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Ongelma Splinter Cell ykkösessä

3D-räiskintä- ja toimintapelit

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homer

MEJ

Rekisteröitynyt:
02.06.2004
Kirjoitettu: keskiviikko, 02. kesäkuuta 2004 klo 17.49
Tää on kyllä vähän vanha peli, mutta miten chinese embassy-kentässä ( kakkososasssa ) pääsee pois siitä huoneesta missä on luuta oven edessä?confused
PLIIIIS!!! AUTTAKAA MUA!!!!!
Rekisteröitynyt:
15.07.2003
Kirjoitettu: keskiviikko, 02. kesäkuuta 2004 klo 19.07
Ketään, jonka kivekset on murskattu tai jonka elin on leikattu, ei saa lukea Herran kansaan kuuluvaksi. — Raamattu
homer

MEJ

Rekisteröitynyt:
02.06.2004
Kirjoitettu: keskiviikko, 02. kesäkuuta 2004 klo 19.46
Voisko joku hei auttaa???!!!!frown
homer

MEJ

Rekisteröitynyt:
02.06.2004
Kirjoitettu: keskiviikko, 02. kesäkuuta 2004 klo 20.02
Eikä tossa nuff said jutussa lue että miten siitä kohdasta, jossa ilmastointiventtiilistä tullaan siihen luutahuoneeseen päästäänmad
Rekisteröitynyt:
15.07.2003
Kirjoitettu: keskiviikko, 02. kesäkuuta 2004 klo 22.59
Lainaus:Mission 9: Chinese Embassy
==========================

9.1 Infiltrate the Embassy via the upper floor
----------------------------------------------
Go over to the back door to the restaurant, stand at the top of the steps.
Jump up onto the dumpster, staying against the wall the door is on. Now you
have to do a running double jump off of the wall the door is on, towards the
van. Where you need to land is on the edge of the green and white striped
awning, at the very end closest to you. Now that you are on the awning, get as
close to the brick wall as possible, and do a standing double jump and you will
land on the fan, which is on the wall the door is on where you previously
jumped. From this fan box you need to get to the very edge of it, closest to
the wooden planks above you, now double jump off the wall while holding move
forward in mid air, so you pull your body up onto the wooden plank. Run across
the wooden boards into the broken down building and hide on the couch to the
right, on the cushion. Wait for the patrolling guard with a flashlight to come
out of the hallway, right when he comes out, sneak at s2 behind him and out
onto the balcony, climb the pole up to the zip line and go across to the next
building. Once you pass the third window, drop down onto the ledge under you.
Follow it along the building until you get to the pipe, then climb up the pipe.
Go straight ahead and fall into the vent, onto the table in the room.

9.2 Access Feirong's data in the basement
-----------------------------------------
Run down the hallway straight ahead and into the doorway by the fire
extinguisher. Go to the right into the wall opening, put your back against the
wall with bullet holes. Go to the other end of the wall and slide down the
pole. Put your back against another wall with bullet holes and go to the end.
There will be three soldiers shooting computers, shoot out the light that's
right next to the door. When two soldiers have a conversation, they will end
it with "Yes, Sir.". Right after that, slowly pass to the left of the soldier
standing in front of you, then follow the shadow in a straight line towards the
door. Once passed the chair, in the really dark area, crouch full speed to the
door, open it and use the computer inside. Open the other door that leads to a
new hallway, shoot out the first light on the ceiling and go down the hallway.

