PPArkisto

ADOM (ja JADE...)

Seikkailu- ja roolipelit

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Viestit

Sivu 33 / 53
Rekisteröitynyt:
19.04.2003
Kirjoitettu: lauantai, 05. maaliskuuta 2005 klo 12.16
Eikös construct slaying nuolet toimi Emperor Molochiin paremmin kuin demon slayingit?
Pystyn pudottamaan aiheen silmät sidottuna ja kädet selän takana.
Rekisteröitynyt:
13.11.2004
Kirjoitettu: sunnuntai, 06. maaliskuuta 2005 klo 00.41
vöy mun ennätys tuli 2700pistettä 5lvl hurthilng paladin!! jee
sai turpaan nuolia ampuvilta barbaareilta
Rekisteröitynyt:
09.06.2004
Kirjoitettu: maanantai, 07. maaliskuuta 2005 klo 09.55
Eilen tuli sitten lopeteltua sen voittajahahmon kanssa. Ei viitsinyt jatkaa kun ei löytynyt wish spellbookia ja hahmolle ei löytynyt kunnon haastetta. Lopputulos 46 miljoonaa pistettä ja rapiat päälle. Ei lähelläkään sen arkkimaagin vajaata 90 miljoonaa, mutta ihan kelpo tulos. Voittopostaus on editoitavana ja pistän sen tänne kun olen valmis.

J.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
09.06.2004
Kirjoitettu: maanantai, 07. maaliskuuta 2005 klo 22.42
Okei, tässäpä tulee. Toivottavasti ei ole liian pitkä. Muotoilut voivat olla vähän päin *** mutta tämä on sama jonka postasin RGRA:han:

My first melee character victory ! Even though the char did use spells in the
end most of the game completion was pure melee. Most of the spell usage was
done after closing the gate and cleansing corruption and even then the char
handled most opposition in melee (or missiles in the case of karmics). Now
that I have had several normal victories with magic-users, one Archmage
victory and one melee character victory I guess I should aim for ultra ending
next. Or perhaps try a victory with a mindcrafter (apparently very hard to
get started but a killing machine later on).

The game took very long, playing on-off, mostly only few hours a day with
several days in-between, so I can't recall the events with 100% accuracy. Mostly
they should be accurate, however.

The game started the normal way, through Terinyo to SMC and locating the
downstairs. Fortunately they were close to upstairs so I returned to Terinyo to
get the carpenter quest and the tiny girl quest. Unfortunately the way in PC
was blocked early on by a river so the dog couldn't be saved. Rescuing the
carpenter was easy, however, though I didn't immediately take it, rather
gaining some experience levels in the ID first. After performing the quest and
gaining some more experience and stuff in the ID I took the trip through SMC
and descended to the UD. The UD didn't have anything interesting IIRC and the
passage through the HMV was relatively easy.

Exiting the HMV to the world map I headed for the main dungeon, popping to the
old barbarians glade along the way to pick the courage quest. One level of the
main dungeon had a 2x2 square of herbs containing stoma, so I spent some time
there gathering herbs for crowning. Got crowned in the Dwarfville, gaining
Bracers of War (Yay !) and lightning immunity (Aw...). Would've preferred fire
immunity, but what the heck.

Got the "kill a monster" quest from dwarven elder and got something common
(can't remember what, though) so finishing it was easy. Also got the Griff
quest and left for the pyramid. The pyramid, dwarven graveyard and Nonnak level
didn't pose much trouble.

For a fair while the game was relatively uneventful, with the char not having
much trouble with monsters. I decided to fetch the RotHK before tackling the
ToEF, hoping the ring would ease up the tower. In the cavernous levels of the
TotHK I wandered around, killing monsters and collecting stuff until an ogre
magus showed up. As I didn't have much means of freezing the water in the
piranha lake I decided to utilise the kind help of the OM. With the ancient
mummy wrapping the frost bolts of the OM didn't even faze the PC and I could
easily trick it to freeze the lake. I didn't want to take any risks of falling
to the lake, so I had the magus freeze the entire lake over before dispatching
him. The skeletal king didn't cause much problems, even though I had to heal
while fighting him.

Having pilfered the ring I then popped over to the ToEF for that oversized
marble. The tower was surprisingly easy with monsters falling to my fists of
fury. To avoid unnecessary damage and corruption to the char I fought most of
the fire elementals, fire grues and fire demons either on very defensive or
coward, felling the inhabitants of the temple one at a time until the evil
maggot popped up - and got his sorry a** handed on a plate. With the orb in
possession I left the tower.

Water temple was largely uneventful, though I found the big maggot surprisingly
tough and had to use my fireball wand that I got from the dwarven elder.

At one stage I was severely worried of corruption. Even though the char didn't
have much corruption yet (IIRC only one or two effects) the char only had two
puny !oCC and the one scroll from HMV. I surely needed some more corruption
removal, so I decided to get the weird tome and exchange it with some ?oCR.
At one level of the rift dungeon I found a glowing wand and decided to give it
a try. Yep. "What do you wish for ?". I used the one charge on the wand and
the last wrested charge on some ?oCR (got 5) but still decided to keep to the
plan. In the library I used invisibility to get some peace from most of the
monsters and used some time to read some of the spellbooks I found. At this
stage the char still had no concentration and had a poor Le so learning spells
wasn't very effective but it used up enough time to satisfy the ghost librarian
so that I got the weird tome and took it to the mad minstrel. After this I had
some dozen ?oCR and guessed they would be enough.

Descending the dungeon was largely uneventful. Air temple was a piece of cake -
even the master summoner easily fell to fists of fury. About the only problem
there was the item loss from the lightning but I took haste in the temple and
also used the safe spot to reduce item loss. Battle bunny level was quickly
skipped using a wand of digging to quickly dig straight down from stairs and
quickly dispatching Bugs and a lone battle bunny. Cat lord quickly fell to a
combination of wand of web, wand of poison and some (non-slaying) arrows fired
on berserk. Fortunately I hadn't killed too many cats at this stage.

In the casino a problem arised - while picking up stuff to pile on the far
corner I gained the poison hands corruption without noticing and spoiled some
potions. Sadly, at this stage I still hadn't found one single pair of thick
gauntlets - not even in the casino. Fortunately the char could afford to pay
for the spoiled potions and the corruption was quickly removed. I was lucky
not to get the mana battery corruption...

In the earth temple I used darkness against the grues and led the earth
elementals downstairs one or two at a time, killing them there. The stone beast
didn't seem to mind poison bolts from wand much so in the end I had to tackle
it mano-a-mano. Fortunately it wasn't that bad and soon I was one more orb
richer.

In the mana temple problems started. Bad ol' Nurgy didn't seem to mind my
numerous attempts at poisoning him with a wand and in the end the char was
forced to run for his life to the earlier level and lick his wounds. The char
also needed to pray for healing after losing his healing potions to - yes -
the newly acquired poison hands corruption. At this stage I *STILL* hadn't
found a single pair of thick gauntlets ! Foolishly I had also swapped the
ancient mummy wrapping to some other armor (robes of resistance, IIRC), thus
losing the see invisible intrinsic. However, after regaining my strength I
returned to the mana temple and gave N-V a right royal kicking. If there is
one thing worse than a pissed-off chaos archmage it's a pissed-off
beastfighter. However, after kicking his sorry ass and getting the orb I
noticed one big problem - somehow ol' Nurgy had managed to destroy most of
my ?oCR, leaving only one or two. Now, with corruptions coming quite fast
I was getting worried but decided to try or die. Quickly advancing to D48
I dispatched the elemental anomaly guardians, popped the orbs in their
respective locations and descended to D49.

In D49 I remembered that I had a !oUselessness just a few steps from the
stairs down but decided to use it anyway. The result was the staff of archmagi,
truly a useless gift but I decided to keep it anyway.

