PPArkisto

Natural Selection FAQ (Half-Life)

Modit

Sivu 1 / 1

Viestit

Sivu 1 / 1
Rekisteröitynyt:
07.08.2003
Kirjoitettu: keskiviikko, 13. lokakuuta 2004 klo 17.33
Muokattu: 14.10.2004 klo 20.37
Otin vapauden tehdä aiheen tästä pelistä/modista
Kotisivu : www.natural-selection.org
Vaatimukset : Pentium II 400 mhz, 32 megabittiä RAM muistia, Half-Life ja tietenkin Internet Yhteys.
Huom! Pelissä on ns_ kenttiä jota tämä FAQ käsittelee suurimmaksi osaksi. Co-op kentissä on päätavoite ainoastaan lahdata Vihollisia ja tuhota heidän tukikohtansa joten tämä FAQ ei käsittele Co_ kenttiä toistaiseksi ollenkaan

2. Mikä on pelin idea?
-Alieneiden pitää tappaa kaikki Jalkaväen sotilaat (Marines) ja heidän Komennuspaikkansa. Jalkaväen pitää tappaa kaikki Alienit ja heidän Hivensä (Iso öllikkä katossa)
3. Miten liityn toiseen tiimiin?
-Kaikki pelaajat aloittavat "Ready Roomissa" Siellä et voi vahingoittaa muita pelaajia, vain hyppiä yms. Valitset tiimisi yksinkertaisesti kävelemällä yhden oven/portin läpi jossa lukee esim. "Join Marines". Lähteäksesi tiimistä paina F4 tai kirjoita consoleen "readyroom"
4. Mikä on Pop-up Menu?
-Kaikilla pelaajilla (paitsi komentajalla) on pääsy omiin pop-up menuihin painamalla hiiren kakkospainiketta. Paina kakkosnappia ja Näytölle ilmestyy "menu" josta voit valita pelaajallesi erinlaisia päivityksiä kuten esim. Uusia, tehokkaampia aseita yms.


Mikä on komentajan tarkoitus? (Commander)
Jalkaväki tarvitsee yhden pelaajan omasta tiimistään joka on komentaja.
Pelaaja pääsee komentamaan kävelemällä Komennuspisteelle, ja painaa Use nappia. Komentajia ei voi olla kuin yksi kerrallaan. Kun on mahdollista pelata ilman komentajaa, peli tulee olemaan hyvin lyhyt ja ei suositeltavissa. Komentaja pelaa peliä "Yläkuvakulmasta", kun taas kaikki muut pelaajat serverillä pelaavat
First Person kuvakulmasta.

The Commander can spend the team's resources on technology buildings, new weapons, upgrades for his marines, turrets and more. He also plays a large role in combat as well, as he can resupply his troops mid-battle. The "eject" command can be used to allow players to get rid of a malicious Commander (use the pop-up menu, move up then left). The Commander cannot be killed while using the command station. The command station can be destroyed however. If it's destroyed, he will suddenly appear next to it, and is now vulnerable.

How do I create squads as Commander? Which squad is best?
Hold your duck key, and press 1-5. That will create a squad, and will tell the marines on the ground that they are now part of that squad. Squad 5 is best.

How do I stop being Commander?
There is a red logout button in the upper right of the commander interface. Press it to leave the command station. Once you've left, anyone can become a new Commander.

How do I get access to new weapons?
The marines can only get new weapons if the Commander researches and buys them. For the Commander to equip a marine, he must build an armory, and then manufacture new weaponry. He creates this weapons anywhere on the map, where they can be picked up by marines.

What are these big blue circles on my screen?
The moving circles are aliens that are detected by the motion-tracking upgrade. An unmoving circle is an order that the Commander has given you. The order will blink, and will tell you what the Commander wants to do and where to go. Following orders and performing tasks for the good of the squad is what being a Frontiersman is all about.

I want a better weapon and heavy armor so I can pwnz0r some aliens. Should I keep pestering the commander until I get them?
No. Nothing is more frustrating for a Commander then a soldier's repeated pleas for better weapons and armor. Check to see how many resources your team has (at the top of your HUD) before asking for anything. If you resources are over 100, it might be appropriate to start asking for equipment. Remember: a Frontiersman is there to serve his Commander and try to execute his battle plan. If you don't want to follow orders and support the Commander, go command on a different server or join the alien team instead.

When you're playing as a soldier on the marine team, you're pledging to follow orders, even if it means your death. Get in the spirit of it and discover teamwork.