9.3 Destroy the trucks carrying nuclear weapons
-----------------------------------------------
The fast music for some reason keeps playing throughout this checkpoint. Keep
going down the hallway and into the door at the end. Sneak up the stairs and
stop right before the door still in the dark. Check to see the middle
patrolling guard, while you're passing the door handle, he can see you at a
certain spot in his patrol. When he turns around to go to the left, towards
the camera, he can see you until he passes the middle of the room. Otherwise,
you can go out the door. Sneak at s1 out of the room to the left right behind
the guard standing in the doorway, and keep going along the wall until you come
to the corner. Wait for the patrolling guard in the middle to come towards you
and then stop. Once he does, jump up to make noise. The guard by the door
will come investigate, when he does, sneak to the left of him staying along the
wall he was standing by. Keep going along the wall at s3 until you come to the
end. Then go to the right, down the new hallway and enter the door at the end
of the hallway on the right, opposite the keypad door. Let the door stay open
and crouch at the end of the desk, just so you can still see the guards going
through the keypad door, but they can't see you. Once they enter the keypad
number, wait for the second guard to go in and then sneak in crouching at full
speed behind the second guard. Quickly jump over the door, make sure you are
as close to the hallway as possible when jumping up or the turret will hit you
if it's in the right position. Quickly pull yourself up and put your back
against the wall and pass behind two vases. Jump up onto the last vase and
then jump up to the opening in the railing. Wait here and watch for the guard
on the same level to do an animation, once he does, jump up to the pipe and
keep going along as fast as you can to the end of the flag by the star. As
soon as you get to the star, turn around and pull out your pistol. Shoot the
middle of the big chandelier in the middle of the room. Now the retinal
scanner guy and his buddy already came out of the double doors, wait for them
to start going down the stairs, once they do, shoot the light by the retinal
scanner. Now you have to wait till all four guards have their backs to you,
there is no exact route. When all of their backs are turned, quickly move
along the pipe towards the retinal scanner and pull your legs up. Eventually
both guards will come back up to the retinal scanner and one will use it. Once
he starts moving towards the retinal scanner to use it, start moving towards
the railing and drop down as soon as you can. Now get behind the guard that he
is letting into the room, as the guard in front of you is walking into the
room, you need to follow behind him. But as the retinal guy is moving back
into the corner by the railing, he looks towards you, so you have to wait till
he is done looking towards you and then go as quickly as you can, at about s2,
then s3 in the room to the left and hide behind the wall on the opposite side
of the window, wait for the door to close and then open the window and drop out
onto the ground.

Turn right and go towards the arch doorway, stay on the right side of the
opening, against the lamp post and the wall. If you go too far over towards
the opening, the dog will smell you. Wait for the guard that walks across the
bridge to come towards you, and turns around. Right when he does, stay at s4,
go outside the doorway and onto the ramp, the ramp is the section of cement
from the water up to the bridge, now slow down to s3. Keep going along the
ramp until you come to the first light on your right, now go in between the two
sets of lily pads towards the wall in a diagonal direction. Keep going along
the wall until you see the next ramp beside the bridge, at the corner of the
ramp, go up it to the left and stay along it until you go around the light
against the wall. Once you pass that light, go against the wall now at s2, all
the way to the end of the red light. Wait for the patrolling guard closest to
you, to pass by going towards the bridge you passed. After he passes, move
towards the metal gate at the end of the wall, start slowly, then stand up and
run full speed once you get to the end of the last bridge. Then enter the next
next door inside the little area. Look at the top of the stairs for a light,
shoot out the light and hide in the doorway, wait for the guard to go down the
stairs and stop, then he will move over to the other light on the left. Once
he does, go up the stairs and into the door.

Go into the door on the left, then down the stairs. Go to the right, straight
towards the next door at the end of the room. Crouch under the first shelf,
then jump over the next and drop down before the last white box, before he
turns around. Wait for him to turn to enter the keypad. Once he does, jump on
top of the next shelf and wait for him to enter the keypad and then open the
door, when he turns the knob, crouch at full speed towards him and hide over by
the railing to make noise. Do this part very quickly, he will come to
investigate, jump up onto the first cardboard box by the railing, but hide in
the darkness against the other box opposite the railing. Right when he passes
you to go down the steps, jump up to the next cardboard box and then crouch
roll inside the door before it closes.

In the room, hide in front of the light switch, use your camera to check for
the guard in the middle of the next room, once he turns his back to you. Go
outside the room and stay under the camera, wait for the camera to look the
opposite way and then sneak at s4 in front of the boxes that are in front of
the camera. Stay to the left of them and go in between the two shelves
straight ahead to the right. There will be a bunch of cardboard boxes in
between both shelves, double jump off of the right corner against the boxes and
shelf, holding your move forward button, towards the cardboard boxes. Now you
will land on a little ledge, then jump up to the shelf closest to you. You
need to stay crouched and go full speed towards the shelf opposite the one you
are standing on, and jump across the middle of the room. If you did it
correctly, you will be hanging on the end of the shelf across the room, pull
yourself up and watch the guard who just saw you jump. He will be patrolling
around, he will come towards the shelf you are on, and then go around it. Once
he goes around it, and the other patrolling guard in the middle of the room
turns opposite of you. Stay against the wall on top of the shelf, not too
close or you will run into a beam. Now crouch at full speed and jump towards
the metal bridge, you need to land on top of the railing and onto the bridge.
Once you land, quickly roll into the doorway, into a cut scene. After the cut
scene, stand up and run down the rest of the railing, and shoot the gas tank in
between the two trucks to blow them up. Then climb down the trap door under
the stairs.