On D50 I ran out of ?oCR, fortunately the monsters dropped couple of them.
The biggest problem came from the ghost lords who managed to age the char to
a little under 400 years. The balors were also a big problem - killing them
in fisticuffs took ages and the char took heavy damage (also gaining more
corruption). Fortunately the char had wand of destruction, so I took the
easy way out - handling the levers, destroying them and then quickly leaving.

After cleansing corruption with the GWU I decided to play some more. After
all, winning in ADOM is no mean feat. Also, I wanted to get rid of unnatural
aging before finishing. Fortunately the char had learned alchemy from a !oEdu
and the first two recipes were for potions of longevity and youth. I started
off by scumming the ID for stuff, even going as far as ID200 and back to world
map. Along the way the char found couple more wands of wishing and some RoDS.
Some wishes were used on potions of youth, some in more skills (mainly
concentration, find weakness and such). The ingredients for !oYouth were not
too common so removing the aging took a fair while. At one stage of ID scumming
I got intrinsic see invisible from a stalker corpse and later also intrinsic
invisibility from another.

At one stage the char learned Wish from a potion of wonder and I decided to
try for Archmage. Sadly, the char didn't find a single spellbook of wish
despite heavy scumming so in the end I abandoned the idea. I mostly did some
ID-scumming, lots of wilderness scumming (quicklings and black dragons) and
loads of BDC scumming. At one stage I wanted to have some fun so I went to
dwarfville, summoned up some monsters and had them kill some inhabitants before
slaughtering them. The priest got killed by some chaos rats (too bad he didn't
get transformed into a chaos being <evil grin>wink and one female dwarf also was
killed (naturally I cooked her corpse <evil grin>wink. Just before leaving I
popped to Terinyo and wished a cute dog for the girl. Too bad it doesn't show
up in the post...


^^^ ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Winner St:99 Le:99 Wi:99 Dx:99 To:99 Ch:99 Ap:99 Ma:99 Pe:99 N=

> All unboosted natural stats. The char had every stat at natural 99

DV/PV: 75/52 H: 1467(1467) P: 1652(1652) Exp: 50/135275134 DrCh Sp: 749
> ^
> Lots of quickling scumming in the wilderness after closing the gate. Also some
> potions of speed, but mostly quicklings of all kinds

Blessed Invisible Bloated Burdened Berserk
-----------------------------------------------------------------------------------
> ^
> Permanent invisibility and see invisible from stalker corpse

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Winner Race: male Gnome Class: Beastfighter
Eye color: light blue Hair color: black Complexion: ruddy
Height: 3'6" Weight: 119 pounds
Age: 112 (grown-up)
Star sign: Dragon Birthday: 24/Dragon (day 174 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. Both are competent,
talented and doing very well.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you spent a lot of time searching for a deeper
meaning and purpose in your life. You pondered and pondered but nothing
truly sparked your interest. Finally, after many many hours, you made a
decision.
You decided to become a Beastfighter.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 105884 stones Carrying capacity: 134475 stones

He: run-of-the-mill crown of leadership [+2, +7] {Ch+18} [65s]

> Random drop in the BDC

Ne: blessed rustproof amulet of life saving [3s]
Bo: run-of-the-mill robes of resistance (-4, -4) [+3, +12] {To+5} [60s]

> Random drop somewhere, probably BDC. Later on I found Nature's Companion
> but attempting to switch to it caused the game to crash with
> segmentation fault frown Luckily I had a backup

Gi: blessed girdle of carrying [+3, +0] [15s]
Cl: run-of-the-mill cloak of protection [+0, +5] [20s]
RH: -
LH: -
RR: run-of-the-mill ring of slaying (+9 melee damage, +6 missile damage)[1s]
LR: blessed ring of luck [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]

> Crowning. A huge aid in killing.

Ga: blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]

> Random drop from a black dragon in the wilderness after closing the
> gate

Bo: blessed seven league boots [+2, +0] [30s]
MW: blessed long bow of hunting (+5, +3) [30s]
Mi: bundle of 620 run-of-the-mill arrows (+0, 1d6) [1240s]
Tl: -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 104399 stones Carrying capacity: 134475 stones

> Mostly snipped

Helmets ('[')
run-of-the-mill crown of science [+4, +8] {Le+9} [65s]

> Used this after closing the gate for wilderness monster scumming.

<SNIP>

Armor ('[')
run-of-the-mill ancient mummy wrapping [+1, +5] {Ap-8} [60s]
run-of-the-mill fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd)

> Random drop somewhere after closing the gate. Sadly I couldn't put it on
> because attempting to wear it caused the game to crash with segmentation
> fault

Shields ('[')
run-of-the-mill medium eternium shield [+9, +3] [46s]
run-of-the-mill large mithril shield (-1) [+7, +5] [96s]

> Didn't use shields during the entire game and didn't bother collecting
> them either. These two just happened to find themselves in my inventory

Gauntlets ('[')
blessed elemental gauntlets (-1, +0) [+0, +3] [10s]

> Used these until a black dragon dropped Ironfist, then immediately switched
> to them

Cloaks ('[')

> Nothing of interest

Girdles ('[')

> Ditto

Boots ('[')

> Mostly various speed boots and some SLB's

Necklaces (''')

> A nice collection, but nothing special. Couple of life savers found along
> the way

Bracers (',')

> Nothing special

One-handed weapons ('(')
run-of-the-mill sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
run-of-the-mill black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]
run-of-the-mill black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]

> Didn't try these out. I doubt they would have been too hot, seeing the
> beastfighters rabid dislike of melee weapons.

run-of-the-mill rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
run-of-the-mill scorched spear (+2, 3d8+1) [+2, +0] [50s]
run-of-the-mill rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
run-of-the-mill dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}
blessed emerald dagger "Death's Final Touch" (+3, 3d4+3) [+3, +1] [13s]
run-of-the-mill jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)

> Random drops in the BDC. Scumming that place for a while is a sure fire
> way of netting some artifacts

Two-handed weapons ('(')
run-of-the-mill scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
run-of-the-mill shining long spear "Soaker" (+9, 3d7) [+3, +0] [10s]
run-of-the-mill rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]
blessed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd) [100s]

> Similarly, random drops in the BDC

run-of-the-mill staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]

> Potion of uselessness on D49. Truly, a useless gift to a char like that

Missile weapons ('}')
run-of-the-mill heavy crossbow "The Far Slayer" (+18, +1cool [350s]

> As is this

Missiles ('/')

> Abso-bloody-lutely piles, mostly arrows and quarrels. Even though I
> mostly used a bow (even though a gnome apparently is better with
> crossbows) I also collected lots of quarrels

Tools (']')
blessed waterproof waterproof blanket [10s]
run-of-the-mill waterproof fireproof blanket [10s]
heap of 9 blessed waterproof bandages [18s]
run-of-the-mill waterproof wooden stick [30s]
blessed waterproof fluff ball [2s]
run-of-the-mill waterproof torch [10s]

> Toying with oils of rust removal. I had lots of them towards the end so
> I decided to have some fun

Instruments ('{')
run-of-the-mill tamborine [5s]
Rings ('=')

> Mostly snipped

heap of 7 blessed rings of djinni summoning [7s]

> Some ring-dipping done in D8. Apparently that place is the best for
> ring-dipping in the hope of getting RoDS. Got something like 38 RoDS
> in total, wasted some wishes on !oEx in the hope of getting more
> (didn't get). Some wishes were used on spellbooks of acid ball,fire
> ball, death ray, create item, ice ball and summon monster, one wish
> on cute dog

Wands ('')

> Absolutely piles. I was hoping to turn the char into Archmage, but even
> ages of BDC-scumming no spellbook of wish turned up so I gave up on that

Potions ('!')
heap of 18 potions of holy water [72s]
heap of 3 waterproof potions of holy water [12s]
heap of 9 blessed waterproof oils of rust removal [18s]