Alien Gameplay FAQs

What is the blue bar on the left side of my screen?
That's your current resources. Spend your resources on evolving upgrades, new alien lifeforms, or building structures.

What is the yellow bar indicator on the right side of my screen?
That's your current energy. All alien abilities cost energy and if you don't have enough energy to perform an action, you can't do it. The only way to get energy back is to wait while it slowly replenishes. The adrenaline upgrade will speed your energy recovery rate.

When I'm an alien, what are all these glowing circles everywhere?
This is the alien "hive sight". This allows the aliens to know more about the status of their team, via the communal hive mind. These circles show you friendly aliens or structures that under attack, or enemies that have been "marked" via Parasite.

How do I crawl on walls?
Alien players always spawn in at a hive as a Skulk. The skulk has the ability to crawl on walls and ceilings. Just look up a wall and move forward. It takes some practice (and some getting used to), but good players will learn to use it outflank their enemies and move quickly across the map with it. Wall-running can be disabled by holding the "crouch" key. This can be useful for dropping to the ground or in conjection with the leap ability.

How do I fly?
The Lerk alien can fly, just by tapping the jump key. This works much like a first-person Joust (TM). Note that flying costs energy.

I'm an alien, and some of my weapons are disabled. Why?
Aliens get access to new weapons by getting more hives. Weapon category 1 is always available, and weapon categories 2-4 are only available when aliens have hives (each hive unlocks the next category). Be sure to keep your hives protected to keep your abilities. As an alien, use your hive sight to see where the alert is. Marines are oblivious to alerts.

What does a Gorge do?
Gorges can create alien structures to grant alien powers and upgrades to the members of his team. These structures can also be used for defense and for spreading the alien infestation faster. The builders are less focussed on combat, but get points and status by killing enemies with their defensive structures, and by building structures. They can also spin webs and heal their teammates and structures. Some people have nick-named this alien "Pudgy" or "Piggy" because of the extra bulk he needs to produce the alien structures. It's not his fault, it's a genetic thing.

How do aliens get more hives?
Only Gorges can create new hives. They do this by finding a hive location (look for a translucent hive hanging from the ceiling, hive locations are also visible on hive sight). Once a gorge finds an empty hive location, he can use his pop-up menu to create a hive (right->down) if he has at least 80 resources. It then takes 2 minutes to gestate. As the hive builds, it will slowly fade in, until it finally swings down and activates. Active hives heal nearby aliens, support more upgrades and unlock new abilities and lifeforms.

How do alien upgrades work?
Gorges can build all sorts of structures. He can build offensive chambers (turrets), resource towers (only on nozzles, these gather resources for your whole team) and upgrade buildings. The upgrade building include defensive chambers, sensory chambers and movement chambers. Each one gives your team access to a new upgrade. When an upgrade chamber is built, all aliens on your team have the ability to choose one upgrade from that category. Once they make this choice, they cannot change their mind until they die and respawn. The more upgrade chambers, the better that ability. For example, one defensive chamber would allow aliens to pick level 1 "carapace", "regeneration" or "redemption". If a builder now builds a second defensive chamber, it would automatically change their level 1 ability to a level 2 ability, making it more powerful. The alien team can have up to three of each type of upgrade chamber.

Each upgrade chamber also has a secondary ability. Defensive chambers heal nearby players and structures, movement chambers allow aliens to teleport back to the nearest hive and "energize" nearby players, and sensory chambers cloak all nearby players and structures.

What does Parasite do?
The Skulk has an ability called "parasite". When he hits an enemy with it, that enemy becomes permanently marked. All aliens on his team will always be able to see where that player is. It also does a small amount of damage. Parasite important targets to increase the chance that one of your brethren will attack it.

How does Charge work?
The Onos has the ability to charge. Activating this abilities allows the alien to move very quickly and to do massive amounts of damage to any enemy player or building he touches. Just activate it once and you will be charging until you run out of energy.
FAQ Käännös kesken! ei syytä paniikkiin. valmistuu 1-2päivän sisällä
Rekisteröitynyt:
14.05.2001
Kirjoitettu: keskiviikko, 13. lokakuuta 2004 klo 20.05
Vielä sama suomeksi.
They'll tear you apart, bone by bone and build with you a human throne...This key unlocks gates of hell. Steady traveler, use it well   koti.mbnet.fi/pyyhis - www.v2.fi/pelit/
Sivu 1 / 1