps" (now there's "Unique Stunt
Jumps"wink and many of them are designed entirely for bikes. Like the
mini-mission I took -- the mission on rooftops and through narrow alleys --
it can only be performed by a fast, two-wheeled vehicle. One important thing
I learned is that becoming involved in a massive, three-star chase with
angry, aggressive cops is no place for a motorcycle rider. Since the cop AI
is stepped up from GTA3, as soon as the fuzz smashes into your bike -- no
matter which one you pick -- you go flying, and both you and the bikes take
damage. Still, if you have mapped out the area, and know where the jumps
lie, then escaping from the cops can be a spectacular calculated risk (or
failure).

What's exceptionally cool about the bikes is that players can pull off
stunts with them. By simply accelerating fast, and pulling back up the Dpad
or left analog stick, players can pull off wheelies and can keep them going
as long as they can control them. To help facilitate this move, the R2 or L2
buttons give a side view. The bikes can also do endos, too, meaning they can
stop suddenly to perform nose wheelies. By pressing Square (brake) R1 and up
on the left analog they can perform these nice little added tricks. I
suspect there are some missions or Insane Stunt Jumps hidden in Vice City
requiring wheelies or endos. Also, one last thing, during any kind of jump,
players can adjust the tilt of their bikes back or forth to adjust to the
upcoming surface. The bikes bounce when they land, showing just how nice the
new shocks work.

The boats weren't so much of a surprise. They function very much like boats
in GTA3. Naturally, I didn't get to skipper all of the boats, but I was able
to pilot a catamaran and I did get to boatjack another boat! It was cool!
You pull up next to another boat, getting parallel with it. You press
Triangle to free up from the wheel, and then position yourself to ump onto
the boat. Press triangle again, and you chuck the other person from the
wheel. In this particular case, the woman boater did a surprisingly funny
thing: She ran off the boat! She simply ran off and kept running into the
water. Weird! Perhaps that's not what will happen in the game, but I suspect
something similar will happen. Because after all, what else are they going
to do? Also, for the record, Tommy can't swim. HE CANNOT SWIM. If he falls
into the water, he dies. So, you can now stop sending in all those emails
with that question.

"Guns? We Don't Need No Stinking Guns!"
Like I said earlier, the camera follows players from the third-person
perspective, and loosely wraps around Tommy depending on the situation. When
a weapon is pulled and players press R1, the bolder, heavier reticule
appears, targeting the primary enemy. Using a priority system, Tommy
instantly targets the most powerful enemy first (the reticule aims at their
chest), and the camera swings around smoothly to follow the action. It's a
big improvement over last year's model.

Rockstar has said there will be more than 30 weapons in the game, as most
people already know, there is a weapon classification system, which helps
organize them better for the player. I used the handgun, AK 47, Shotgun, and
Billy Club. There is a lot more to tell on this front, but apparently that's
for another time.

Mission: Guardian Angel
In the mission I played, Guardian Angel, Tommy has been duped and needs to
get his money back. So he heads off to work for Colonel Cortez, who involves
Tommy in one of the more complex and new missions in GTA: Vice City. Cortez
sends Tommy to Diaz, and he also meets up with his sometimes partner, Lance.
Tommy meets Lance in a car parking lot, picks up an AK47 and together they
meet up with Diaz in a parking lot. The setup goes like this, Diaz and his
chumps are supposed to meet with the Cuban gang to exchange goods, but Diaz
suspects a set-up. Lance and Tommy are there to keep things under control,
only they're hidden, perched in close-by buildings to get a good view on
things.

Naturally, the scene goes haywire, and Tommy and Lance find wave after wave
of Cubans cars filled with gunmen appearing to attempt the slaughter of Diaz
and his henchmen. When they arrive, you shoot them, in a classic
"protect"-style mission. After the last wave arrives (assuming you have kept
Diaz alive), you walk down to pick up the briefcase left lying on the
ground. As soon as you do, surprisingly, two gunmen on dirt bikes appear
from nowhere and pick up the case! Crap! You have to get them! If you're a
good shot, you might nail them both, or at the very least, one. If you nail
just one, it's time to ride! Tommy runs down the stairs, jumps on the bike
and chases after the thief. With one finger on X (accelerate) and one on
Circle (Shoot), Tommy can ride and shoot forward at the briefcase thief from
his bike. It takes about five seconds to get it right, and you basically
have to keep the Circle pressed down for rapid gunfire. Needless to say,
it's an excellent level, very surprising, and layered with parts.