> Again, some playing with oil of rust removal

heap of 12 run-of-the-mill potions of beauty [48s]
heap of 5 run-of-the-mill potions of toughness [20s]
heap of 5 run-of-the-mill potions of mana [20s]
heap of 10 run-of-the-mill potions of willpower [40s]
heap of 6 run-of-the-mill potions of strength [24s]
heap of 16 run-of-the-mill potions of charisma [64s]
heap of 37 run-of-the-mill potions of gain attributes [148s]
heap of 14 run-of-the-mill potions of learning [56s]
heap of 9 run-of-the-mill potions of cure corruption [18s]
heap of 4 blessed potions of gain attributes [16s]
heap of 2 blessed potions of toughness [8s]
blessed potion of learning [4s]
blessed potion of mana [4s]
heap of 2 blessed potions of charisma [8s]
heap of 3 run-of-the-mill potions of dexterity [12s]
blessed potion of beauty [4s]
blessed potion of strength [4s]

> Reserved for my most distinguished subordinates

heap of 99 run-of-the-mill potions of healing [396s]

> Could have blessed and drinked these in the hope of getting some more
> HP but couldn't be bothered

blessed phial of Caladriel [2s]
Scrolls ('?')
heap of 9 run-of-the-mill waterproof scrolls of item detection [18s]

> Again, some playing with oil of rust removal

heap of 116 blessed scrolls of identify [232s]
heap of 80 blessed scrolls of uncursing [160s]

> In addition to these I had loads of uncursed scrolls of ID and uncursing
> and a huge stockpile of other scrolls

Books ('"')
run-of-the-mill spellbook of Greater Identify [100s]
Food ('%')
heap of 78 blessed stomafillia herbs [156s]

> No food shortage for a while, even with several worn artifacts and
> intrinsic invisibility

heap of 9 run-of-the-mill waterproof stomacemptia herbs [18s]

> And again, playing with oil of rust removal...

run-of-the-mill cooked female dwarf corpse [114s]

> From dwarfville. I decided to have some fun after closing the gate and
> summoned some monsters there. As the char was invisible most of the
> monsters didn't trouble the PC but several of the inhabitants were
> killed, including the temple priest (evil grin)

Valuables ('$')
6084423 gold pieces [60844s]
Gems ('*')
heap of 19 run-of-the-mill waterproof crystals of light [19s]

> Again, playing with oil of rust removal

heap of 29 run-of-the-mill topazes [29s]
heap of 16 run-of-the-mill crystals of light [16s]
heap of 42 run-of-the-mill crystals of power [42s]
heap of 4 blessed crystals of knowledge [4s]
heap of 23 run-of-the-mill crystals of health [23s]
heap of 4 blessed turquoises [4s]
heap of 2 blessed crystals of health [2s]
heap of 28 run-of-the-mill aquamarines [28s]
heap of 48 run-of-the-mill aquamarines [48s]
heap of 27 run-of-the-mill sapphires [27s]
heap of 32 run-of-the-mill amber stones [32s]
heap of 38 run-of-the-mill rubies [38s]
heap of 48 run-of-the-mill emeralds [48s]
heap of 35 run-of-the-mill turquoises [35s]
heap of 6 blessed crystals of power [6s]
heap of 29 run-of-the-mill crystals of darkness [29s]
heap of 2 blessed topazes [2s]
heap of 12 run-of-the-mill crystals of fire [12s]
heap of 3 blessed crystals of darkness [3s]
heap of 34 run-of-the-mill opals [34s]
heap of 33 run-of-the-mill turquoises [33s]
heap of 4 blessed aquamarines [4s]
heap of 5 blessed rubies [5s]
heap of 4 blessed aquamarines [4s]
heap of 4 blessed turquoises [4s]
heap of 36 run-of-the-mill crystals of knowledge [36s]
heap of 4 blessed crystals of fire [4s]
heap of 4 blessed amber stones [4s]
heap of 2 blessed opals [2s]
heap of 2 blessed emeralds [2s]
heap of 5 blessed sapphires [5s]
heap of 2 blessed crystals of light [2s]

----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 15 +12 +12 +12 Grand Mastery

> Unarmed combat all the way. Never used any weapons. All weapon marks in
> other groups are from exchanging the golden gladius

Daggers & knives 1 +1 +0 +0 basic 23
Clubs & hammers 1 +1 +0 +0 basic 23
Maces & flails 1 +1 +0 +0 basic 23
Swords 1 +1 +0 +0 basic 23
Axes 1 +1 +0 +0 basic 23
Whips 1 +1 +0 +1 basic 23
Pole arms 1 +1 +0 +0 basic 23
Twohanded weapons 1 +1 +1 +0 basic 23
Staves 1 +1 +0 +1 basic 23

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 11 +22 +16 +3 Mastery 417
Crossbows 8 +16 +12 +2 excellent 155
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 1 +2 +1 +0 basic 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 3
Thrown spears 0 +0 +0 +0 unskilled 6
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 14


Damage caused with your melee weapons:
--------------------------------------
Right hand: +285 bonus to hit, 1d36+143 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 620, base range: 21, +175 bonus to hit, 1d6+87 damage

----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ...................100 (superb) [+1]
Alertness .................100 (superb) [+2d4]
Appraising ................100 (superb) [+1]
Archery ...................100 (superb) [+1]
Athletics .................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+1d5]
Bridge building ...........100 (superb) [+1d3] (mr)
Climbing ..................100 (superb) [+2d4]
Concentration .............100 (superb) [+1d3]
Cooking ...................100 (superb) [+1d3] (ma)
Courage ...................100 (superb) [+1d3]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1d5]
Disarm traps ..............100 (superb) [+1d5]
Dodge .....................100 (superb) [+2d4]
Find weakness .............100 (superb) [+1d5]
First aid .................100 (superb) [+2d4]
Fletchery .................100 (superb) [+1] (ma)
Food preservation .........100 (superb) [+1d5]
Gardening .................100 (superb) [+1]
Gemology ..................100 (superb) [+1]
Haggling ..................100 (superb) [+1d3]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
Law .......................100 (superb) [+1]
Listening .................100 (superb) [+2d4]
Literacy ..................100 (superb) [+1]
Metallurgy ................100 (superb) [+1]
Mining ....................100 (superb) [+1]
Music .....................100 (superb) [+1]
Necromancy ................100 (superb) [+1d5]
Pick locks ................100 (superb) [+1d5]
Pick pockets ..............100 (superb) [+1d5]
Smithing ..................100 (superb) [+1]
Stealth ...................100 (superb) [+3d3]
Survival ..................100 (superb) [+1d5]
Swimming ..................100 (superb) [+2d4]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+1]
Ventriloquism .............100 (superb) [+1d5]
Woodcraft .................100 (superb) [+1d5]

> As is evident from the skill list I did use lots of <foo> of education.
> Mostly scrolls that I either found or wrote myself.