9.4 Use Feirong to unlock his computer
--------------------------------------
Follow behind the guard patrolling, move into the first opening in the wall on
the right side. Stay in the corner closest to the guard and jump up to create
a distraction. You must jump at the correct time, when he is 75% of the way
towards the next circle lit area. If you jump too soon, he will see you, if
you wait too late, he won't hear you. While still inside the opening in the
wall, hide standing up against the wall closest to the guard. Once the
patrolling guard passes by, sneak behind him all the way into the third opening
in the wall. A colonel will come down the hallway, get a call about the drunk
general, then turn around and run down the hallway. Follow him while he goes
through the keypad doors. Take a left and go in the door before it closes,
stay close behind, when he gets to the first keypad door, wait for him to go
in, then move over on the right side of the doorway so it can't close. He will
go up the elevator, once he's at the top, push the button. Go up the elevator,
run to the next keypad door, use the thermal goggles to figure out the key code.
Enter the door, then go straight ahead to the right to another keypad door.
Use the thermal goggles to figure out the key code, then go inside to the room
with the drunk general.

Go straight and take a right, roll into the cut scene with the general. Then
just stand up, and jump over the desk, run behind him, grab him from behind,
move to the computer, and force him to use the computer.

9.5 Meet Coen for Osprey extraction
-----------------------------------
Stand up and run full speed the whole time. Get out of his office and take a
left through the double doors. Then go right and through another door. Go
left and through the two red curtains, cross the room around the railing. Then
go down the stairs to the window, crouch and open the window. Jump out of the
building and go straight to the stairs up to the helicopter.


Jos et tuosta löydä jelppiä, niin olet kuvaillut joko väärän kentän, tai olet melkoinen puusilmä.
Pick your choice. Spoilereista ei sitten kannata valittaa, koska niihin törmää aina, kun leikkii läpikulkuohjeiden kanssa.
Ketään, jonka kivekset on murskattu tai jonka elin on leikattu, ei saa lukea Herran kansaan kuuluvaksi. — Raamattu
homer

MEJ

Rekisteröitynyt:
02.06.2004
Kirjoitettu: torstai, 03. kesäkuuta 2004 klo 09.17
Muokattu: 03.06.2004 klo 09.18
mutta ei tuossa lue miten siitä kohdasta missä tullaan ilmastointiventtiilistä pääseefrown
Rekisteröitynyt:
15.07.2003
Kirjoitettu: torstai, 03. kesäkuuta 2004 klo 09.53
No kuvaile sitten tilannetta hieman tarkemmin. Ensimmäinen Chinese Embassy vai toinen? Sinne kun palataan toistamiseen, jos siinä ensimmäisessä olet.
Missä kohtaa noin muuten olet, minkälainen alue, miten sinne jouduit, pläpläp.

Siihen asti joudut pärjäilemään tällä (ainoa maininta ilmastoinnista koko ohjeessa):

Lainaus:Follow it along the building until you get to the pipe, then climb up the pipe.
Go straight ahead and fall into the vent, onto the table in the room.
Ketään, jonka kivekset on murskattu tai jonka elin on leikattu, ei saa lukea Herran kansaan kuuluvaksi. — Raamattu
homer

MEJ

Rekisteröitynyt:
02.06.2004
Kirjoitettu: torstai, 03. kesäkuuta 2004 klo 11.43
Mä oon menny jo tosta lainatusta kohdasta ohi se on chinese embassy part 2. tulin sieltä ilmastointiventiilistä siihen pöydälle. siinä vaiheessa lambert sano että niillä ois idea niihin keypad-oviin, sitten grimsdottir sanoi suunnilleen"average ( keskimääräinen tai oikea? ) lämpötila embassyssä ( suurlähetystössä ) voi olla tarpeeksi viileä että voit tuntea lämpöerot keypadissa" eek
Rekisteröitynyt:
15.07.2003
Kirjoitettu: torstai, 03. kesäkuuta 2004 klo 12.41
Eli etsiskelet vartijaa, joka naputtelee lukittuun oveen koodin. Sitten vain menet siihen näppäimistölle, laitat lämpökameran päälle ja toistat sen saman koodin niiden lämpötilaerojen perusteella.
Loogista.
Ketään, jonka kivekset on murskattu tai jonka elin on leikattu, ei saa lukea Herran kansaan kuuluvaksi. — Raamattu
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