Graphics: Rain and Shine
What can I say? The game looks great. With more polygons in the city, better
textures on bikes, cars and characters, and almost no pop-in, the game looks
far more technically accomplished than before. The build we played was 90%
complete, and while some collision detection and some minor glitches were
hither and yonder, the game is still an artistic and technical improvement
over last year's effort.
On a first-hand basis, GTA: Vice City looks just like the screenshots we
have seen. The city is bright and sunny, with a keen delivery of Radiosity,
keeping items glimmering and shiny: Cars, boats, buildings, and anything
metal or glass. At night, the moon is full and huge, with stars shimmering
in the dark blue sky. Rockstar reported that Tommy will have more than just
the two outfits we have seen (the Hawaiian deal and the suit), in fact,
he'll have several. And, just like in GTA3, rain comes pouring down, only
this time it looks more realistic and it provides an excellent set of
enhanced physics for drivers. And every character has an exceptional level
of animations to enhance their believability. Also, it's hard not to notice
the giant 747-like planes flying in the sky, with plumes of white streaking
behind them. You think Rockstar is hinting at something?

Vice City AI
The denizens of Vice City behave much like they did in GTA3, only now,
they're more complex. They walk down the street, talk to you if you bump
into them, and behave with various degrees of intelligence, aggressiveness
or shyness. Now they talk to each other, they interact with each other, and
strange things happen in the street. The citizens do more random things this
time around. I witnessed a cop chasing some guy down the street;
rollerskater girls bumping into other people; random car wrecks on the
street that I did not cause, and dead people lying around, apparently killed
in gang-related shootings.

I witnessed first hand a more aggressive police team. If you are anywhere
near a policeman and you pull out a weapon, he instantly aims and shoots at
you, whereas in the GTA3 they didn't react until you shot. Try walking into
the police station (yes, you can walk right into all sorts of buildings,
including the police station) to see what happens? That's a lot of fun
(Instant death, but good fun, nonetheless).

And AI have a lot more to say to each other. In one "conversation" I heard a
construction worked say about 12 different things to me. And STRANGE things,
too. Reminding me a lot of Craig "Cranky" Harris in manner not looks, the
hard-hat wearing, plum-shaped, scraggly-faced, cigarette-smoking worker
said, "Raggh! Bad mood!" Later he followed with my first favorite line of
the game, "Watch it! I got the death grip!" On a slightly related note, on
the radio I heard another excellent line from a TV show commercial, "Two men
battle via the beauty of dance for one robot's love." Apparently, a sci-fi
show was being pimped. Nice though, right?

In the end
In the end, the crucial weaknesses of Grand Theft Auto III have been
addressed and corrected in Grand Theft Auto: Vice City, and with a new
bright look, entirely different scenario, lead character -- and actually an
entirely new set of characters -- Rockstar's next major release is
undoubtedly going to thrill people from the gameplay, the mission set-ups,
and the phenomenally cool selection of music. There is no doubt in my mind
that this year's model is going to be a smashing success, not to mention
being one of the biggest, deepest, best games of the year.
There's no business like show business.
Constipated

LMR

Rekisteröitynyt:
01.01.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 12.16
En jaksanut äskeistä kokonaan lukea mutta kannattaa lukea gamespotin pitkä ja ylistävä juttu..ovat kai jo päässeet pelaamaan sitä...negatiivisista puolista ei mainita sanallakaan smile

Game Spot

Kumma kun gamespotin kuvat eivä näy koskaan... confused
...and that's true...
Constipated

LMR

Rekisteröitynyt:
01.01.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 12.50
Luin sittenkin tuon jutun...aikaa siinä meni mutta kyllä kannatti! Tuo ratkaisikin lähes kaikki asiat joita olen miettinyt..tosin olisin lukenut mielelläni esim. moottorisahan vaikutuksesta ihmisiin biggrin
...and that's true...
Rekisteröitynyt:
06.07.2001
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 12.55
LMR, juu jäihän tuosta kuitenkin pari juttua mainitsematta, esim uutta close combat systeemiä ei mainittu että millainen se on. Ja juuri aseista olisi saanu olla enemmän biggrin Ja esim pystyykö moottorisahalla leikkaamaan auton kahtia jne.... smile
There's no business like show business.
Constipated

