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Zanmato!?!

Final Fantasy

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Rekisteröitynyt:
24.08.2002
Kirjoitettu: sunnuntai, 13. lokakuuta 2002 klo 19.33
Miten tää Zanmato tehään!?!
vaikka kuinka koulutan yojimboo niin ei tuu strength on 255!
HUOM! yritän tehä sitä dark yojimboon!!!
Rekisteröitynyt:
27.07.2002
Kirjoitettu: maanantai, 14. lokakuuta 2002 klo 12.02
Zanmaton saat tehtyä paremmin, jos sulla on Yojimbon overdrive täynnä tai Yunalla Grand Summon, Siihen vaikuttaa myös kuinka paljon rahaa annat hänelle ja kuinka monta kertaa oot tehny Hänellä Wakizashinwink
Rekisteröitynyt:
24.08.2002
Kirjoitettu: tiistai, 15. lokakuuta 2002 klo 10.45
no kun ei tuu kun zanmato tavallisia vihollisia vastaan!smile biggrin lol
Rekisteröitynyt:
27.07.2002
Kirjoitettu: keskiviikko, 16. lokakuuta 2002 klo 11.18
Mikä sun luck on Yunalla ja Yojimbolla....Sen pitäis olla molemmilla yli 80 että se onnistuu enemmin...
Rekisteröitynyt:
24.08.2002
Kirjoitettu: keskiviikko, 16. lokakuuta 2002 klo 12.31
se tympii se koko yojimbo päätin olla käyttämättä koko tyyppia ehkä!smile
Rekisteröitynyt:
23.06.2002
Kirjoitettu: torstai, 17. lokakuuta 2002 klo 10.20
ZANMATO

-Gil-
This is the second largest factor in Yojimbo's attack calculations. Paying
Yojimbo certain amounts of gil will add to his motivation. Gil can add up to
56 points to Yojimbo's overall motivation stat. The following lists the
minimums and maximums to gain any certain amount of motivation on Yojimbo's
scale.

Gil Paid | Motivation
----------------------------------------------
1 to 3 | 0
4 to 7 | 2
8 to 15 | 4
16 to 31 | 6
32 to 63 | 8
64 to 127 | 10
128 to 255 | 12
256 to 511 | 14
512 to 1023 | 16
1024 to 2047 | 18
2048 to 4095 | 20
4096 to 8191 | 22
8129 to 16383 | 24
16384 to 32767 | 26
32768 to 65535 | 28
65536 to 131071 | 30
131072 to 262143 | 32
262144 to 524287 | 34
524288 to 1048575 | 36
1048576 to 2097151 | 38
2097152 to 4194303 | 40
4194304 to 83886007 | 42
83886008 to 16777215 | 44
16777216 to 33554431 | 46
33554432 to 67108863 | 48
67108864 to 134217727 | 50
134217728 to 268435455 | 52
268435456 to 536870911 | 54
536870912 to 999999999 | 56

-Compatibility-
Yojimbo has a hidden compatibility meter when he joins you. It starts at 50,
and can increase up to 255. Compatibility adds an amount to Yojimbo's
motivation depending on its value. If c = compatibility and m = motivation,
then the equation for the compatibility factor is (c / 30 = m). So, if
Yojimbo's compatibility was 50, then it would be divided by 30 in this part
of the calculation, adding 1 to his motivation. As you can see, even 255
compatibility will not add much to his motivation. The two following factors
are much greater influences.

You can raise and lower Yojimbo's compatibility by performing certain
actions. The chart lists these and the amount of compatibility gained or
lost.

Action | C. Change
-------------------------------------------------
Pay 0 Gil | -20
Yojimbo dies | -10
Dismiss w/out paying | -3
Uses Daigoro | -1
Uses Kozuka | No Change
Uses Wakizashi (single) | +1
Uses Wakizashi (all) | +3
Uses Zanmato | +4

-Zanmato Level-
There are five Zanmato Levels, and each fiend is assigned to one, even the
underwater, non-Zanmatoable (is that a word?) ones. These levels effect the
rate of Zanmato use on a particular fiend; the higher the Zanmato Level, the
lower the Zanmato rate becomes. This is also tied in with the answer you
gave when you hired him, and the motivation from his compatibility. To find
out the effect of Zanmato Level on Yojimbo's motivation, take the motivation
added from his compatibility and apply it to the below formula. For this
equation, c = motivation from compatibility, p = the amount you paid for the
attack, and t = your total amount of gil.

c * (0.75 + [{p * 0.5} / t])

Now, take the solution from the above formula and multiply it into the
equation below, based on the answer you gave Yojimbo when you hired him.

If you hired him to help with your training as a summoner, or if you hired
him to destroy fiends...
Level One - * 1
Level Two - * 0.5
Level Three - * 0.33
Level Four - * 0.25
Level Five - * 0.2

If you hired him to defeat very strong enemies...
Level One to Three - * 0.8
Level Four or Five - * 0.4

The following is the Zanmato Level listing for ALL fiends and bosses in the
game.