----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 4771, 34pp (Effectivity: +9)
Acid Bolt : 3145, 14pp (Effectivity: +1)
Bless : 2517, 8pp (Effectivity: +0)
Burning Hands : 12523, 7pp (Effectivity: +1)
Calm Monster : 10843, 8pp (Effectivity: +0)
Create Item : 7285, 250pp (Effectivity: +2)
Cure Critical Wounds: 2492, 15pp (Effectivity: +3)
Cure Disease : 4302, 8pp (Effectivity: +3)
Cure Light Wounds : 2478, 5pp (Effectivity: +0)
Cure Serious Wounds : 2023, 9pp (Effectivity: +7)
Darkness : 18564, 4pp (Effectivity: +4)
Death Ray : 4572, 90pp (Effectivity: +3)
Destroy Undead : 3449, 7pp (Effectivity: +0)
Disarm Trap : 1088, 10pp (Effectivity: +0)
Farsight : 2374, 17pp (Effectivity: +1)
Fire Bolt : 426, 9pp (Effectivity: +2)
Fireball : 5975, 18pp (Effectivity: +2)
Frost Bolt : 14329, 11pp (Effectivity: +2)
Greater Identify : 1076, 100pp (Effectivity: +0)
Heal : 4535, 40pp (Effectivity: +0)
Ice Ball : 3920, 25pp (Effectivity: +0)
Identify : 14, 139pp (Effectivity: +0)
Improved Fireball : 1489, 27pp (Effectivity: +0)
Invisibility : 5374, 10pp (Effectivity: +0)
Knock : 21120, 12pp (Effectivity: +4)
Know Alignment : 2843, 10pp (Effectivity: +0)
Light : 27902, 1pp (Effectivity: +15)
Lightning Ball : 1874, 29pp (Effectivity: +6)
Lightning Bolt : 9982, 11pp (Effectivity: +cool
Magic Lock : 7616, 8pp (Effectivity: +2)
Magic Map : 1979, 40pp (Effectivity: +0)
Magic Missile : 15266, 4pp (Effectivity: +16)
Mystic Shovel : 3640, 100pp (Effectivity: +1)
Neutralize Poison : 4729, 10pp (Effectivity: +0)
Petrification : 32, 201pp (Effectivity: +0)
Remove Curse : 4274, 50pp (Effectivity: +2)
Revelation : 2160, 33pp (Effectivity: +2)
Scare Monster : 3360, 12pp (Effectivity: +0)
Slow Monster : 23183, 7pp (Effectivity: +0)
Slow Poison : 3506, 6pp (Effectivity: +0)
Strength of Atlas : 14278, 9pp (Effectivity: +7)
Stun Ray : 8914, 8pp (Effectivity: +2)
Summon Monsters : 13335, 29pp (Effectivity: +7)
Teleportation : 11437, 21pp (Effectivity: +5)
Web : 3372, 12pp (Effectivity: +2)

> Beastfighters are really not too bad at using spells once they get high
> literacy, concentration and decent Le

Wish : 14, 5580pp (Effectivity: +0)
> Potion of wonder relatively early. When I got this I wanted to try for
> Archmage but eventually gave up on it.

----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

> An invisible, lightning-fast king ? Neat...

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Winner, the gnomish beastfighter, saved the world with his brave efforts and
became a great ruler while saving himself 58 times.
He scored 46473136 points and advanced to level 50.
He survived for 1 year, 55 days, 15 hours, 45 minutes and 9 seconds (1091439
turns).
3 companions were killed during his adventures.
Winner visited 128 places.
His strength score was modified by +81 during his career.
His learning score was modified by +85 during his career.
His willpower score was modified by +91 during his career.
His dexterity score was modified by +80 during his career.
His toughness score was modified by +79 during his career.
His charisma score was modified by +91 during his career.
His appearance score was modified by +88 during his career.
His mana score was modified by +87 during his career.
His perception score was modified by +84 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
57374 monsters perished before him.
The following 39 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the potion of literacy
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the scorched spear
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the Sceptre of Chaos
the rune-covered club "Skullcrusher"
the glaive "Long Sting"
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the fine leather armor "Nature's Companion"
the jet-black battle axe "Executor"
the robes of resistance
the staff of the archmagi
the rune-covered heavy mace "Purifier"
the sapphire amulet "Preserver"
the crown of leadership
the dwarven pick axe "Hammerhead"
the iron gauntlets "Ironfist"
the black tome of Alsophocus

> Found in the BDC, I left it there. No use for such crap

the shining long spear "Soaker"
the emerald dagger "Death's Final Touch"
the weird tome
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant (enhanced through an item).
He was cold resistant.
He was acid resistant (enhanced through an item).
He was lucky (enhanced through items).
Fate smiled upon him.
He was able to control teleportation.
He was invisible.
He was stun resistant (enhanced through items).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (enhanced through an item).
He was immune to shock attacks.

> Crowning. Would have liked fire immunity more, but what the heck...

He was immune to acidic attacks.
He was able to resist confusion attacks (gained through items).
He was religious.
He asked for 2 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:

> Mostly snipped, some reordering

1558 ancient blue dragons
515 blue dragons

> Lots of scumming in the BDC

33 balors

> Mostly while scumming the lower levels of ID, some in BDC.

627 black dragons
117 black unicorns

> Scumming in wilderness

1 cat lord

> Piece of cake with webs, oPoison and some (non-slaying) arrows

1 Chaos Archmage

> Caused lots of grief, almost killing the char

41 doppleganger kings

> With wand of poison these aren't too bad really

27 emperor lichs

> Mostly randomly found here and there. Only one was found on
> digging up all of the great treasures graves (both in world map
> GY and the dungeon one)

1042 ghosts
75 ghost kings
197 ghost lords

> Fortunately they don't see invisible. The ghost lords in D50
> managed to age the char a lot and I spent a long time scumming
> the ID searching for potions of youth (didn't want to finish
> the game as an old timer)

99 molochs
74 greater molochs

> Some shooting with missiles, but mostly hit-and-run. Good thing
> they are so slow. Too bad one GM managed to smash one of coaligned
> altars so I had to convert the nearest one (the Earth temple one)

1086 hill giants

> These were getting quite tough

569 quicklings
57 quickling kings
254 quickling lords
33 quickling queens

> Most of these from wilderness scumming

"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
26.10.2004
Kirjoitettu: maanantai, 14. maaliskuuta 2005 klo 12.38
Muokattu: 14.03.2005 klo 13.57
Lainaus:04.03.2005 The_Real_J kirjoitti:
Vazzaard: ei tullut mieleen kokeilla (pelissä) rukoilla ? Jos on hyvät suhteet omaan jumalaan niin rukoilemalla voi saada esmes vatsan täyteen. Vai oliko niin että hahmo oli kuolemassa nälkään, ruokaa oli, mutta et pannut merkille nälkätilaa ? Siinä tapauksessa tuo oli selvä YASD.

J.

En tiennyt että rukoilemalla voi saada vatsan täyteen, ruokaa ei ollut.

Troll beastfighter kuoli steel golemin kädestä. Aloitin drakeling archerilla.

Tuosta J:n voittohahmosta: en tiedä puoliakaan esineistä, vihollisista tai paikoista, joita tuossa mainitaan, mutta aika vaikuttavalta kuulostaa. Vai ovatko tuollaiset saavutukset ihan tavallisiaconfused ?
-See you in the afterlife, noobs
Rekisteröitynyt:
09.06.2004
Kirjoitettu: maanantai, 14. maaliskuuta 2005 klo 19.34
Lainaus:Tuosta J:n voittohahmosta: en tiedä puoliakaan esineistä, vihollisista tai paikoista, joita tuossa mainitaan

Kuten ?

Lainaus:, mutta aika vaikuttavalta kuulostaa.

Kiitos. Tuossa olikin paljon tekemistä.

Lainaus:Vai ovatko tuollaiset saavutukset ihan tavallisiaconfused ?

Ei suinkaan. Läpipeluussa sinänsä ei ole mitään kovin ihmeellistä (tosin sekään ei ole aivan jokapäiväistä) mutta se että nostaa hahmon kaikki arvot maksimiin, hankkii kaikki skillit maksimiin ja nostaa hahmon nopeuden todella kovaksi on aika harvinaista.

J.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
26.10.2004
Kirjoitettu: tiistai, 15. maaliskuuta 2005 klo 13.02
Two weapon combat 100! Tuohan ei ilmeisesti vaikuta paljain käsin taistelemiseen? Kauanko sinulla meni tuohon hahmoon aikaa? Siis oikean elämän mukaanluettuna pelisessioiden välissä oleva aika?

Kyllä osaa olla vaikea peli (nostaa entistä enemmän J:n saavutuksia): taas yksi kuollut hahmo, tällä kertaa barbaarien väijytyksessä. Uusi high elf archer kehitykseen.
-See you in the afterlife, noobs
Rekisteröitynyt:
09.06.2004
Kirjoitettu: tiistai, 15. maaliskuuta 2005 klo 13.35
Muokattu: 15.03.2005 klo 13.36
Lainaus:15.03.2005 Vazzaard kirjoitti:
Two weapon combat 100! Tuohan ei ilmeisesti vaikuta paljain käsin taistelemiseen?