LMR

Rekisteröitynyt:
01.01.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 13.00
Vaikutti vähän siltä että alussa ei saa paljoa melee-aseita...
Mutta kyllä nämä jutut ovat fantastisia...en ole pitänyt itseäni minään englanninkielen taiturina mutta ymmärsin suurinpiirtein kaiken mitä tuossa sanotaan smile

PS. Tietääkö kukaan että miksi viestimääräni on jämähtäny 309:n...se on ollut tuossa tilassa jo muutaman päivän vaikka oikeasti kirjoituksia on jo varmasti ainakin 325... confused
...and that's true...
Rekisteröitynyt:
07.08.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 14.42
Lainaus:16.10.2002 LMR kirjoitti:
[quote]
MItäs kusetusta tämä on? Minä aloitin tämän vitsin joten ole sinä hiljaa razz

(pysyttelen tyynenä)
Kääk! Ööh...meinaan että Peli-Mestari sanoi että PeliMestarissa luki että Vice City ilmestyy joskus tai jotain. Älkää lyökö minua!redface
"Koska vaimosi on viimeksi katsellut kotonaan 28-tuumaista?" -Epätoivoinen tv-kauppias-
Constipated

LMR

Rekisteröitynyt:
01.01.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 17.44
Nyt iski kammo! Myyvätköhän ne varmasti siellä kaupassa Vice Cityn 15 vuotiaalle...käyn ostamassa pelin Player Onesta mutta PO:n sivuillakin lukee selvästi: "Kielletty alle 18-vuotiailta!"

Kyllähän yleensä peli vaihtaa omistajaa ilman uteluja mutta mahtaako tuo kielto olla vain puolipakollinen varoitus vaiko pelikaupan ideologia?
...and that's true...
Rekisteröitynyt:
06.06.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 17.48
Lainaus:18.10.2002 LMR kirjoitti:
Nyt iski kammo! Myyvätköhän ne varmasti siellä kaupassa Vice Cityn 15 vuotiaalle...käyn ostamassa pelin Player Onesta mutta PO:n sivuillakin lukee selvästi: "Kielletty alle 18-vuotiailta!"

Kyllähän yleensä peli vaihtaa omistajaa ilman uteluja mutta mahtaako tuo kielto olla vain puolipakollinen varoitus vaiko pelikaupan ideologia?
Se taitaa olla Suomen laki frown, eli on laitonta myydä K18 pelejä alle 18 vuotiaalle frown.
Constipated

LMR

Rekisteröitynyt:
01.01.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 17.54
Muokattu: 18.10.2002 klo 18.00
Kyllä minä nyt tiedän että mikä on laki. Mutta esim. jos tilaat pelin postimyynnistä,ei ikää kysellä. Eikä kyllä yleensä pelikaupoissakaan. Kai ne ovat katsoneet asiakseen raportoida asiasta,mutta myyjästähän se riippuu että mitä pelejä myydään ja kenelle. Viimeksi kun kävin eräässä pelikaupassa,myytiin siellä SoF2 alle 15 vuotiaalle. Laitonta se toki on mutta ei paljoa taida laki painaa päälle ellei sitten pelikaupan ovella seiso poliisi vahdissa smile


Mutta VC on saatava tavalla tai toisella! En todellakaan sulattaisi 2œ kuukauden hysteerisen odotuksen surullista päätöstä kun peliä ei myytäisikään vaan sanoittaisiin "tule 3 vuoden päästä uudelleen.".