.Level One..
Achelous
Aerouge
Ahriman
Alcyone
Anacondaur
Aqua Flan
Bandersnatch
Bashura
Basilisk
Bat Eye
Bite Bug
Black Element
Blue Element
Bomb
Buer
Bunyip
Cave Iguion
Chimera
Chimera Brain
Coeurl
Condor
Dark Element
Dark Flan
Defender
Defender X
Defender Z
Demonolith
Dingo
Dinonix
Dual Horn
Epaaj
Evil Eye
Exoray
Fallen Monk
Flame Flan
Floating Death
Floating Eye
Funguar
Gandarva
Garm
Garuda
Gemini
Ghost
Gold Element
Grat
Great Malboro
Grenade
Grendel
Grothia
Guado Guardian (Sometimes Level 4)
Halma
Ice Flan
Iguion
Imp
Ipiaria
Iron Giant
Killer Bee
Klikk
Kusariqqu
Lamashtu
Land Worm
Larva
Lord Ochu
Macea
Maelspike
Mafdet
Magic Urn
Malboro
Mandragora
Master Coeurl
Master Tonberry
Maze Larva
Mech Defender
Mech Guard
Mech Gunner
Mech Hunter
Mech Leader
Mech Scouter
Melusine
Mi'ihen Fang
Murussu
Mushussu
Nebiros
Nidhogg
Ochu
Octopus
Ogre
Phlegyas
Piranha
Puroboros
Ragora
Raldo
Raptor
Red Element
Remora
Sahagin
Sahagin Chief
Sandragora
Sand Wolf
Sand Worm
Shred
Simurgh
Sinscale (Underwater Sinscales are Level 4)
Sinspawn: Ammes
Skoll
Snow Flan
Snow Wolf
Spathi
Spirit
Splasher
Swamp Mafdet
Thorn
Thunder Flan
Tonberry
Valaha
Varuna
Vouivre (2 Types)
Warrior Monk (2 Types)
Wasp
Water Flan
Wendigo
White Element
Worker
Wraith
Xiphos
YAT-97
YAT-99
Yellow Element
YKT-11
YKT-63
Yowie
Zaurus
Zuu

.Level Two..
Barbatos
Behemoth
Behemoth King
Cactuar
Qactuar

.Level Three..
Adamantoise
Anima

.Level Four..
Arms
Biran Ronso
Chocobo Eater
Crawler
Evrae
Evrae Altana
Extractor
Geneaux's Tentacle
Geosgaeno
Guado Guardian (Sometimes Level 1)
Head
Kimahri
Left Fin
Mimic
Mortibody
Mortivessel
Negator
Oblitzerator
Omega Weapon
Pterya
Right Fin
Sanctuary Keeper
Seymour
Seymour Flux
Seymour Natus
Seymour Omnis
Sin's Fin
Sin's Core
Sin's Head
Sinspawn: Echuilles
Sinspawn: Genais
Sinspawn: Geneaux
Sinspawn Gui
Spectral Keeper
Spherimorph
Tros
Ultima Weapon
Underwater Sinscale
Yenke Ronso
Yunalesca

.Level Five..
All Monster Arena bosses, Dark Aeons, and Penance

-Overdrive-
The fourth factor, Overdrive, is very small, but nonetheless adds in. If
Yojimbo's Overdrive gauge is full, it will add 2 to his motivation.

-Random-
The random factor is exactly that, random. Unfortunately, the random factor
always determines whether you get Zanmato or not. It will randomly add
anywhere from 0 to 63 to Yojimbo's motivation. Technically, you could pay
Yojimbo a measly 1024 gil and have him perform Zanmato, but that is an
incredibly rare feat.

-Attacks For Free-
There is a small chance that Yojimbo may attack without pay - he will do
this automatically. If c = compatibility, the chance is (c / 1024). When he
does this, his motivation calculation is much simpler. If c = compatibility,
the formula is (c / 4) + a random factor of 0 to 63. The result is as
follows:

If Motivation Is | Attack Performed
------------------------------------
0 to 31 | Daigoro
32 to 47 | Kozuka
48 to 63 |Wakizashi (single)
64 to 79 | Wakizashi (all)
80 or greater | Zanmato

Note that Yojimbo will only perform Zanmato for free if the enemy is Zanmato
Level One. This is the most economic way of using Yojimbo, though it costs A
LOT OF GIL to get him there; if his compatibility is 255, he will attack for
free 1 out of 4 times and use either Wakizashi or Zanmato.

-Executing Zanmato-
So, what does it take to actually execute Zanmato? Here are a few simple
steps that should give you a better chance:

-Never pay Yojimbo 0 gil.
-Never let Yojimbo die.
-Always keep his Overdrive full.
-Never pay Yojimbo less than 1000 gil.
-Pay him all your money and hope the random factor is on your side...
-... or work with him, using VAST amounts of gil, until he has 255
compatibility.


Noh eli aika outoa mut kyllä tosta tajuu... smile
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