Tiedä häntä. Beastfighterit kyllä tappelevat mieluiten paljain käsin, mutta ottaen huomioon kuinka pahasti kilven varustaminen heikentää taistelukykyä voisi olettaa beastfighterien tappelevan sillai hurjasti kaksin käsin huitoen kuin heinämies. Mutta ei taida tuo vaikuttaa.

Tosin on tuolla turhempiakin taitoja, kuten esmes Necromancy...

Lainaus:Kauanko sinulla meni tuohon hahmoon aikaa? Siis oikean elämän mukaanluettuna pelisessioiden välissä oleva aika?

En osaa sanoa tarkkaan, mutta ainakin kuukausi, mahdollisesti useampikin. Tuo oli suurimmaksi osaksi sellaista pieninä pätkinä pelailua mikä näkyy myös suuresta tallennusmäärästä (58).

Lainaus:Kyllä osaa olla vaikea peli (nostaa entistä enemmän J:n saavutuksia):

Olikohan Klingoneilla sanonta: Sotureiksi ei synnytä, heidät taotaan taistelun liekeissä. Tai jotain sinne päin. Jokainen on aluksi n00b (minäkin olin), mutta kun jaksaa yrittää ahkeraksi niin ennemmin tai myöhemmin onnistuu. Kannattaa lukea toisten voittopostauksia vinkkien saamiseksi ja tarpeen vaatiessa lukea esmes Andy Williamsin ADOM Guidebookia (shameless plug)

Lainaus:taas yksi kuollut hahmo, tällä kertaa barbaarien väijytyksessä. Uusi high elf archer kehitykseen.

Archereista ei ole kokemusta, mutta minun kokemukseni mukaan joku maagityyppi on hyvä valinta aluksi. Aluksi sellainen on heiveröinen rimpula, mutta kun saa riittävästi loitsuja ja kokemustasoja alle alkavat hirviöt sellaisen kohdatessaan tavailla isämeitää. Ensimmäisen voittoni taisin ottaa priestillä ja elementalisti ja wizardi seurasivat myöhemmin. Ainoa meleehahmovoitto on toistaiseksi tuo beastfighter. Ilmeisesti myös mindcrafter on aluksi vaikea, mutta riittävän korkealla tasolla kauhea tappokone. En tosin tiedä kun en ole sellaisella pitkälle päässyt, mutta niin olen lukenut.

Ja vielä lohdutukseksi: en minäkään napsi voittoja puolihuolimattomasti oikealla kädellä huitaisten (meikä on vasuri). Ainakin 90% meikän hahmoista delaa kohtuullisen pian (tai sitten quittaan) mutta kun aloittaa paljon hahmoja niin ennemmin tai myöhemmin onnistuu. Tulitorni on yksi merkittävä etappi - jos siitä selviää on jo hyvässä vauhdissa. Ja jos onnistuu hoitelemaan vielä maatemppelin ja manatemppelin on melko varma voittajahahmo käsillä.

J.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
26.10.2004
Kirjoitettu: keskiviikko, 16. maaliskuuta 2005 klo 14.57
Kiitos rohkaisustasmile . Eikös se tosiaan niin ole, että loitsijat ovat hyviä lopussa ja alussa aikamoisia rääppejä, melee-hahmoilla päinvastoin peli vaikeutuu loppua kohden? Ainakin omien kokemuksieni perusteella näin on. Archerit tuntuvat sijoittuvan jonnekin välimaastoon, hieman enemmän melee-hahmojen puolelle.

Tämänkertainen hahmo kuitenkin alkaa ihan hyvin, pelastin juuri cute dogin. 2 päivää 10 tuntia takana (pelin ajassa), lvl 8. Ammusten toistaiseksi vähäinen määrä kuitenkin huolettaa, pitäisi kai varmuuden vuoksi kehittää enemmän jonkin melee-aseen käyttötaitoa.
-See you in the afterlife, noobs
Rekisteröitynyt:
15.11.2001
Kirjoitettu: keskiviikko, 16. maaliskuuta 2005 klo 20.43
Vazzaard, Itse olen nyt tason 50 velho .Ultra Ending meni pieleen kun en muistanut ottaa kaaos palasia mukaani.No minulla on TotRR ja kaikki taiat.
Taikani tappavat kaiken melko nopeasti.Alussa oli vaikeaa ,mutta kyllä se siitä .Kannattaa tähdätä precrowningiin jos vain mahdollista,sillä se tuo *ison* avun myös myöhempään pelivaiheeseen,jos tuuri käy.
Rekisteröitynyt:
09.06.2004
Kirjoitettu: torstai, 17. maaliskuuta 2005 klo 14.18
Lainaus:16.03.2005 Vazzaard kirjoitti:
Kiitos rohkaisustasmile . Eikös se tosiaan niin ole, että loitsijat ovat hyviä lopussa ja alussa aikamoisia rääppejä, melee-hahmoilla päinvastoin peli vaikeutuu loppua kohden? Ainakin omien kokemuksieni perusteella näin on. Archerit tuntuvat sijoittuvan jonnekin välimaastoon, hieman enemmän melee-hahmojen puolelle.

Käytännössä noin on. Velhoilla on aluksi aika huonot fyysiset statsit, mistä seuraa vähän hipareita ja pieni meleevahinko. Loitsut kuitenkin tekevät ajan myötä velhosta tappokoneen, etenkin kun velho alkaa tietyllä tasolla saada ilmaisia loitsupisteitä loitsuihin tasojen myötä. Ja esimerkiksi manatemppelissä acid ball on tehokas keino hankkiutua eroon N-V:stä.

Velholla myös auttaa se että vakiona on skillit alchemy, herbalism ja healing. Ilmeisesti ainakin 1.0.0-versiossa oli myös find weakness, mutta se taidettiin poistaa 1.1.x:stä.

Lainaus:Tämänkertainen hahmo kuitenkin alkaa ihan hyvin, pelastin juuri cute dogin. 2 päivää 10 tuntia takana (pelin ajassa), lvl 8. Ammusten toistaiseksi vähäinen määrä kuitenkin huolettaa, pitäisi kai varmuuden vuoksi kehittää enemmän jonkin melee-aseen käyttötaitoa.

Kyllä, koskaan ei kannata liiaksi turvautua pelkästään ampuma-aseisiin tai velholla loitsuihin. Melettäminen on usein tehokas keino vihuja vastaan kunhan saa käsiinsä kunnon aseen. Pelkästään loitsuihin tai ammuksiin turvautumalla ne loppuvat melkoisen varmasti kesken jossain välissä.

J.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
09.06.2004
Kirjoitettu: tiistai, 29. maaliskuuta 2005 klo 06.20
Tämä ketju uhkaa vajota alas, joten nostetaanpas sitä välillä. Uusi hahmo on kehityksessä, tällä kertaa mindcrafter. Julmetun vaikea luokka, ainakin aluksi, mutta onpahan haastetta. Kyseinen hahmo löysi alkuvaiheessa spear of devastationin ja käytti sitä kunnes menetti sen happoansaan :-( Kelvollista vaihtoasetta ei ollut joten täytyi tyytyä rupuiseen keihääseen. hahmo löysi RoDS:in ja käytti toivomuksen "wands of fireballs" jotta pyramidi olisi mahdollista läpäistä. Pyramidissa oli välillä henki kurkussa mutta sen sai kuitenkin hoidettua.