Ja valtaosa GTA:VC.n odottajista ja samalla ostajista on alaikäisiä. Mutta kyllä peli varmasti helpommin menee 17 vuotialle korstolle kuin 15 vuotiaalle banaanikärpäselle cry


Minkäs ikäisiä täällä olevat GTA-fanaatikot oikein ovat?
...and that's true...
Rekisteröitynyt:
18.08.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 18.08
15 wee...
Rolli the man...
fry

Raxx

VIP-käyttäjä

Rekisteröitynyt:
20.05.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 18.21
Lainaus:18.10.2002 materiality kirjoitti:
Se taitaa olla Suomen laki frown, eli on laitonta myydä K18 pelejä alle 18 vuotiaalle frown.
Mitä ihmettä? Laitonta? Hmm... kyllähän pelikauppiaat (ainakin täällä Kuhmossa) myyvät pelejä kenelle tahansa, kunhan rahat löytyy.
Itsekin ostin GTA3:n 14-vuotiaana, ja ainoa asia mitä kassalla sanoivat oli: "Se on sitten 67 euroa" smile
:
)
Rekisteröitynyt:
03.10.2001
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 18.29
Itselläni ei ole mitään pelkoa kun on jo 20 vuotta mittarissasmile varmimmin se kyllä saa postimyynnissä. Sillä tavalla ei kukaan tule kyselemään ikää.
Elämä potkii päähän?!?!?!...potki takaisin
Rekisteröitynyt:
25.02.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 19.19
Täällä Mikkelissä ainakin myyään ala ikäsille. Ite kävin ostaa joku 2kk sit Sof2:sen eikä ne kyselly mitää. Oon muute 14.
Have a nice day...
Constipated

LMR

Rekisteröitynyt:
01.01.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 19.30
Mutta mistä ne pelit oli ostettu? Jostain ruokakaupasta vai pelikaupasta? smile
...and that's true...
Rekisteröitynyt:
19.11.2001
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 20.26
Aaah, nyt tippui suuri kivi sydämeltä smile ViceCity on ennakkotilattu ja saan sen varmasti ilmestymispäivänä (ellei satu ihmeitä). Otin sen kirjelähtetyksenä, eli hinnaksi tulee 64 euroa. Pääsen siis aika halvalla, koska täällä olevissa PS2-pelikaupoissa (peräti 2) peleillä on ihan kiskonta hinnat (DevilMayCry 79euroa).

Voi sitä tuskaa, kun odottelen 8.11. kotona postiauton tuloa eek
Rekisteröitynyt:
16.06.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 20.37
Mist sä sen tilasit? rolleyes
Constipated

LMR

Rekisteröitynyt:
01.01.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 20.38
Muokattu: 18.10.2002 klo 20.39
Nyt on muuten vicecity.comissa hauska yksityiskohta...ikkunasta voi huomata kuinka vuorokausi etenee...säädin PC:n kelloa näyttämään 12.37 ja tuli päivä. Kun ajan sääti 03.41 niin tuli yö smile

Hauska yksityiskohta....


Ei ole kiva valvoa öitä pelin takia...

VICE CITY,TULE JO!!!
...and that's true...
Rekisteröitynyt:
04.04.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 20.46
Voi ***** teitin kanssa smile . Te ps2 pelurit saatte sen jo ensi kuun alussa, ja siinä voivottelette. Ajatelkaa meitä, pc pelureita. Joudumme oottaa perkule varmaan puoli vuotta. Ajatelkaa itsenne samalla asemalla, yääh. Nyt mafia into on hiipunut, ja vice city into starttaa.
Pitää vaan estellä sitä.. tulisko tässä välissä mitään hyvää peliä? cry
I think therefore I am.
Rekisteröitynyt:
06.06.2002
Kirjoitettu: perjantai, 18. lokakuuta 2002 klo 20.51
Lainaus:18.10.2002 Pude kirjoitti:
Voi ***** teitin kanssa smile . Te ps2 pelurit saatte sen jo ensi kuun alussa, ja siinä voivottelette. Ajatelkaa meitä, pc pelureita. Joudumme oottaa perkule varmaan puoli vuotta. Ajatelkaa itsenne samalla asemalla, yääh. Nyt mafia into on hiipunut, ja vice city into starttaa.
Pitää vaan estellä sitä.. tulisko tässä välissä mitään hyvää peliä? cry
Mihnäs oot ollu ku ei oo näkyny sua?

Tosiaankin, Ps2-pelaajilla on joitain etuoikeuksia: ensin gta3, sitten stuntman ja gta:vc jotka kaikki tulivat/tulevat ps2:lle ensimmäiseksi. Kannattais hommata Ps2 smile.
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