Ja sitten hahmo:

-----------------------------------------------------------------------------------
Screenshot
-----------------------------------------------------------------------------------









#######
+.....#
#..@..#
#.....#
#######








MC Rafter St:15 Le:11 Wi:16 Dx:14 To:15 Ch:13 Ap: 8 Ma:20 Pe:11 N+
DV/PV: 48/11 H: 89(89) P: 116(116) Exp: 16/112612 PC: 2 Sp: 100

-----------------------------------------------------------------------------------


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

MC Rafter St:15 Le:11 Wi:16 Dx:14 To:15 Ch:13 Ap: 8 Ma:20 Pe:11
N+
DV/PV: 48/11 H: 89(89) P: 116(116) Exp: 16/112612 M: 40560



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: MC Rafter Race: male Gnome Class: Mindcrafter
Eye color: blue Hair color: gray Complexion: brown
Height: 3'3" Weight: 119 pounds
Age: 111 (grown-up, 5 years of unnatural aging added in)
Star sign: Wand Birthday: 25/Wand (day 85 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 14
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 3 +2 +1 +0 basic 23
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 8 +8 +4 +8 excellent 260
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 5
Crossbows 0 +0 +0 +0 unskilled 6
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 6 +12 skilled 160


Damage caused with your melee weapons:
--------------------------------------
Right hand: +22 bonus to hit, 1d8+10 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 17, base range: 3, +24 bonus to hit, 1d6+3 damage






----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Climbing ............. 33 (fair) [+1d5]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 39 (fair) [+3d3]
Find weakness ........ 61 (good) [+1]
First aid ............ 40 (fair) [+1d5]
Gemology ............. 71 (great) [+2d4]
Haggling ............. 20 (mediocre) [+4d5]
Healing .............. 35 (fair) [+2d4]
Herbalism ............ 31 (fair) [+2d4]
Listening ............ 89 (great) [+2d4]
Literacy ............. 64 (good) [+3d4]
Mining ............... 7 (poor) [+3d5]
Music ................ 32 (fair) [+2d4]
Pick pockets ......... 57 (good) [+1]
Stealth .............. 43 (fair) [+2d4]
Ventriloquism ........ 20 (mediocre) [+3d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2000 stones Carrying capacity: 3000 stones

Head : run-of-the-mill leather cap [+2, +0] [5s]
Neck : ankh [3s]
Body : ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : run-of-the-mill cloak of adornment (+1, +1) [+3, +0] {Ap+4}
Right Hand : blessed orcish spear (-1, 1d8+2) [75s]
Left Hand : blessed large adamantium shield (-1) [+9, +3] [86s]
Right Ring : run-of-the-mill ring of damage [1s]
Left Ring : run-of-the-mill ring of stun resistance [1s]
Bracers : -
Gauntlets : run-of-the-mill red leather gauntlets [+0, +1] [10s]
Boots : -
Missile weapon: run-of-the-mill short bow (+1, +3) [20s]
Missiles : bundle of 17 run-of-the-mill arrows (+3, 1d6) [34s]
Tool : run-of-the-mill torch (1080 turns of fuel remaining) [10s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 1640 stones Carrying capacity: 3000 stones

Armor ('[')
run-of-the-mill robe [+1, +3] [60s]
Gauntlets ('[')
run-of-the-mill gauntlets (-1, +0) [+0, +1] [10s]
Cloaks ('[')
blessed hooded cloak [+1, +0] [40s]
run-of-the-mill light cloak [+1, +0] [20s]
run-of-the-mill hooded cloak [+1, +0] [40s]
Necklaces (''')
run-of-the-mill pendant of beauty {Ap+4} [3s]
heap of 3 run-of-the-mill amulets of petrification resistance [9s]
run-of-the-mill amulet of protection +2 [3s]
blessed amulet of defense +2 [3s]
run-of-the-mill amulet of protection from constructs [3s]
run-of-the-mill necklace of rapid healing [2s]
run-of-the-mill amulet of death ray resistance [7s]
electrum amulet [3s]
One-handed weapons ('(')
run-of-the-mill spear (+4, 1d8) [50s]
run-of-the-mill orcish knife (+0, 1d3+1) [10s]
blessed stone club (+0, 1d6) [70s]
run-of-the-mill orcish knife (+0, 1d3+2) [10s]
blessed hatchet (+0, 1d6+1) [50s]
run-of-the-mill orcish knife (+1, 1d3+2) [10s]
heap of 2 run-of-the-mill spears (+1, 1d8) [100s]
run-of-the-mill dagger (+0, 1d4) [10s]
run-of-the-mill long sword (+0, 1d8) [40s]
run-of-the-mill crystal dagger (+0, 2d3+3) [25s]
sickle [55s]
whip [15s]
Missile weapons ('}')
run-of-the-mill short bow (+3, +1) [20s]
run-of-the-mill sling (+0, +1) [3s]
Missiles ('/')
bundle of 4 run-of-the-mill arrows (+0, 1d6+2) [8s]
bundle of 17 blessed arrows (+0, 1d6) [34s]
bundle of 113 run-of-the-mill arrows (+0, 1d6) [226s]
blessed griffon-feathered throwing knife of targetting (+9, 1d3+2) [8s]
cursed arrow (+3, 1d6) [2s]
blessed arrow (+2, 1d6-2) [2s]
blessed arrow (+0, 1d6-1) [2s]
blessed arrow (+3, 1d6) [2s]
bundle of 3 run-of-the-mill arrows (+0, 1d6+1) [6s]
bundle of 9 cursed arrows (+0, 1d6) [18s]
run-of-the-mill griffon-feathered arrow (+1, 1d6+1) [2s]
bundle of 14 run-of-the-mill arrows (+0, 1d6+3) [28s]
run-of-the-mill unbalanced arrow (-8, 1d6+3) [2s]
heap of 4 run-of-the-mill rocks (+0, 1d4) [20s]
bundle of 14 run-of-the-mill quarrels (+1, 2d6) [28s]
run-of-the-mill arrow (+2, 1d6) [2s]
bundle of 6 cursed adamantium arrows of darkness (+1, 1d6+6) [6s]
run-of-the-mill weighted arrow (+0, 1d6+4) [2s]
throwing club [30s]
Tools (']')
heap of 3 run-of-the-mill torches [30s]
run-of-the-mill box with flint and steel (24) [5s]
run-of-the-mill tinderbox (22) [3s]
cursed box with flint and steel (36) [5s]
blessed hexagonal key [1s]
blessed bandage [2s]
heap of 3 run-of-the-mill tiny keys [3s]
run-of-the-mill bandage [2s]
run-of-the-mill hexagonal key [1s]
run-of-the-mill square key [1s]
run-of-the-mill rusty round key [1s]
run-of-the-mill holy symbol [5s]
Instruments ('{')
run-of-the-mill flute [3s]
Rings ('=')
run-of-the-mill ring of cold resistance [1s]
run-of-the-mill ring of acid resistance [1s]
run-of-the-mill ring of fire resistance [1s]
heap of 2 run-of-the-mill rings of stun resistance [2s]
blessed brass ring [1s]
heap of 3 run-of-the-mill rings of damage [3s]
ring of fire resistance [1s]
Wands ('')
run-of-the-mill wand of magic missiles (6 charges) [3s]
run-of-the-mill wand of knocking (0 charges) [3s]
run-of-the-mill wand of knocking (1 charge) [3s]
run-of-the-mill wand of digging (1 charge) [3s]
run-of-the-mill wand of monster creation (0 charges) [3s]
run-of-the-mill wand of door creation (5 charges) [3s]
run-of-the-mill wand of door creation (4 charges) [3s]
run-of-the-mill wand of monster creation (3 charges) [3s]
cursed wand of webbing (0 charges) [3s]
blessed wand of item detection (7 charges) [3s]
run-of-the-mill wand of far slaying (7 charges) [3s]
run-of-the-mill wand of fireballs (8 charges) [3s]
run-of-the-mill wand of fireballs (1 charge) [3s]
iron wand [4s]
Potions ('!')
heap of 2 run-of-the-mill potions of cure poison [4s]
heap of 2 run-of-the-mill potions of carrot juice [8s]
heap of 2 cursed potions of potential beauty [8s]
run-of-the-mill potion of visibility [4s]
heap of 2 run-of-the-mill potions of healing [8s]
cursed potion of healing [4s]
run-of-the-mill potion of poison [4s]
run-of-the-mill potion of uselessness [2s]
run-of-the-mill potion of ultra healing [2s]
blessed potion of cure poison [2s]
run-of-the-mill potion of insight [2s]
run-of-the-mill potion of water [4s]
potion of water [4s]
potion of water [4s]
potion of carrot juice [4s]
Scrolls ('?')
run-of-the-mill scroll of information [2s]
heap of 2 run-of-the-mill scrolls of monster detection [4s]
run-of-the-mill scroll of gold detection [2s]
run-of-the-mill scroll of familiar summoning [2s]
cursed scroll of power [2s]
scroll of amnesia [2s]
Food ('%')
heap of 21 run-of-the-mill cooked lizards [63s]
heap of 30 blessed cooked lizards [90s]
run-of-the-mill bit of gnomish candy [2s]
run-of-the-mill iron ration [100s]
heap of 3 cursed burb roots [6s]
heap of 3 cursed morgia roots [6s]
heap of 5 cursed devil's roses [10s]
heap of 3 cursed spenseweeds [6s]
run-of-the-mill spenseweed [2s]
heap of 7 cursed moss patches of mareilon [14s]
heap of 2 cursed stomacemptia herbs [4s]
heap of 2 cursed stomafillia herbs [4s]
heap of 2 cursed alraunia antidotes [4s]
cursed demon daisy [2s]
cursed curaria mancox herb [2s]
blessed devil's rose [2s]
run-of-the-mill devil's rose [2s]
run-of-the-mill curaria mancox herb [2s]
cursed pepper petal [2s]
run-of-the-mill bone [4s]
Valuables ('$')
1995 gold pieces [19s]
Gems ('*')
run-of-the-mill topaz [1s]
run-of-the-mill crystal of light [1s]


----------------------------------------------------------------------------
Killed Monsters
----------------------------------------------------------------------------

1408 monsters perished before him.

The following monsters were vanquished:
1 ankheg
6 bandits
4 barbarians
3 barbarian leaders
7 berserkers
1 berserker lord
5 big dogs
5 black hurthlings
2 black wizards
2 blink dogs
1 brown bear
10 bugbears
6 carrion crawlers
1 cave bear
16 cave fishers
5 cave lizards
1 caveman
1 chaos brother
2 chaos lizards
3 chaos plague bearers
4 chaos rats
1 chaos sister
6 claw bugs
3 cooshoos
3 corpse fiends
2 crystal statues
6 cutpurses
6 dark elven archers
1 dark elven lord
3 dark elven priestesses
2 dark elven warriors
4 dark elven wizards
2 dark orcs
5 dark sages
1 dire wolf
10 displacer beasts
6 dopplegangers
1 dwarf
3 ettins
2 eyes of destruction
1 fairy dragon
15 fire beetles
1 fire drake
5 fire lizards
1 flesh golem
4 floating eyes
3 gargoyles
3 gelatinous cubes
3 ghosts
6 ghost bats
10 ghuls
20 giant bats
6 giant centipedes
8 giant frogs
9 giant lizards
1 giant raccoon
73 giant rats
16 giant spiders
3 gibbering mouthers
22 gnolls
3 gnoll chieftains
42 goblins
2 goblin berserkers
5 goblin chieftains
50 goblin rockthrowers
19 goblin slavemasters
2 gray oozes
1 greater mummy
2 green hags
1 green slime
3 green worms
1 griffon
2 grizzly bears
9 harpies
9 hell hounds
2 hill giants
9 hill orcs
1 hill orc sergeant
3 hippogriffs
13 hobgoblins
1 hobgoblin chief
2 hobgoblin leaders
4 homunculi
7 huge bats
4 hyenas
3 imps
1 invisible stalker
88 jackals
5 jackal demons
7 jackalweres
3 karmic lizards
65 kobolds
13 kobold chieftains
2 kobold shamans
38 large bats
9 large dogs
6 large gnolls
5 large jackals
21 large kobolds
13 large orcs
6 large snakes
89 large spiders
6 least daemons
1 lesser daemon
16 lizard men
1 master swordsman
3 mimics
3 minotaurs
11 mummies
1 mummy lord
2 necromancers
2 ochre jellies
4 ogres
60 orcs
1 orc butcher
3 orc chieftains
8 orc scorchers
1 outlaw
6 owlbears
30 pit vipers
3 pixies
1 pixie archer
5 quasits
4 rabid dogs
2 raiders
107 rats
9 ratling archers
3 ratling fencers
4 ratling master thieves
6 ratling thieves
6 ratling warriors
2 rattlesnakes
1 red worm
1 rust monster
2 shadows
4 shadow centipedes
2 silver wolves
60 skeletons
2 slow shadows
1 spectre
2 staring eyes
1 stone snake
7 swordsmen
29 tarantulas
1 troll
8 wererats
2 white baby dragons
2 white worms
1 wight
7 wolves
1 wraith
3 yellow oozes
26 zombies



----------------------------------------------------------------------------
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 26 days, 5 hours, 54 minutes and 33 seconds (40560
turns).
MC Rafter visited 39 places.
His strength score was modified by +4 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +1 during his career.
His appearance score was modified by +2 during his career.
His perception score was modified by -1 during his career.
He was unnaturally aged by 5 years.
He was a member of the thieves guild.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
09.06.2004
Kirjoitettu: maanantai, 04. huhtikuuta 2005 klo 21.26
Ja sitten taas päivitystä. Mindcrafter on edennyt, tosin peliaikaa kulunut jo yli 70 päivää eikä tulitornia tai TotHK:ia ole vielä hoidettu. Kovan urakoinnin palkkioksi tyyppi sai bigroomin rauhoitettua ja alkoi keräämään stomaa kruunausta varten. Ikävä kyllä

1. Aikaa kului aika pirusti huonon herbalismin takia

ja

2. En muistanut että hahmon inventaariossa oli nippu Si:tä

Tuloksena aikaa meni melkoisesti ja hahmon inventaarioon kertyi parisataa Si:tä. No, niistä suurin osa meni myyntiin ja saadulla rahalla (yli 70000) koulutin strengthiä.

Hahmo sai itsensä kruunatuksi keräämillään Stomilla. Tuloksena robes of resistance ja - ta-daa - fire immunity !

Ja sitten hahmo:

MC Rafter St:18 Le:17 Wi:19 Dx:18 To:24 Ch:17 Ap:13 Ma:22 Pe:16
N=
DV/PV: 54/22 H: 157(186) P: 170(170) Exp: 20/390479 M: 131067



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: MC Rafter Race: male Gnome Class: Mindcrafter
Eye color: blue Hair color: gray Complexion: brown
Height: 3'3" Weight: 119 pounds
Age: 123 (grown-up, 17 years of unnatural aging added in)
Star sign: Wand Birthday: 25/Wand (day 85 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
In your youth you enjoyed competition against others to the
fullest. You were a very active kid.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Mindcrafter.


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 13
Daggers & knives 10 +10 +6 +3 excellent 1201
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 3 +2 +1 +0 basic 23
Swords 0 +0 +0 +0 unskilled 15
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 10 +10 +6 +12 excellent 1869
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 4 +8 +6 +1 skilled 23
Crossbows 0 +0 +0 +0 unskilled 6
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 1556


Damage caused with your melee weapons:
--------------------------------------
Right hand: +28 bonus to hit, 2d3+17 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 75, base range: 5, +33 bonus to hit, 1d6+14 damage




----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Magic Lock: 13, 13pp (Effectivity: +0)


----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Climbing ............. 35 (fair) [+1d5]
Concentration ........100 (superb) [+2d4]
Courage .............. 60 (good) [+1]
Detect traps ......... 63 (good) [+1d3]
Find weakness ........ 87 (great) [+1]
First aid ............ 41 (fair) [+1d5]
Gemology ............. 95 (superb) [+1d5]
Haggling ............. 20 (mediocre) [+4d5]
Healing .............. 67 (good) [+1]
Herbalism ............ 65 (good) [+1]
Listening ............100 (superb) [+2d4]
Literacy ............. 84 (great) [+2d4]
Mining ............... 7 (poor) [+4d4]
Music ................ 47 (fair) [+1d5]
Pick pockets ......... 69 (good) [+1]
Stealth .............. 82 (great) [+1]
Swimming ............. 9 (poor) [+4d4]
Ventriloquism ........ 20 (mediocre) [+3d4]




----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2665 stones Carrying capacity: 3750 stones

Head : run-of-the-mill leather cap [+2, +0] [5s]
Neck : run-of-the-mill amulet of perseverance {Wi+3} [3s]
Body : blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : run-of-the-mill cloak of protection [+0, +3] [20s]
Right Hand : blessed crystal dagger (+0, 2d3+3) [25s]
Left Hand : run-of-the-mill tower adamantium shield (-2) [+11, +2][108s]
Right Ring : run-of-the-mill ring of damage [1s]
Left Ring : run-of-the-mill ring of stun resistance [1s]
Bracers : run-of-the-mill bracers of toughness [+0, +0] {To+4} [10s]
Gauntlets : run-of-the-mill red leather gauntlets [+0, +1] [10s]
Boots : run-of-the-mill boots of speed [+2, +0] (+8 spd) [20s]
Missile weapon: run-of-the-mill short bow (+1, +3) [20s]
Missiles : bundle of 75 run-of-the-mill arrows (+0, 1d6) [150s]
Tool : run-of-the-mill tiny key [1s]
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
26.10.2004
Kirjoitettu: keskiviikko, 20. huhtikuuta 2005 klo 14.55
Kylläpäs tämä syvälle oli pudonnut... Nostetaanpas se taas pinnalle vähäksi aikaa.

Ei ole kyllä ADOMia tullut pitkään aikaan pelailtua, mutta kun tässä alkaa innostus taas herätä, niin kysynpä teiltä, että saavatko kaikki rodut/ammatit samat vaikutukset korkeista statseista, eli jos on barbaari ja velho, joilla molemmilla on strenght 50, niin saavatko molemmat siitä saman bonuksen damageen?

Yritän tässä miettiä, että voiko loitsijahahmoista saada yhtä hyviä meleettäjiä kuin taistelijoista.
-See you in the afterlife, noobs
Rekisteröitynyt:
09.06.2004
Kirjoitettu: keskiviikko, 20. huhtikuuta 2005 klo 16.11
Lainaus:20.04.2005 Vazzaard kirjoitti:
Kylläpäs tämä syvälle oli pudonnut... Nostetaanpas se taas pinnalle vähäksi aikaa.

Ei ole kyllä ADOMia tullut pitkään aikaan pelailtua, mutta kun tässä alkaa innostus taas herätä, niin kysynpä teiltä, että saavatko kaikki rodut/ammatit samat vaikutukset korkeista statseista, eli jos on barbaari ja velho, joilla molemmilla on strenght 50, niin saavatko molemmat siitä saman bonuksen damageen?

En ole aivan 100-varma mutta olettaisin esmes barbaarilla olevan joitain erikoisbonuksia korkeilla tasoilla. Ainakin barbaareilla on erikoisiskunsa, kuten mighty strike (tjsp.)

Uskoisin kuitenkin että L50 hahmot joilla on samat statsit ja samanlaiset varusteet saavat normaalissa meleessä aika lailla samat damaget aikaan, poislukien beastfighterit ja munkit.

Lainaus:Yritän tässä miettiä, että voiko loitsijahahmoista saada yhtä hyviä meleettäjiä kuin taistelijoista.

Kyllä. Kokemuksesta voin sanoa että loitsijatkin voivat olla kovia melettäjiä. Esimerkiksi eräs velhoni puhdisti tulitemppelin suurimmaksi osaksi meleellä, käyttäen vain hieman loitsuja tappotyön nopeuttamiseen.

J.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
21.08.2003
Kirjoitettu: keskiviikko, 20. huhtikuuta 2005 klo 17.46
Pelaatko muuten vielä 1.0.0 versiota, J?
Ent. Karmic_Dragon ja Seeker. Mulla on identiteettikriisi.
Rekisteröitynyt:
09.06.2004
Kirjoitettu: keskiviikko, 20. huhtikuuta 2005 klo 18.27
Lainaus:20.04.2005 Dragonscale kirjoitti:
Pelaatko muuten vielä 1.0.0 versiota, J?

Jep. 1.1.1:ssä se übermonster-bugi tekee pelistä aika piinaa. Toivon mukaan 1.2.0:ssa tai mikä se seuraava versio onkaan on monsujen koventumista hillitty.

J.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
12.05.2005
Kirjoitettu: torstai, 12. toukokuuta 2005 klo 17.48
miten ADOMissa voi poimia jonkun esineen maasta?
Rekisteröitynyt:
29.12.2002
Kirjoitettu: torstai, 12. toukokuuta 2005 klo 17.51
Lainaus:12.05.2005 ormi kirjoitti:
miten ADOMissa voi poimia jonkun esineen maasta?

Pilkku
Ja Blizzard sanoi: "Tulkoon lisälevy"
Rekisteröitynyt:
23.08.2002
Kirjoitettu: torstai, 12. toukokuuta 2005 klo 18.15
Muokattu: 12.05.2005 klo 20.05
Tänne ketjuun näytän eksyvän tasaisesti puolen vuoden välein ja taas on tuo kyseinen etappi saavutettu. Pisimmällehän olen itse päässyt tässä vaiheessa Gnome Wizardilla (lukekaa alempaa, en muista enää), mutta nyt olisi jälleen kerran aloitettava uusi peli. Jos Real_J tai joku muu voisi laittaa vaikka ranskalaisin viivoin tiivistys siitä miten edetä peli alusta loppuun (spoiler tagien kera), niin voisin vielä kerran yrittää. Etenemistyylejähän on monia, mutta ammattilaisia kuuntelen mielelläni.

Esim.

- Mene CoC X kerrokseen
- Ryöstä kasino
- palaa oikotien kautta maan kamaralle
- palaa ID:hen scummaamaan

EDIT: Ja antakaapa sellainen rotu/luokka yhdistelmä, joka on takuulla haaste jopa kokeneellekin roguepelaajalle.
Rekisteröitynyt:
13.11.2004
Kirjoitettu: sunnuntai, 15. toukokuuta 2005 klo 15.58
mites ton myrkyn saa pois? meneekö se itestään?
kun on taas ennätys ukko ja en haluis menettää sitä heti biggrin

Exp 7/6601
Rekisteröitynyt:
09.06.2004
Kirjoitettu: maanantai, 16. toukokuuta 2005 klo 06.41
Lainaus:15.05.2005 Jso0 kirjoitti:
mites ton myrkyn saa pois? meneekö se itestään?
kun on taas ennätys ukko ja en haluis menettää sitä heti biggrin

Exp 7/6601

Myrkyn saa pois riittävän tehokkaalla parannusjuomalla (extra healing, healing saattaa riittää) ja se menee kyllä ajallaan pois. Jos hahmon first aid-skilli on riittävän hyvä voi hieman vähentää myrkyn vahinkoa käyttämällä sitä aina kun tulee "You feel the poison coursing..." ilmoitus. Kannattaa hankkia myrkkyresistanssi popsimalla jokin myrkyllinen otus kunhan hahmolla on tarpeeksi hipareita. Siinä tosin myrkyttyy samalla mutta jos saa resistanssin se paranee pian.
"You condemn me to another thousand years of undeath for a book of recipes ?! Take it, but know that the formula within are dangerous ! I hope they send you to Hades !"
Rekisteröitynyt:
13.11.2004
Kirjoitettu: maanantai, 16. toukokuuta 2005 klo 16.09
siis miten sita first aidia käytetään.
Rekisteröitynyt:
01.06.2001
Kirjoitettu: maanantai, 16. toukokuuta 2005 klo 18.46
A niinkuin Apply ja sitten siitä listasta katsot first aid:ia vastaavan kirjaimen. Sitä pitää vaan käyttää välittömästi myrkytysoireilun jälkeen, tai sitten verenvuotoon.
Rekisteröitynyt:
13.11.2004
Kirjoitettu: maanantai, 16. toukokuuta 2005 klo 19.15
aaa.. olen sokea! saako sen mitenkään pois? siis "blind"
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